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NETSCAPE

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Everything posted by NETSCAPE

  1. NETSCAPE

    NETSCAPE's CO-OP

    Are you tired of flying alone on dogfight servers and getting sniped by lazer guided AAA? Are you tired of singleplayer with derpy AI? Do you enjoy flying German bomber and attack aircraft? ...if you answered yes than NETSPACE's CO-OP missions will be for you! --- My CO-OP vision is to coordinate epic immersive fly-outs with people willing to communicate and make an effort to fly using historical formation and attack tactics Here is a brief overview of my CO-OP design philosophy: 1. Historically based missions. Any and all data will be utilized including but not limited to: weather reports, frontline data, flight logs, airfield locations, plane load-outs ect. I'm no expert but I'm always learning new things. These types of missions won't be for everyone. Flight times may be quite long. Load-outs will be historical and locked, though there might be different load-outs for some players in particular missions. 2. Immersive CO-OP experience. Resources will be spent on a primary flight rather than multiple flights of many types of planes across two teams. For example, a primary flight may be 12 x Ju 87 or 15 x He 111. Playable fighter slots may be available for one or both sides. VVS players will be utilized on occasion. (But why use the derpy AI as opposition NETSCAPE? Well, VVS pilots won't want to wait literally 60+ minutes for the Ju 52's to arrive to the 6th Army for example...) 3. Reasonable AA fire. The vast majority of AA guns will be set to "low". The exception will be the 85mm & 88mm flak which will utilize "normal" when not considered OP. 4. Realistic opposition. I'm not saying all missions will be a cakewalk. But an example would be little to no VVS activity during Summer and into Autumn 1942. Obviously area of operation and date will dictate these design choices. 5. Logical unit placement. Artillery in cover or concealment, AA guns covering river crossings, high traffic areas and troop build up locations... ect 6. Flight plan freedom. No waypoints. Which brings me to a very important point... 7. Humans only. Specifically this applies to the primary flight. The AI is unreliable and has many known issues. This is why I quit working on singleplayer content. If players don't "fill the slot" for an upcoming CO-OP event than the planes will be deleted from the mission for that specific event. Our flights will not include AI bomber or attack aircraft. 8. No gamey "win" scenarios. All my singleplayer content required the player to make it back to base and land for the mission to be a success. In my CO-OP missions the "primary mission objective" is to fly a sortie - this will be triggered successful immediately. However, I may utilize "secondary" objectives that confirm (via debrief screen and on map) that specific tasks have been accomplished. You will not be required to destroy a specific target or number of targets in order to "win". Take off, form up, carry out mission, rtb and land. 9. Randomization. When applicable, randomization of mission variables will be used. This will increase replay-ability to an extent. For example, a fighter flight could have different patrol zones or a convoy could head a different route... ect 10. Real Navigation. No GPS. --- Tentative Mission List (WIP): --- Requirements: - a mic & teamspeak - wanting to fly as a cohesive unit - willing to follow orders (this doesn't necessarily imply I will be giving them) - ability to operate (take off & land ect) in the event specific aircraft - plane slot sign up via this thread - password via this thread Rules: - don't be an a-hole - no intentional friendly fire - no lone wolfing (unless ordered/applicable during a sortie) Schedule: I've never personally joined a squadron or event because I have health issues that basically make it impossible for me to maintain a schedule for more than a few weeks at a time. This is good and bad news for you guys. The good news is if you or your squadron operate on the other side of the world I will eventually be operating on your schedule also, for awhile at least. It's bizarre sounding I know, but my sleep cycle constantly pushes forward...This is one of many little gifts given to me by an unknown neurological issue stemming from a bad heatstroke in 2013. /blog So, that being said, I have very little experience flying in formation with actual players except for some WOL and TS a long time ago... I'm hoping my CO-OP missions will formulate into a group of pilots who are willing to strive to get better at realistic flying. I am no expert. This will be a learning experience for me or maybe both of us.
  2. NETSCAPE

    NETSCAPE's CO-OP

    just checked, it works, no admin changes have been made either. edit: you need TeamSpeak. It's not just a browser link/website.
  3. NETSCAPE

    NETSCAPE's CO-OP

    added to the 3 missions "Redshank" Schwarm:
  4. NETSCAPE

    NETSCAPE's CO-OP

    Just woke up on 5 hours of sleep. Will do. 🤪
  5. (insert NETSCAPES obligatory comments about why Tank Crew should have the Stug III G.)
  6. NETSCAPE

    NETSCAPE's CO-OP

    you got it
  7. NETSCAPE

    Stalingrad Sewer System

    I still have yet to find any information. I NEED THE DOCUMENTS,
  8. I can't seem to find any real information on it. Just the usual "...and then the fighting went down into the sewer..." type stuff. I was hoping to find a map but that didn't happen... then I was hoping to find some nice reference photos but even that is hard to come by. I suppose researching sewer systems in general might be helpful... Any information or direction in research would be appreciated. ...I did find this interesting thread on Tripwire's forum where the dev of RO2 stated that the "director of the Oblast museum/archive - he loved what we were doing, but wasn't allowed to help. Needs a government-to-government request as a minimum!" (in regards to sewer maps/layouts ect.)
  9. NETSCAPE

    Stalingrad: The Battle for the Martenovskii Shop

    I posted these somewhere awhile back uhhh somewhere on this forum. They are DEFINITELY utilizing Jason D Marks books, which is awesome!
  10. NETSCAPE

    NETSCAPE's CO-OP

    I was under the impression that the single SC 250 was the common loadout. I could be wrong though? I thought this would contrast the Hs 129 version nicely. The SC 250 will be nice against dugouts and armor, while the SC 50 is nice for soft skinned vehicles.
  11. NETSCAPE

    NETSCAPE's CO-OP

    Finch Schwarm devoted to ZG26.
  12. NETSCAPE

    NETSCAPE's CO-OP

    Yes. I deleted all fighters at Tuzov area while making the new missions. If we get engaged I think 1xSchwarm should drop bombs and engage, while the others stay the course and perform their ground attacks.
  13. NETSCAPE

    Schlachtgeschwader 1 CO-OP Event Poll

    Hey guys the 129 event was a blast. Now lets try and get a full Staffel of Emils in the sky!!!
  14. NETSCAPE

    Schlachtgeschwader 1 CO-OP Event Poll

    I have been working many hours on a Schlachtgeschwader 1 CO-OP super mission / freehunt / mini-campaign. And prior to an event listing I'd like to ask some questions to those who are interested in some CO-OP ground pounding with the under-dog planes! Here is the Tentative Event Date. Here is my CO-OP thread. --- How will it work? CO-OP differs from "dogfight" servers in many ways. The most obvious one is that you select a plane slot in the CO-OP lobby. You essentially have 1 pilot life per mission. There is no "spawn zone" at an airfield you select. All the plane slots and individual starting locations are by design as you can see below. ("Ducks" are Hs 129's player slots and "Swifts" are Bf 109 Emil). In single player there is no way you could get AI planes to taxi and take off from these positions. And in multiplayer "dogfight" the spawn zone is just a block or rectangle. CO-OP has a huge advantage here as far as I'm concerned. What do you mean by "freehunt" , "sorties" or "mini-campaign"? I designed this huge mission with multiple target-rich areas. Each area has 3 possible variations - 1 will be randomly selected at the start of the mission. Aerial encounters and their subsequent patrol zones also use this random trigger logic. This should greatly add to replay-ability. After you finish your mission/sortie you won't be able to re-spawn at an airfield like in "dogfight" servers. The next mission in rotation will automatically start when everyone is finished. My plan is to make multiple versions of this same mission and simply change the time of day forward 90-120 minutes each mission. This should give the impression of flying multiple sorties over the course of a day. Here is the map showing the target area's for our missions. As you can see there isn't pin-point icons marking very specific targets, instead there are zones. These zones may have a variety of target types, many of which will require a keen eye to spot them in tree lines, ravines, camo nets ect). But if there are 12 of us (+2 fighters for cover) I think we should be ok. I will make a Hs 129 version and a Bf 109 E-7 version each with 12 plane slots for full Staffel strength sorties. It would be awesome to see a Staffel of both aircraft types but I am afraid that we will hit performance issues with 24 planes. I am not certain about "how much is too much" in multiplayer situations, yet.
  15. NETSCAPE

    NETSCAPE's CO-OP

    Emils over the Don Event Date Note: Estimated Sortie times are 25 minutes +/- 5. I plan on running this mission 3 times in a row. Load out is 1 x SC250 bomb. Each target area has 3 possible variations. At the start of the mission one will be randomly selected for each area. Aerial encounters and their subsequent patrol zones also use this random trigger logic. Each mission will move forward in game world time. This should give the impression of flying multiple sorties over the course of a day. --- Bf 109 E-7 Jabo's operating out of Tuzov: Raven Leader: NETSCAPE Raven 2: OpticFlow Raven 3: [TWB]Sketch Raven 4: NO_SQDeriku777 Finch Leader: ZG26 Finch 2: ZG26 Finch 3: ZG26 Finch 4: ZG26 Swift Leader: 1/SG2_Hummels Swift 2: 1/SG2_Rudel Swift 3: 2/SG2_rgrec Swift 4: 1/SG2 mvs Redshank Leader: 1/SG2_Jonick Redshank 2: 2/SG2_Bur Redshank 3: 2/SG2_COTbIU Redshank 4: 3/SG2_Maler (standby) Ju 52 supplying XIV Panzer Corps: Pelican 1: TG1_Nil --- >NETSCAPE CO-OP Password: 1942 >TeamSpeak: netscape.teamspeak3.com --- AF Layout: Due to the command and control issues experienced during the Hs 129 sorties last Saturday I have split a Staffel up into 3 x Schwarms. Each Schwarm will have a separate TeamSpeak channel. Further more, Flight Leaders will all be on a "whisper list" to coordinate. In addition to that I will name the typical "Lobby" room to the "Briefing Room". Here we will discuss the details of the mission plan. I will lay out primary and secondary objectives ect. Due to the need of these apparent command and control aspects I will limit the number of plane slots to 1 x Staffel/3 x Schwarms to avoid a mess in the sky. So no last minute adding of additional planes, sorry. First come first serve. What do you guys think about dedicating 1 Schwarm as fighter defense if required? Like if we encounter VVS opposition (which is quite unlikely) the appointed Schwarm will drop bombs and engage the enemy fighters. We should fly a couple SP quick missions before the event date to assure we remember the feel of how this tiny little bird operates. I know accidents are bound to happen, but lets try to mitigate taxi/take off attrition. This is important since players can only join the server at mission start!
  16. NETSCAPE

    found this today

    thank you world wide web.
  17. DOWNLOAD Set during the brutal winter of 1941-1942, this historically based campaign tells the fictional story of Hans Müller. After the failure to capture Moscow during Operation Typhoon, German forces were holding their positions against fierce Soviet offensives along the Rzhev-Vyazma Salient. Due to high Soviet losses these battles became known as the "Rzhev Meat Grinder". During this time the intense sub-zero temperatures seemed to keep the skies above the salient and Moscow devoid of the Luftwaffe. There was one exception to this however, the Bf-110's of II./ZG 26 stationed at Dugino. As a wingman you will fly a variety of sorties including close air support, bombing, intercept and escort missions. Timeframe: January 24-28, 1942 Unit: II./ZG 26 Available aircraft: Bf 110 E-2 Duration: 16 missions Average playtime: 8 hours Languages: English, German, French, Spanish, Russian and Polish. This campaign requires "IL-2 Sturmovik: Battle of Moscow". I'd like to thank my original test team, translators, editor and anyone else that helped along the way. Cover Art commissioned by rOEN911 Historical Skins (not in screen shots) by: E69_julian57 - I accept donations of collector planes or even BoX's.
  18. NETSCAPE

    DiRT Rally 2.0 HYPE

    Any of you bro's into Rally? I am in America so Rally is not popular here. But my old man and I go to our local (as in 4 hour drive) yearly rally "Oregon Trail Rally". It is mostly Subaru's over here. If I lived in Europe I'd go to all the local/regional rally events. I love the 70s and 80s Rally cars and just watch old rally footage on repeat. In-game these will be my go to cars. I love RWD and also the death-mobiles of Group B madness.
  19. NETSCAPE

    NETSCAPE's CO-OP

    I've never seen that many ducks in the air nor have I ever seen a train get destroyed that quickly before. Amazingly we did not have any mid-air collisions. Though the attrition rate while taxi/take off seemed to be 1 plane/pilot per mission. The Hs 129 is a bit picky in that regard. And I was pleased to see the performance was stellar and I didn't observe any frame drop or odd behavior (and I'm pushing a 3440x1440p display). I got some insight from this first attack plane scenario and some things I need to consider and address: - avoid putting Rally drivers in Opel trucks within a certain proximity of the runway maybe - organize plane/player slots by schwarm or ketten for better command and control like @SYN_Requiem suggests - make a note on every event about enemy air power. sorry @1/SG2_Hummels it seemed your fighter pilot friends didn't like the lack of opposition in the sky. I should have made it clear that it's Summer 1942 and not that much VVS opposition, low chance. And great screenshots.
  20. NETSCAPE

    NETSCAPE's CO-OP

    I just finished adding 1 for your other friend. But I can add 1 more. I suppose this will be a performance test at some point :). We will probably burn through a target area fairly quickly with this many pilots...but we can attack multiple target areas until bombs and cannon ammo is depleted . I added them where these green dots are...
  21. NETSCAPE

    NETSCAPE's CO-OP

    ok so they flew just like the bf 110s would ok I will plot down 1 more 129 right now.
  22. NETSCAPE

    NETSCAPE's CO-OP

    For situational awareness here is the layout of the airfield for taxi reference: Duck Leader, #1 and #2 are facing a different direction than the rest of the Staffel which will taxi the same direction more or less to hit the actual taxi-way. Mission starts in-game world time are: 0600 0900 1200 1500 1800 So that's 5 sorties. I know not everyone will have that much time. We will see how it goes. I'm open to anyone volunteering to be Staffel Leader and calling the shots so to speak. I made all the target zones so know where everything is more or less. I rather test your guys' eyesight and I'll occasionally call out targets when things "slow down" maybe. I can't ever find detailed information on Hs 129 operations - like how they would conduct attacks and formation flying. I'm very familiar with Stuka, Bf 110 and Bomber formations and combat tactics. So I'd assume 129's would adopt similar flights in ketten making up a wedge, line astern or echelon over all. We do have a very short fly distance to frontline though. And I suppose attacks would differ from situation to situation. Worst case scenario we have a decent gaggle of ducks and don't have any mid air collisions while strafing 😄
  23. NETSCAPE

    NETSCAPE's CO-OP

    Nice. This is going to be epic to see so many ugly ducklings.
  24. NETSCAPE

    What volume setting do you use?

    Hi guys I am playing around in the mission editor with custom audio files to be played. There is a huge issue though. The in-game volume does not adjust 3rd party audio files. So if you would be kind enough to "vote" for what you have your il-2 audio volume set to that would be helpful. This is the IN-GAME volume %, not your windows volume %! If most people use a certain range I can adjust my custom audio to fit the in-game sound volume and perhaps make this work decent somewhat.
  25. NETSCAPE

    Schlachtgeschwader 1 CO-OP Event Poll

    I see lots of voters but hardly anyone actually signing up for the event in my CO-OP thread. Do you guys just love democracy that much or do you actually want to go blow shit up together???
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