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Retnek

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Everything posted by Retnek

  1. Looking at the ease my old mid-range PC is able to come along with your missions: may I ask to reduce the AI-settings of the light AA? Any setting above "low" will boost the aiming of the light AA <= 40mm to annoying unrealistic levels. While the heavy AA >70mm becomes at least a bit dangerous only when set to "high". I see the general performance advantage of a few well aiming AA-guns, but that's a gaming setup imho. Since the missions are performing very well there's no need to use unreal precision to replace real-world-numbers. I would prefer a higher number of light AA-guns firing much more realistically with "low" AI-settings. Is there any chance you reduce the levels of the light AA per default to "low" and add some barrels instead? Or to build in a switch to choose from "low light AA numbers with aiming high" vs "high numbers with aiming low"?
  2. Same here - hats off for that "easy" missions generator! It's a fine piece of software indeed very easy to deal with. The missions are rich of sensible events but still smooth running. I really enjoyed rare details like moving truck columns or astonishing well placed artillery positions. Building this generator was far away from being easy, I bet!
  3. Shooting ... yes. But I claim to be a very friendly shooter using a 30-mm gun and still letting you get away with an A-20. I just peppered your boring bombing routine.
  4. I'll beg to - like my mates - spend the night in the A8s
  5. Child's game? You're absolutely wrong! This rocket was a kind of matryoshka doll with a RS-132 rocket in it - finally. Well placed propaganda manoeuvre by Father Stalin himself (unconfirmed)! Any Russian immediately understood the symbol behind it. One fine day the already powerful RS-132 will be grown up. So the working class will fire such enormously huge rockets against it's enemies!
  6. Confirmed. There have been pre-views of the new volume recently. Looks like something is going on ... "14 days"
  7. Just to be sure: You've checked the Windows-firewall, there's the general rule active "Outbound connections that do not match a rule are allowed", right? And there is no outbound rule limiting any traffic originated by \\PathToTheGame\il-2.exe ? The program "il-2.exe" usually should not be mentioned anywhere in the outbound-rules.
  8. To keep the investment as low as possible the way to go would be the Ju-88 C6. A sibling of the A4 already present in IL2-GB and in service as a night-fighter until 1945. As a day-"fighter" in Russia and over the Biscay at least until 1944, too. The C-models 1 to 5 were derived from the A-1 or A-5, both early models build just until 1941. Compared to the C-6 all the other C-models were build in negligible numbers. Add to the C-6 some A-models with Jumo-211 J (A-17 torpedo most important), the recon-model D-1 and voila - the operational options for the German side are enhanced largely. I'd gladly pay 20 € for a collectors plane offering so much benefit. Btw: With the Ju-88 A-4/D-1/C-6 the IL2-GB-series would offer a platform for nearly any airborne radar, passive detector and electronical navigation aid the Luftwaffe used in WW2. There is no need to research and re-build the stuff like instruments, radar displays. To present a proper simulation an AI-crew-member calling out the results will do the job perfectly. In real the pilots were advised that way by a radar operator or navigator, too.
  9. Checked my game files (recent patch-level), the content of ResetEditorSettings.cmd is: "reg delete "HKCU\Software\1CGS" /f" Now we have a 50/50 chance it's just a problem of your installation
  10. Tztz, you're a bit limited in your reception of the fashion-world. The elements you describe above are core elements of the "Eco-Style". Nowadays that's a well established fashion style of it's own right and tradition. Combining elements of Central Europe Folk Fashion with influences from the academic scene of (natural) scientists it still is an important civil code. It's brain that matters.
  11. Difficult topics. Sadly the veterans reports tend to pass over the fact A LOT OF Luftwaffe-pilots after X years of fly&flight were burned out, at least. "Abgeflogen" ("flown out") was the expression. This has been a problem for any WW2 air-force, the RAF bomber-command-veterans relatively often mention such cases of "lack of moral fibre" f.e. Often front-line-pilots started to show strong hints on psychological problems of all kind. Add drug abuse, lack of sleep, fear etc pp ... maybe there have been statistics, I never found one published for the Luftwaffe. In that 100-%-macho-climate within the Luftwaffe there was very little freedom to deal with this kind of psychological / -somatical diseases. One had to save face! With a bit of luck a superior sooner or later had an insight and started a more or less covered treatment process. A posting to another unit was a usual setup, a two or three weeks leave usually was given before. That way the pilot somewhat went "out of focus". That gave time to consult doctors, maybe medical treatment, maybe some very rudimentary forms of psychological interviews. Followed by further weeks or even months in "recreation homes". After that phase the pilot hopefully was able to fly again and often was posted to a school for further stabilisation. Another factor sometimes was to protect propaganda-heroes from a more or less inescapable death. At least some well known faces should remain alive for the newsreel. BTW: never heard anything like "rotation" for the Russian pilots. Some fate as for the German ones: fly until you die.
  12. Strange - I've seen it just the other way around. Two IL2 protected by 1 or 2 fighter completely dominated the battlefield, a group of 3 or 4 squad-mates is enough. Any Blue tank leaving the woods was scratched 1 min later. Doesn't matter if Tiger or Panzer III - dead meat. Since the sub-calibre ammo of the P-III is very weak (is that kind of internal kinetic-ricochet-damage modelled already?), there's nothing to go for except the Tiger. Red tankers have a lot more interesting options at the moment. Will be a though job for MP-mission-design. Fighter-bombers are able to dominate the scenario totally, mobile AAA won't help. Mission designers will have to ban planes until a certain, large number of tanks spawned. Or any human tanker provokes the start of 2 AI-fighters keeping the enemies fighter-bombers busy. Something like that - else the tankers are rats for the terriers.
  13. Same here - engine sound (tank & plane, own vehicle and others) often missing. Can't find any obvious pattern, except some environment noises seems to be more robust. Maybe because those are freshly generated in certain situations, switched "on" occasionally, so to say.
  14. One night of multiplayer-flying and tanking on the new map. All in all it's ok, the landscape is smoother and offers a lot more options for tank battles. On my 4.4Ghz-I5 with a 1060-6GB-Nvidia FPS for that map are more or less 50% lower than stand-alone and at least 25% less than multiplayer - compared with the older maps. It's down to 60 FPS sometimes, but still ok to fly. For a to-do-table: - Forest-squares are badly flickering, really on/off for large areas, not just flickering - Roads look generated like it was done in IL2-46 - That white stuff - rocks or snow?
  15. Retnek

    Work in Progress

    PLEASE go on with this, enhance the diversity of flowers and bushes even more, it's so much more beautiful AND much more realistic, too! Being adapted at today's chlorophyll-deserts called "cornfields" or "agricultural grassland" one can't image how colourful and manifold farmlands once have been.
  16. Deja vu - had that kind of "like hitting a invisible pole made out of titan" very low (20 - 50m height over ground) once at the coastal ridge W of Myskhao (1419.7 - Kuban map). My A-20 broke into several large pieces and exploded a second later. Online-mission, next enemy ship or plane was > 50 km to the N.
  17. Ha, great fun tonight. A looong flight with a few surprises. Avoiding possible AAA-positions, kept clear of bridges, railroad stations and any larger settlement. Lost one Ju-52 due to an artillery-assault at Gumrak. But we picked up the crew from the emergency landing site. Lost a 109 in the mix of fog, snowy landscape and overcast. Poor fighter-boys, no training to master that weather, no instruments in their tiny little crates ... THX Netscape, will be with you at coop asap!
  18. I'm in - Crane1 or any Ju you want me to
  19. Sorry, there are guests invited I never ever intended to disappoint. While sitting at the computer with headphones and that track-something on my head! Thx again, I'll keep an eye on this thread!
  20. Wow, that's tempting! Need to cross-check with my CiC to achieve a leave from couch-duties. I'll let you know and make some propaganda, too. Thx for the offer! PS: Your design philosophyy, especially # 3, should be presented in Golden Letters on the start-up-screen of the mission-builder!
  21. Same here, any bombing above 5 k I've done with 5-k-values. No problems at all except my own errors.
  22. Played (nearly) all of them, still SWOTL has an extra bonus in my heart. To honor a little gem: first time I thought "now we're somewhere between a game and a simulator" was the Tornado-sim and it's overwhelming mission planner: https://en.wikipedia.org/wiki/Tornado_(1993_video_game) Tornado - see mission planner > 2:45
  23. No pictures (as always I forgot to press the BDA camera button) here, but the very same experience: a 500 kg hit blowing away 6 to 8 of those smaller (wooden) barracks - one could see the roofs changing to heaps of rubble following the blasts shockwave. No message during the mission. Together with a 2nd 500kg bomb the stats show a bunch of damaged buildings (10 - 30%) and just 2 recorded as destroyed.
  24. Ok, thanks for the confirmation, now my little world is in order again. @Leifr: being a regular guest at Coconuts I nearly never had problems with stutters or freezes, not to mention real trouble like broken sessions.
  25. With some experience it isn't too difficult to scout out the factories. Except the Kuban-map one can find light-grey areas in the map presenting industry, too. Coconut took the pain and defined them as target areas individually - a hell lot of work. For presenting target photos there is Discord f.e. I still have the impression the buildings are much harder to destroy since the last patch. Had not much time, but several 500 kg and 250 kg bombs dropped into intact industrial areas resulted in 2 or 3 buildings destroyed. The stats server later delivered a few more damages from 10 to 20%. All in all I must have been very unlucky or the buildings were hardened considerably.
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