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NETSCAPE

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  1. I grew up riding a Big Red on my Great Grandparents farm. About 20 years later I find myself with a growing fascination of 1980s HONDA ATC's. I just recently bought a '85 200x. I figured this would be a good one to learn on. And maybe from there go for a 350x and or a 250r. I'm not a gear-head by any means but my roomate is a mechanic. Another friend of mine is rebuilding a 250r. So with their help I should be able to get her up and running smooth(er). nb4 3 wheelers will kill you.
  2. Thanks for the explanation. Again, it's just going to take awhile to get used to. Maybe later I'll see how the AI is handling this. If they can actually attack like they used to I'll make some Stuka missions. But at this point I'm not very optimistic.
  3. Ok I just took the Stuka out and did a few more test runs. I guess just being aggressive and throwing the stick around sort of "overrides" the forces of the recovery system it feels like. The first test I ran through the correct or typical dive sequence... and did a very "hands off" dive. This initial test gave me a very dissatisfying dive experience with an automatic nose down and automatic recovery with a climb to absurd altitude that would get you killed in real life by flak gunners...which is why I jumped the gun and made this thread. Something new that is really throwing me off is the fact that once the dive brakes are deployed the Stuka just noses down on its own. Is this part of the dive system itself or just a FM adjustment on how the dive break would affect the aircraft? I used to trim out quite nose heavy to relieve stick pressure while diving on my target (yes that includes a nose down method AND a roll-over/invert method). Now I find that with almost neutral trim my Stuka just keeps wanting to nose down. Again, is this the Dive System taking control? or is this just the Air Breaks FM affect on the aircraft now? Either way it feels completely different and will take awhile to get as accurate as I used to be. Aside from how the dive recovery system worked in real life and historical anecdotes about why it was disabled - a full run down on how it functions IN GAME would be nice. @InProgress I looked through the keybinds and I didn't see anything that's has to do with changing the recovery altitude??
  4. Yes, they would leave the dive breaks on of course.
  5. @Gavrick Sorry, I am not arguing they had a "turn off" button in the cockpit of the Stuka. However, there are first hand accounts of squadron and group leaders who said they uninstalled it immediately after receiving new machines. I gave examples of dive bombing and why they disabled dive recovery systems in this thread: https://forum.il2sturmovik.com/topic/39526-stuka-dive-bombing/ In short, Helmut Mahlke: "And what did we think of the automatic recovery system that was now being installed in production Ju 87's? Not a lot, was the short answer to that. It was useless on operations, as it couldn't be manually overridden. We didn't want it, didn't need it, and had it disconnected on all our new machines the moment they were delivered. Once the enemy's Flak gunners cottoned on to the fact that everyone of us was recovering and climbing away at exactly the same height and at exactly the same angle they would have had an absolute field day. During this most vulnerable phase of our attack we needed full tactical freedom of movement, which is why we preferred to fly by hand. This enabled us to twist and turn in all directions and thus ave us a much better chance of being bale to dodge whatever Flak was being thrown at us "
  6. It would be a nice feature to disable it entirely on the Ju-87. They didn't use the dive recovery system this late in the war. I'll relook at the keybinds and give it a go.
  7. The default keybind does nothing. I tried rebinding it to other keys and buttons on my VKB stick and that did nothing. What's the trick?
  8. Yeah this new trim stuff has me very irritated. I just mapped all trim related controls to the numpad to test and none of it worked whatsoever. Also turning off the Stuka recovery system doesn't work.
  9. I hope the dive recover system for the Ju 87 is optional because I won't fly it if I'm forced to use it. Despite everyone crying for this feature to be implemented because it's "historically accurate" is actually not true... well, not this late in the war at least. I gave examples of dive bombing and why they disabled dive recovery systems in this thread: https://forum.il2sturmovik.com/topic/39526-stuka-dive-bombing/ In short, Helmut Mahlke: "And what did we think of the automatic recovery system that was now being installed in production Ju 87's? Not a lot, was the short answer to that. It was useless on operations, as it couldn't be manually overridden. We didn't want it, didn't need it, and had it disconnected on all our new machines the moment they were delivered. Once the enemy's Flak gunners cottoned on to the fact that everyone of us was recovering and climbing away at exactly the same height and at exactly the same angle they would have had an absolute field day. During this most vulnerable phase of our attack we needed full tactical freedom of movement, which is why we preferred to fly by hand. This enabled us to twist and turn in all directions and thus ave us a much better chance of being bale to dodge whatever Flak was being thrown at us "
  10. It has been awhile since I tested the Ju-87 AI. The last tests I did while I was making a "new" Stuka campaign had FAR worse results than when I made "Sirens of Death" (which for awhile functioned quite good with an exception to a low max cruise speed limitation). Laying in folders I have plans or half made missions & campaigns for Ju -87, Hs-129 and He-111. Mostly on the Stalingrad map because there are plenty of historical scenarios to choose from which I find very interesting/fun... Various issues halted my campaign work such as: AI can't maintain speed properly, can't make a tiny turn without breaking formation badly, have abysmal climb rate, Hs-129s just fry their engines... and last time I checked Stuka dive bombing rarely worked and when it did they dropped from much too high of altitude... ect ect. I made a handful of AI reports about this stuff quite awhile ago. Though I don't play IL-2 too much these days I would still be inspired to make a KG55 and StG2 campaign for BOS if the AI were improved... Especially taking into account I now live on a farm and can't play multiplayer due to 600ms ping lol. I think people might have more fun if Stuka missions were at full Staffel Strength with proper formations/changes and dive attack abilities. Other wise it is kind of boring and non-immersive. Dive bombing the Tractor Factory with 11 other Stukas felt pretty awesome. But I understand many people probably view the Stuka as "boring", but... The Virgin Turbine Powered Jet -vs- The Chad Dive Bomber The choice is pretty clear lads. reeeeeeeeeeeEEEEEEEEAAAAAAAAAAAARRRRRRRRRRRRrrrrrrrrrrrr
  11. Bumping this thread. Latest video showcases even more clickable/usable features inside the PzKpfw. IV. In particular I love the fact that you can raise, lower or move your head in very small incremental amounts. This sort of mechanic combined with the clickable tank components actually provides the user with a REAL simulator. I suggest watching the other videos and browsing the Steel Gear Simulator site. Unfortunately the old forums have been removed. https://www.youtube.com/channel/UCDj_VYltIaFIXQgyRBbModA/videos https://www.steelgearsimulator.com/
  12. >a guy gathers readily available numbers from wikipedia >puts together moving graphics that a 10 year old could make >wins numerous awards huh.
  13. April 9 1942 - 294ID with 5 tanks from 3TD attack Peschanoe.
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