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ironk79

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About ironk79

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  1. ok, just wanted to make sure since gras caused exactly the effect of slightly stuttery despite showing 90fps. I just recently went back to il2, also tried the different AA settings. To me the best compromise is no AA but good (not to high) SS setting.
  2. Shell-shocked again. After months of absence climbed back into the cockpit, what a difference again! Better gtraphics and better performance?!? Much less stutter in all the critical points that had stutters before. I have to say, you keep surprising us, good job devs!
  3. I use open Composite system wide with my CV1and I have IL2 steam version. No need for Steam or Steam VR running. Create a shortcut from Il2.exe to desktop (when starting 1st time it connects with the steam account, after that no need for Steam) My procedure: 1. Oculus home must be running 2. Start OTT and set settings like ASW or SS (although it shows previous settings, they dont seem to apply 100% when just started) 3. Start il2.exe via shortcut Works great with great performance
  4. 3 close (fast?) fly-bys should do the trick, and scare the pilot into landing. just tested this mission again and worked like it should.
  5. Thanks for your input, 1. In newest version player is briefed to do a flyby for identification before B 25 takes off 2. Since allmost all the flights arent "official" flights, best would be to remove "fake airfield" from destination airfiled and keep radio silent 3. AI is a controversial issue, lower AI just doesnt do it for me, mission should still be challenging. This Campaign can be challenging, but mission themself are quite small compared to other large scale campaigns. 4. Nobody knows what the cargo is, thats left for your imagination. You are just hired to protect the plane, not to ask questions. If somebody is willing to hire 2 Warbird for protection, they have their reasons. 5. Your task ends as soon as you get the signal after a (safe) landing, no matter if there are possible enemies around or not. 6. Most of the airfield were abondened after the war, maybe B25 used it as intermediate/repair stop over night? 7. Its the "Wild East", there is no good/bad or black/white, good guys can do bad things, bad guys can do good things in this uncertain times 8. Communication is limited to basic face to face or written agreements. You are given specific tasks from unknown clients, only thing that really matters is payment and maybe your conscience
  6. was wondering if its already fully implemented? Made a small mission with RRR point, rearming and refuleing works, chat also show rapair of parts of the plane, but some parts show repairing (cockpit), but dont end. Also, after taking off again my wing fell off, so my mechanics maybe a bit overworked?
  7. indeed, i fly il2 for over 2 years in VR, but FC really feels like a different sim. Very enjoyable, very different flight physics, Its almost as if gun duels (il2) turned into hand to hand combat.
  8. actually, i do - Logitech g940. But why does it occur with WW1 planes but not (at least not as pronounced) with with WW2 fighters?
  9. Did more testing, moving all units to lapino map, same stutter - changed all ww1 aircraft ( 10 planes on whole map max. at same time) to ww2 type aircraft, stutter gone or at least barely noticable. So in short, WW1 planes somehow induce this effect, which is a bummer i have to say.
  10. Thanks for your answer, will try same mission type on lets say lapino map, that should narrow it down! Had same effect on Stalingrad map, but only when with He111 was present, somehow it still stressing cpu, although fps look fine on paper.
  11. I have a quick qestion, bought FC at the current sale and wanted to make a small dynamic mission with a hadfull of planes and waypoints, nothing complex at all. I fly VR an try to make CPU friendly missions to fully enjoy 90Fps. But for some reason i get weird stutter with on Arras map, the same stutter i get on big complex BOS maps. Fps counter show 89/90fps, but it isnt smooth when moving up/down or banking, there is always a kind of jitter and blurry ountlines. When i fly on Arras, with just standard objects (cites, bridges, airfields) imported, its buttery smooth. As soon as i add a few planes, weird stutter appears. Tried my BOS mission that is a bit more complex, runs smooth as it should. Arras with much less AI and complexitiy > stutter. Anyone an idea?
  12. Grass qualitiy is a killer, gives slight stutter even at heights where gras isnt even rendered. going to "normal" brought buttery smooth framerates back.
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