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About TempestV

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  1. Great-thanks so much. I'm really a SP player but I understand why this was done. Thought I was going crazy looking for this folder/file ___________________________ Work like a charm just create and name Folder in LuaScripts worldobjects And in the worldobjects create a fixcameras folder and drag Jasons content in there.
  2. IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\WorldObjects\fixcameras\Planes couldn't find fixcamera folder in above location to perform edit. Relocated?
  3. Don't see any tanks on drop down viewer list. Just WWI and WWII a/c in game.
  4. Your rudder assembly we will dub der VolksRudder werk numberV1 Dismiss the naysayers. You are to be commended for your efforts and perhaps gained even more insight on the technology of the Final Days.
  5. HAHAHAA. That is so obvious. And you know what. I didn't do that. Thanks. I'm a game editor geek ARMA, ROF..you'd think I would have done this.🙄
  6. Yup as I am finding out. Thanks all for your replies.👍
  7. Laupino is fast because it is small...but massive Kuban is a PITA once you put objects ..groups....in it. Even deselecting items with Map filter doesn't seem to lessen times to add a group. Is the Bodenplatte maps small? And is there a way to load big maps faster for review and edit?
  8. 😁 Subject says it all. Just a limited load
  9. Using this in 2D and it works great with instrument panel references as is. GREAT MOD! Thank you VERY MUCH for your efforts!😄
  10. Not so much a Single Player..and I don't multiplay...I'm one of those Game Editor Geeks* ; Rise of Flight, Battlefront Combat Mission, ARMA 3... Pretty much a crossword puzzle to me and enjoy how people get things to work in the game editor. Anyhoodles it has given me hours of enjoyment and challenges. Yeah... it's Game Editors for me. Thanks. *Game Editor Geek-One who spends more time in game editor then actually playing game
  11. Thanks. Gonna try that. SYN_Vander that did the trick !👍 Thanks. Been editing the missions so long forgot how to do it from scratch.
  12. Okay I have made single player missions in Rise of Flight and on the Stalingrad map in Il2 BoS. So the editor I am familiar with. But Kuban though is the biggest map I have edited. The Kuban map while gorgeous-seems to take forever to load objects when I put a new object on the map (like a windsock or vehicle) or a pre-made group. I know Kuban map is big (My mission folder is 5 Megs). Putting runways and objects initially took awhile; as I expected. But adding an item afterward the editor cycles all through the objects again. Am I missing a step to speed up adding an object/group... etc? I have an HP590/AMD Processor with 12 gigs of RAM and have no problem running Il2 or editing other maps. Flying over in my mission or commercial scripted mission I have no hiccups or stutters.
  13. As it been posted anywhere when the horizontal needle will be functional?
  14. Kinda Sorta FIXED. Got there in a round-about way. I limited my IL2 FPS to 30 using the EVGA Precision X utility. So the cursor moves a whole lot better. Still drags a bit but I can live with it. The weird part is the rotating view of the aircraft in the hanger still turns slow as before. Like the menu interface is a separate 'shell' from the hanger graphic. Didn't notice any difference in the small amount of gameplay in FPS. Time will tell. Now how did I get to this partial solution? Somebody wrote you can turn off the FPS limiter in IL2 CLOD and you would in increase you FPS. Well that's fine but I couldn't find an FPS LIMITER in the CLOD interface-nor in the CONFG file. But someone in a 1C forum (GOOGLE is your friend) mentioned using EVGA Precision X utility to configure FPS. So I tried it. Spent a limited amount of time in CLOD to see if leaving the FPS Limiter on or off on affects FPS. Didn't notice anything-yet Only thing for certain EVGA Precision X utility did help in my IL2 Menu. Weird.
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