Jump to content

II./JG1_Etzel

Members
  • Content Count

    36
  • Joined

  • Last visited

Community Reputation

53 Excellent

About II./JG1_Etzel

  • Rank
    Member

Recent Profile Visitors

245 profile views
  1. oh... sorry, valid argument... I added an option 3 "not applicable" on the second Q 😉
  2. just to be on the save side and to make very clear: That Poll is an absolute private question and has no official representativeness at all.... I don't even can guess if this poll is recogniced at all by the developmen team nor if it could have any effect on any decision... I just hope the more people will vote the higher chance that it might have any positive effect on further development decisions....
  3. Agree fully on that point as it sounds only logical: A plane object in a certain distance might be on screen in the same size as it was ever before, but if the contrast behaviour of that object is different it is only clear for me that the observableness for the pilots eyes will change too... ....well, another question is if that behaviuor might be more realistic.... Just thinking of my eperience in my Motor-Glider with spotting other gliders circling in the termal lift: Sometimes I see them in a distance of maybe (hard to estimate) 4 or kms (at least I see that there is something), while in other situations I am watching a glider circling in 1 km distance, looking 3 seconds in another direction and lost view on this glider when I look back in the same direction again... and it takes some moments untill I find him again, very dependent on the specific position and movement of this glider. And with 4.004 they did some corrections on that reflection system as I understood: ...and so far I did only a few Single Player missions in the Spitfire Campaign but I there I had the feeling spotting became better now. I don't want to be too optimistic and wait how experience in WW1 Online Fliyng will be, but maybe that change really improved the visibility in general ..... ... well back to the topic: Finally I just wanted to point out that our favourite & most beloved developing team is aware of that issue.... 🙂
  4. There's a Statement of Jason on this topic:
  5. It will probably not make any difference and might not be even recogniced by the dev team, nevertheless I am interested to collect opinions of other players on this. so I decided to start a poll on this: Salute 😉 Etzel
  6. ...thinking the same way and started a poll on that approach I'd like to get an overview what majority of community thinks about that approach:
  7. Based on the latest update by Jason regarding the Future of Flying Circus I am (and some others too, as I already saw in other posts) thinking of the opportunity to continue the further development of Flying Circus via small seperate purchaseable items, meaning: Collector Planes & Maps & Campaigns, instead of building up a complete Vol.2-Package… Why I think that might be a reasonable way is: 1st) Quicker delivery of new content (esp. more planes) for players 2nd) Less risk from the business perspective And I’d like to get a feeling what’s who the pilot community is thinking about this, thats the reason for this poll....
  8. GREAT IDEA!!!! Fantastic Workaround to compensate missing featerures !!!! Thank you!!
  9. Roger, posted a link to my issue-description and to the mission logs in that thread larner AND I upvoted the 1st posting also. => Maybe that upvote should be done by as many others too to increase attention even more...
  10. Another description of a situation where this happened in FC multiplayer As additional info following the links to the mission logs of both involved planes: This was the mission of Butzzell where this happened: http://162.248.94.112:8000/de/sortie/log/18796/?tour=8 and this is the corresponding mission log of 1.JaVA_Biggles-VR who was the Pilot of the SE5 http://162.248.94.112:8000/de/sortie/log/18744/?tour=8 ...the log of Biggles is showing another interesting Detail: Biggles was involved in fights already before this incident; meaning he was already visible to at least 3 different central pilots (Trupo, Kaiser & Klugermann) before around 10 minutes later he was invisible for Butzzell & me... So in that 10 minutes since the last contact to other pilots on the way to us something technically happend or maybe some information in the server-client-comunication was lost that caused both clients of Butzz and me not to generate graphic-wise the objective of this plane ..
  11. It's not that I am affraid that anyone will doubt on what I told, but it might be helpful to see in the 3rd person perspective the moment when the Gunner started to shoot and beeing able to check exactly how long this plane flew around invisible; but anyhow the most important info for sure is: The AI Gunners can "see" the plane! Btw.: I did a look in the stats => This was the mission of Butzzell where this happened: http://162.248.94.112:8000/de/sortie/log/18796/?tour=8 and this is the corresponding mission log of 1.JaVA_Biggles-VR who was the Pilot of the SE5 http://162.248.94.112:8000/de/sortie/log/18744/?tour=8 And the log of Biggles is showing another (for me very) interesting Detail: Biggles was involved in fights already before this incident; meaning he was already visible to at least 3 different central pilots (Trupo, Kaiser & Klugermann) before around 10 minutes later he was invisible for Butzzell & me... So in that 10 minutes since the last contact to other pilots on the way to us something technically happend or maybe some information in the server-client-comunication was lost that caused both clients of Butzz and me not to generate graphic-wise the objective of this plane ... absolutely confusing to me....🤔 🥴 Regarding pushing: Of course we should! Maybe it's as Talbot written above: In WW2 scenario based on the significant higher speeds it might not be that recognizable for the users, and therefore there are not so much complaints, but in the WW1 setting this bug I really see as a potential game killer ...what's your proposal? Shall we re-open another issue-thread or simply upvote some existing postings? hmmm... now when I see it from that perspective that sounds also logical ... 🤔 damn, thought that could help in analyzing the root cause.... 😑 But anyhow, finally only 1GS has the chance to find out exactly whats wrong here...
  12. I do not believe it's map related, I saw this incident yesterday from 3rd person perspective on J5 server and I think that was Sizzlorrs map... But one interesting fact I did notice quite clearly yesterday: I was coming in a Dr.I from Beugnatre to Bullecourt, where I wanted to meet Butzzell in his Halb for escorting him then. When I arrived he had already taken off and I saw him flying low level around the field. Suddenly I saw his Gunner shooting, but did not see any target, via TS also Butzz told he could not see any reason why his gunner went active... It took some seconds of flying while his gunner was all the time firing until suddendly a Se5 appeared out of nowhere only 20-30 meters behind Butzzells tail and started firing exactly in that moment. On the first reading nothing new to all other reports you can find in this thread on this Bug with one exception: The AI Gunner did take notice of the enemy plane long before it became visible Up to now my assumption was that the information of those invisible planes was not transported from the server to all of the relevant clients around before they start firing, so it is explainable that the ground fire (controlled by the server) recognice those planes and become active but some of the pilots do not see them... But now (if my assumption is correct, that the gunner in a human flown 2-seater is controlled by the PC of the Pilot) it is clear that the information of the enemy plane in fact is available at the clients PC but, for what reason so ever, it is not processed correctly to be shown on the screen! No Idea if that would help finding the root cause of the issue, but think it cannot be a bad idea to report that observation here. PS.: Unfortunatly I have no recording of that situation... 😞
  13. yes I know I am wondering how they are doing this, maybe the using only the fact that you've flown a cargo plane and landed successfully at a specific place to count this as 1 succsessfull transport. Regarding paratroopers: I don't think that its shown anywhere in TAW statistics page if a Pilot specifically have flown a successfull paratroop mission... of course you get a CM for it, but you get also a CM just for a flight of at least 15 Minutes with successfull landing....
  14. But there u have Cargo or Paratroop missions, where u have the same issue with respect to rewarding: There is no logged event to grant any score for a successfull completion.... So I think also WW2 mission makers would appreciate the possibility to define free mission events that are logged and scored accordingly...
  15. Ok, just was wondering because of the screenshot in Hellbenders posting (for me it looked like it was taken from a statspage...) But do the Server-Admins at least have any chance to check the Chat-Logs?
×
×
  • Create New...