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About ironk79

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  1. Hello comrades, Just flown a mission and draged my shot up and smoking 109 to a friendly airfield with RRR, managed to land an get to RRR point, when it started to repair i respawned mid air falling 10m , crashing the "new" plane and the mission was over, never had this strange behaviour - are there any explanations for this, something to avoid it?
  2. unnfortunatly not, O just shows a general description, but since the mission/AI are randomly created at mission beginning, you have to rely on the subtitles shown at the beginning. Subtitles also only show with HUD on, but for the rest of the mission you can deactivate HUD
  3. in the beginning you get a short briefing what to do, or where to go. Makwe sure you have HUD enabled. You can then use the marker for navigation, or just use the map and the short description with directions/distance to be befriended airfields. Friendly airfields are listed for example for escort or delivery missions, enemy airfields are just marked on the map ( for attack missions). For example, when you get a delivery mission to specific airfield, just fly there, land, deliver package where the green smoke is, do RRR if you feel like it, then return home, land and park at your starting
  4. This! It worked, thank you. Still dont understand why deleing whole folder didnt work, but doesnt matter, joy to fly.
  5. Hello, After using my G940 together with VR for 2 years, i recently started to completly change my input setup. I discovered that its possible to use old MS Sidewinder FFB (the one with gameport, quite cheap compared to sidewinder 2 ffb with USB) with Win10 and working FFB. After converting said joystick with an old Trustmaster Grip, i decided to also change throttle, flaps setup with an arduino joystick (HID Joystick in Win10) keeping the g940 pedals. After i got the MS Sidewinder working , i decided to "replicate" XCub savage setup from FS2020, with working
  6. Exactly this. But I found out that last update/re-save broke AI mechanics, regarding the escort missions. AI bomber proximity is triggered right when mission is generated (you also shot green flare) so Bomber already heads for destination airfield while you are still sitting on the airfield. It was fixable, but a bit cumbersome. Can somebody confirm this bug?
  7. Just tried a few landing/ takoff on terrain in uv2 - even with terrain roughness off i cant manage to take off from the flat grassy fields. Brown fields landing manageable, take off impossible due to freshly plowed. Finding a field with slight downhill slope seems better, still very (unrealistic?) hard to get of the ground. Would really like this feature to be extended, it opens whole new possibilities for mission design and overall experience, but at this state still seems a bit to hard.
  8. 7 is quite OK, only one 20mm and less ammo on top. 190s big advantage is its armaments. 1 precise burst is all it takes a lot of times, at least it was with my 13 kill streak. The last Yak needed almost all the remaining MG rounds to bring it down afterthe canons ran out of ammo.
  9. When i first tried my luck with the 190A3 i was to much using it as an energy fighter. While it def. is one, it still manages to turn in its own right, better than i initially assumed. There is always a time and a place. Since using it more, i did much better with it. The roll rate is great, scissors can be really usefull to get back into the game when you fucked up. But one thing is certain, you have to be very precise choosing the start of the dogfight. Its not as forgiving as in the 109. When you dont set the start right, things can drag and you really have to use all kind of stunts to get
  10. Dont play their turn game at first, cut them off an try to get burst into them then extend. if you manage a good burst, most of the time this is already enough with 190s armament. But if they still keep flying, they arent that turn happy anymore, so you can join their turn game and finish them off (at least with AI). I needed my time with 190, was playing 109 most of my time, but 190 is was always very intriguing. you get used to its character over time (esp. the high roll rate is very usefull ) but one has to be disiplined.
  11. Not long ago managed 13 kills until ran out of ammo in QMB 1vs1 in a 190A3 vs Yak (Ace - dont remember which variant).
  12. Fantastic mod, really feels and looks like NA. Just makes you realize how "fresh" a non european/ eurasian theater would feel.
  13. wanted to to get at least some occasional bushes / grass spots to break up the plain ground, to help with speed/height feeling. But given I didn’t get it to work, no grass is the best option
  14. OK, tried to rebuild little proxy mission, it triggered like it should. So went back to my mission, changed proxy trigger distance, no change. Finally deleted the aircraft that players planes has to come close to, and inserted a fresh one - voila, it works again. So in conclusion, either one of the updates, or the mission builder resave corrupted my mission file. bit of a bummer i must say, but at least there is a "solution".
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