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Rattlesnake

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About Rattlesnake

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  1. I will point out that you didn’t see this neg G chicanery as much before because: 1. Actual defensive ACM like breaks and barrel rolls weren’t going to suddenly and unpredictably black you out at ??? G loading, it doesn’t matter (within reason) what the specific limiting G in a game is, but it must remain *consistent* to know how to select and execute your maneuvers. 2. Most gun packages were efficacious enough that the person pulling this landed trout BS stuff would probably just be taken out by a short burst at close range anyways. Unintended consequences, and “If ain’t broke...”. (If it is broke at least don’t make it broker.)
  2. "G tolerance is an individual thing, heavily dependent on the pilot's physical health and fitness, height, fatigue, smoking habits, drug intake, etc. Most fighter pilots, with training, can learn to sustain about 5 Gs for a considerable time without ill effects. In addition to training shorter fighter pilots (a personal favorite), there are certain techniques and equipment which can increase G tolerance. In the area of equipment, the G suit is the most common. This is usually a trouserlike garment that incorporates inflatable bladders in the abdominal area and along the legs. These bladders are usually inflated by high-pressure air from the aircraft by an automatic valve in proportion to the G level at any moment. The G suit squeezes the pilot's lower extremities, and this tends to restrict the pooling of blood in these areas, thereby leaving more blood available for the upper body and head. A properly fitted G suit can typically increase a pilot's tolerance by about 1 G." Shaw, "Fighter Combat", page 377 http://falcon.blu3wolf.com/Docs/Fighter Combat-Tactics and Maneuvering.pdf
  3. I've been re-reading "Thunderbolt!" by Johnson and am currently working on getting all his descriptions of kills from the book into one post. So far it looks like losing speed to drag increase is the LEAST of your worries when being hit by .50s, at least by 8 of them at convergence. So far his first five kills all more or less follow this pattern.
  4. I was re-reading this recently and thought it would be interesting to post the descriptions he wrote of happened to each German fighter or zerstorer he shot down. There are several other cases where he describes in detail someone else shooting a 109, 190, or zerstorer, I may add them in also. First Kill: Second Kill: Third Kill: Fourth Kill: Fifth Kill: That's all for now. I'll try to continue posting these until I've worked through the entire book, then do a statistical analysis of the results.
  5. Didn’t get a response in the right forum, and that’s an awful frustrating wait for a product I’ve put money in to the tune of owning nearly 100% of the planes and packs.
  6. Hi all. Re-downloaded the game, did the reset password bit. It still keeps giving the message in the subject line. Please help, really want to play again!. I did a password reset on startup. Logs me in just fine on ROF website. I have already tried writing it into startup.cfg manually. Also I can't figure out how to reset password again, just in case that helps. This is infuriating.
  7. Hi all. Re-downloaded the game, did the reset password bit. It still keeps giving the message in the subject line. Please help, really want to play again!
  8. I’m not sure it is the case that RoF is notably harder to fly. That said, it is true that many WWI pilots soloed, started on advanced types, or went into combat with a scandalously small number of hours. Whereas many virpils have enormous numbers of pixel-hours. Thus I tend to think it perfectly reasonable that a plausible simulation of almost any fighter accepted for squadron service should be fairly easy for experienced virpils to do basic maneuvers in and aim with.
  9. Heh, after recording I realized my headset mike was open and my wife and our housemate were having girl talk audibly in the background, thought it best and simplest for everyone to just replace the audio with the built in Youtube function. 😁 What's the straight skinny on temp versus max revs possible? Is it all the same if you're in the "safe" range or more nuanced than that? I have recently put mixture and rad on the hatswitch for WWI, that should help juggle the load.
  10. I haven’t had as good a luck with reversals in the WWI genre as Ive had with WWII, in the high wingloaded versus low wingloaded situation tbh. Not sure what the adjustment needs to be. A bounce by a more maneuverable bandit and attempted defense would be a good idea for another film I reckon.
  11. Got any good techniques for dragging it to the deck+reversal then?
  12. So these are the axioms I’ve been able to derive so far: 1. Begin that attack from at least 500 meters above. Presumably that’s enough alt to convert to all the speed a Spad can stand? 2. Pull up at a minimum distance of about 100 meters from the target if you want to be able to reset the fight vertically for a second pass. Sound about right?
  13. One pass, haul ass is a very useful tactic. It is also clear that it is not the ONLY thing Spad Se5 etc pilots ever did. Not all combat situations allow that luxury. Writings about dogfights from that time are often rather vague about maneuvers and do not have the sort of standardized and precise technical vocabulary of air combat that would evolve later, but it seems very likely that what we would call energy maneuvering must have played some part, as obviously in some of these cases the one plane could not have been expected to match the other in level turning contests.
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