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WIS-Redcoat

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Everything posted by WIS-Redcoat

  1. Is it easier to code for using a windows Xbox controller? I assume it isn’t but just asking. That would at least allow someone to sit in VR and operate the tank without struggling with the keyboard
  2. Agreed, it’s so close to a great VR experience but several major flaws (as you suggest)
  3. It’s even worse in VR. I continue to submit that the use of a PC Xbox controller would be best. That way someone in VR could sit in a chair and operate the tank fairly fluidly. The keyboard is simply impossible and a joystick isn’t very realistic for most tank controls.
  4. He’s right of course, we need to ditch the silver braid on the cap for enlisted crew.
  5. I have a vive Pro with lens mod.. for me it took my device to a much higher level. I think mileage can vary depending on the kit you get and your vision. Mine is gorgeous. It was easy to install and I do not see any distortion. I am awaiting my pimax 5k
  6. VR in the tanks is unrefined yet lots of potential. The devs haven't said much about VR for tank crew (if anything), so I hope they plan to over deliver. Once they get the controls worked out (I have advocated for controller support as it solves a bunch of VR issues) we might just have a decent VR game.
  7. I keep advocating that they also add controller support (Xbox) for VR tank use. Keyboard is simply impossible and flight sticks don’t represent all the different functions of tank operations well
  8. The VivePro scale it off.. no question about that. It'll work, and its hard to notice, but once you see it you cannot unsee it. It isn't the IPD either, it's simply off around 10%.
  9. UploadVR just posted a feature article about a tankVR game. Seems like someone from il2 needs to contact them and get some VR press😏
  10. Moosya, Couple of questions, Most of my friends still have Rift's. Would you recommend the Odyssey+ over that? $299 is very tempting. Also, I have a VivePro with gearVR mod. My biggest complaint is the 10% scale of the cockpit being off. Does the Odyssey+ render true 1:1 or does it also suffer from the resolution differential (slightly undersized)?
  11. I wanted to ask you Odyssey users (I returned mine well before the IPD patch), is the scaling 100% accurate? I have a Vive Pro currently but considering looking at the Odyssey +. The reason I ask is I assume they still have the same resolution but as you know, scaling in the Vive Pro is off by 10% or so.
  12. While you cannot go wrong with the customization options or the passion of Vitaly, I eventually went with the Virpil throttle and "retired" my GVL. It was just a tad "squeaky" in the build components and while mine worked perfectly, the other three sets our group bought each had one of the He111 axis not working. We tried to get it sorted and Vitaly attempted to help, but the language barrier was simply too great.
  13. I just tried x-plane a few days ago and I can say that I am quite impressed with clickable cockpits. I also thought it wouldn’t work well but it’s quite amazing. I generally just fly with one hand on the stick and keep one of the controllers in my lap when I need to click something. Try it out. pro: almost no key mapping (it’s all there) con: you have to know what your doing
  14. I do wish the damage "decals" could get upgraded. They seem way behind the other art.
  15. Our problem is we won't be home from work till 6pm or so... so sadly we can't make it. Have fun!
  16. We have 5 Ju-52 pilots that would attend, but that is 2pm Eastern time. How long will this thing last?
  17. That is annoying to hear. I have the wireless adapter but haven't hooked it up to my pro yet.
  18. https://uploadvr.com/htc-vive-pro-down-to-650-at-micro-center-today/ Here is the best deal yet.
  19. I am pretty sure you are exactly right. I have to admit that setting the IPD is hard for me to assure it's correct. Do you have a method that works well? Seems like there should be a program or something to accurately set the IPD.
  20. VIVE PRO UPDATE So I was a day 1 Vive pro user; as well as a vocal critic of it's drawbacks as compared to my old Oculus Rift. That said, I have stuck with this headset and here are a few updates to my earlier critiques. 1. I am certain the "scale" is indeed off a little in IL2(as many others have said) and perhaps the view is 90%. It hasn't been a huge deal but still annoying 2. Switching from PC audio on Teamspeak and between games to the Vive continues to be buggy and annoying, often requiring restarting the headset a few times to start a VR session. The sound has improved a little over the past few months. 3. Clarity - WOW I couldn't handle the crappy god ray/sweet spot issue anymore (my main complaint) so last week I finally bought a V.4 GearVR kit off of ebay for $60. It was easily installed and it is AMAZING. My headset is now crystal clear. No SDE, no god rays, no sweet spot. If you have a vive pro I highly recommend you consider this kit. My vive pro is now exactly what I was hoping for. *Those of you that have followed the GearVR mod know what concerns: Barrel distortion. The version 4 mod I bought has worked so well that I have not noticed any barrel distortion. So I didn't need to do anything other than install the lenses. Obviously some people have stated it was an issue... it simply wasn't for me. The only thing I will note: I have pretty good VR legs, but when playing FPS games (not Il2), I think the clarity is so high it almost makes feel feel worse after a couple of hours. I would compare it to wearing someones prescription glasses for awhile when you don't need glasses. Again, if you have the vive pro I would seriously recommend this mod.
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