Jump to content

NETSCAPE

Testers
  • Content Count

    1172
  • Joined

  • Last visited

Everything posted by NETSCAPE

  1. It took me about 10 seconds to go to the dudes site and read this: "This is a single person project; this means that, at the moment, only one person is working on all the stuff (models, code, systems, web page and more), and, of course, the full simulator project cannot be completed with the work of only one person, so it is essential the funding." I just wanted to bring that to your attention. The design choice of having tanks, planes and ships is disappointing. If you have a Tank game there should be infantry and vise versa. So in turn even if the AFV simulation is really nice, tactically it won't mean jack because you won't be working with infantry. Kinda goes without saying at this point... but when the Stug III gets released I'll buy it for sure lol. Also kinda stoked to see the BT-7 and Pz. 38T on the list. The Sig 33B would be fun with proper missions/targets/objectives.! EDIT: the difference of using "magical mouse aiming" vs. having to actually use specific controls for elevation and traverse will make this gameplay very interesting indeed! EDIT #2: There is already day and night cycle with 20x20km map that include AI units, bunkers, trenches, AT guns in forest ect - while not complete or polished this is definitely in the right direction!!! There is an offline training mission. There is AI. Combine those two factors and there might be "play" room for you singleplayer fans out there. Just an observation...
  2. You should ask the same questions on /x/. You will get much more interesting responses than a ww2 flying game forum.
  3. "It was at this moment the redpills effects were beginning to show. In the following weeks raaaid would continue visiting /pol/ on 4chan to uncover the secrets of the cosmos.
  4. 6 or more men (in very close proximity) = "in line/in formation" 3 to 5 men (more spaced out) = "skirmishing" if you are loan wolfing = "out of formation" If you die in skirmishing mode the ticket loss for the team is more severe. If you die out of formation completely the ticket loss is even more severe. If you are out of formation the same effects that happen from suppression or being wounded kick in and increase over time. This is to basically encourage formation play - and it works. Officers can "draw" lines for column marches or to set up a firing line ect. This makes orders clear if his mic is low or you are too far back to hear him. Each Regiment gets a flag bearer. This acts as a mobile spawn point option that is quicker than the default location. And if the flag goes down any player can pick it up. But you can never respawn with a new flag. So it creates an interesting aspect of gameplay. But yeah, some maps allow for really interesting ninja flanking maneuvers. The corn field is one example... you can move a whole regiment in/through there undetected. This game in general has some of the most dense environments I've seen. When there is heavy smoke or fog and all the foilage in a wood... the enemy can just appear out of know where all the sudden. Again, this game gives me an "oh shit" factor that is really unique I must say. When they add cav small groups of skirmishers or loan wolves will get picked off easy.
  5. yep. you can keybind whatever to switch between the two. I prefer 1st person since it slightly zooms in more, easier for shootin. But 3rd person is nice to observe the "epicness" at times. I switch quite alot while I'm playing. That video is super old. There is artillery and ships as well. But I think the naval combat was so buggy that they have it on the backburner... it was super fun manning a cannon none the less while it lasted. I love age of sail stuff. Drummers and fife buff reload time within a certain proximity (there are many march tunes you can play, it auto-syncs with other musicians if you select the same song). Sometimes I just choose that roll for casual play and just rock a drum and enjoy the show lol. Speaking of 1st/3rd person view. I REALLY like how war of rights has "free look" by holding alt - meaning you can march, march double time, run or charge (yes those are all different in the game) and at the same time look around you without changing direction looking like some spastic like most games. It's such a simple feature that most FPS games don't implement.
  6. You have to join regiments or communicate with people and sign up for events if you want good line battles in War of Rights or Holdfast or any game for that matter. It's sort of like how hopping on any dogfight il-2 server is stupid, or a cluster F$@% as you say. But if there is an actual il-2 event it is myriads of awesome.
  7. War of Rights produces a very unique feeling. A game has never produced such a "oh sh!t! here they come!" feeling for me... this could be a charge or even just the enemy line becoming visible through some forest and smoke.
  8. Well the American Revolution isn't Napoleonic era or American Civil War for starters. The animation and melee is way better than mount and blade. As far as popularity/niche/player count issues... I dread that EVERYONE is doing "early access" now days. The player base always peaks when a game hits a market...by the time the EA game is finished 1-90 years later, the player base is gone or low. They might add AI though... which would be fun and I think is perfectly fine for line battle themed games. I'd actually almost prefer it to be singleplayer in a way. I tried to convince the devs of Prime & Load to implement a system similar to War of Rights - it forces players to stay together (penalizes lone wolf essentially) and results in epic charges or pro-longed line battles. If you don't implement some sort of feature to promote line battle gameplay it will just turn into a random shit fest like Holdfast. War of Rights looks "new" and super pretty, but you need a NASA computer to run it. None the less I enjoy it on medium settings with a GTX 1080 lol. I'm currently re-visiting Empire Total War... so my mind is very much in line battle mode lately!
  9. Hey @LukeFF what strategy did you use for uncovering the Revolutionary War information? Pensions? Muster/Rolls? or that Sons of Liberty stuff? It seems rather difficult (and inconclusive/or not concrete) when common names are uhhh common. I know my odds are slim but it would be a neat find. WW2 and Civil War vets are the easiest to discover for me it seems. I had to dig HARD to get information on someone I KNEW served during the Great War (my great grandpa was in the US medical corps). It was interesting to learn that my "German" family was actually Austrian and Bohemian. A significant amount of my English lineage is traced back to the early American Colonies, which is really cool. I'm talking births recorded in 1620s and 30s which is beyond epic. The farthest back I've connected is currently an English line to 1350. I've owned a couple k98's, shooter-grade, for uhhh shootin'. Out of all the main battle rifles of WW2 it is my all around favorite. The Arisaka type 99 wins in the "feels the best in my hands" award though. --- Meet the Austrians.
  10. So I logged into my moms ancestry stuff. I am finding records for more civil war guys. One got drafted into the 7th Indiana in '63 and died listed under the 13th Indiana 19 days after the war ended, damn measles got him. Man I can tell this is going be REALLY addicting...
  11. 15. Posting messages that are not relevant to the topic of discussion (off topic) except as specifically allowed in a section is prohibited. 7. Comments containing profanity, personal insults, accusations of cheating, excessive rudeness, vulgarity, drug propaganda, political and religious discussion and propaganda, all manifestations of Nazism and racist statements, calls to overthrow governments by force, inciting ethnic hatred, humiliation of persons of a particular gender, sexual orientation or religion are not allowed and will result in a ban. 6. It is forbidden to discuss the actions of moderators and administrators in any form on the forum. All questions are to be sent via "personal message" to the administrator/moderator. 2. This forum is provided by 1C-777 Ltd. as a courtesy and its usage is a privilege and 1C-777 Ltd. reserves the right to ban any member temporarily or permanently for any reason at any time. Any penalties listed below for violations of the rules are guidelines only and forum administration may take additional action if they feel it is warranted. Use of the forum is not connected to usage of the game and access to this forum is not guaranteed to users as a consequence of purchasing the game. Hope this time is clear to you.
  12. My (g-r-r-r-eat!) uncle "Benajamin Burt" was in the Yankee Cav. We have his sword, binoculars and pistol. Also we have an awesome looking charcoal portrait of him. Apparently he survived the war and drowned 2 years later, (i suspect this might have been a suicide). He was also a river-boat gambler and the story goes he once "shot a cheater dead". What a badass. Oh and I dated a Mauser girl once. Her family had little to no understanding about what their name mean't and the weapons associated with it. I honestly was expecting a K98 production line the first time I met her parents. Disappointing to say the least.
  13. Even "normal" ai setting for AAA is insanely accurate. In real life they were not even remotely close to that successful.
  14. There is a thread in the scripted campaigns section about KG 55 missions with insight into flight book/logs. Many of the missions were against Stalingrad itself, as one would expect based on the history of the battle, duh. So that is one prime example of IL-2 not getting it right (they are a-ok with retarded cinematics depicting civilians being targeted, but god forbid it is actually in game). If AI issues were taken care of you could rest assured I would make some bombing missions against the City itself. I mean it was a war wasn't it? This is a war game isn't it? For some reason the flight community seems very divided on blood/gore or civilian targets. I suspect because many fans are like hot-rod fans. They like the aesthetic of planes and the pretty sounds, but want to look away at the fact that these are war machines designed for death and destruction. Personally I want to strafe and bomb small ferry vessels on the Volga. The lack of civilians is a huge issue I have with war games in general. Some "edgy" non-war games have innocent or civilians populations - but NEVER kids. Why? What is the difference between killing a hooker in GTA vs. killing a punk kid on a skateboard? I want a war game where maybe you're clearing an area and storm a building only to learn your arty barrage you called in killed a mother and her child. That's war. Kids will grow up thinking that war is where 2 opposing armies meet up for combat after everyone else clears out of the area... I'm afraid the these zoomers will grow up thinking that Imperial Germany consisted of black people. It's so retarded. I'd like to see a single player story/character driven Vietnam War game where the player faces moral dilemmas and choices that have massive consequences (imagine you're a platoon leader). For example your interaction with the civilians would always be nerve racking... maybe you gain the trust of some villagers and they give you intel... maybe you find out one of them was actually relaying information to the NLF... maybe some "civilians" approach you and don't stop when you order them to, do you have your guys shoot or take the risk of another soldier bleeding out from a surprise grenade? ect ect. Now if you make a game like that there will be edge lords that will just want to kill everything, no doubt. But that's not the point. If someone forked over a stack of money to me I'd make it my mission to produce war games that depict the horror of war. Marketing would essentially be free based on the "controversy" - it would pay for itself. (hit me up angel investors lol) Remember that game Hatred? Yeah I supported those devs for merely having the balls to make the game. I support freedom of speech. It's ironic how GTA everyone is a thug, runs around committing all sorts of crimes and murder... but you "have a choice" (implying people use morals and ethics while playing GTA HAHA) . But in Hatreds case the critics said it was different because the premise of the game was that you're playing as a mass-shooter, and that's a no-no I guess. This "you are acting it out" sentiment is exactly what our opposition says in regards to why video games are different than ultra-violent movies, which as you stated are widely excepted as being "ok". You mentioned RO2. We all know that game. RS2 plays somewhat rare death audio that reminded me of RO2... after 300 hours in-game I heard a unique death sound yesterday that was gnarly. It felt like it lasted an eternity, the sound of a man choking and drowning on his own blood. It was brutal. It made me second guessing if I should exit my little crater of protection I was hiding in. Though I will admit overall RO2 has a much more grim atmosphere all around. But imagine how much cooler it would be if you occasionally saw a civilian or 2 darting across a streets of Stalingrad? Or maybe a Babushka gives you a PPSH-41 drum mag... all sorts of possibilities to add a more "human" aspect to the game. Political Correctness gets adopted by most large companies and corporations - and that is what is shifting and killing the gaming world. This is why I bought HATRED and IS DEFENSE from those Polish devs. Not only were the games actually fun but I wanted to support their lowkey political flanking maneuver just in the name of freedom of speech, expression and art. I had to fight with my parents to play DOOM II as a kid. This was my entry into PC gaming. lol. The fight never ends. GaMeRz RiZe Up.
  15. I tried to play it fairly recently but the out-dated audio is more sour to me than the graphics. I'm weird like that.
  16. Yeah Happiness is a meme. You can experience moments of joy, that's it.
  17. NETSCAPE

    Humour

    When the Terror Threat Level reaches Mandarin Orange:
  18. Graviteam custom battle: Setting up creeping Artillery Barrage in Shilovo campaign during deployment phase: Stug III f/8s during the Bulakhi campaign: hey turn down the dust (its called "reduce dust" I set it to moderate reduce or medium or whatever its called...) and turn off the tracer smoke. This will improve your performance quite a bit. Personally I think the tracer smoke looks silly, it's just too big. The dust is massive, which is realistic I suppose, but when you have a couple tank companies moving around it just taxes your system a lot. Granted it is a strategy game so even if I dip down to 20 frames during an intense battle, I don't care. whoopsie: My favorite Rally car:
×
×
  • Create New...