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  1. Report made mid-2018... Photo of me waiting for AI improvements:
  2. Yes. It has a big learning curve (operational turns/UI/mechanics). But the simulation of battle is good enough so that if you have a basic idea of tactics that would work irl, it will work in the game.
  3. An artillery observer... 15cm incendiary rounds to burn the Russians out before the attack... infantry gun await orders for a fire mission... The farm is attacked from 3 sides... Assault Guns flank the enemy... Prisoners are taken and sent to the rear... 4 anti-tank guns taken out...out of ammo!
  4. I have only read a bit so far but this is very interesting. I'd recommend posting your work in the appropriate sub-forum on the Axis History Forums.
  5. When I used to play Red Orchestra 2 I always made sure to have a bottle of Pervitin handy. I would also leave my window open all winter to simulate eastern front temperatures. I would not shower and would welcome the lice on my body. All these things keep you awake and alert thus improving your performance in-game.
  6. Got some gravel roads along the farm I'm on along with some logging roads up into the woods to mob on. I picked up a 200x for $700. It just needs basic maintenance and tuned up and hopefully will be good to go. Not only are they cheap, parts are readily available since so many people still ride them. Also those 250r's mob in the dunes if that's your thing.
  7. A VERY dangerous fun vehicle. Mine already has a beat up body. I already have accepted the fact that at least a couple low speed rolls are going to take place. But I will ease into it.
  8. I grew up riding a Big Red on my Great Grandparents farm. About 20 years later I find myself with a growing fascination of 1980s HONDA ATC's. I just recently bought a '85 200x. I figured this would be a good one to learn on. And maybe from there go for a 350x and or a 250r. I'm not a gear-head by any means but my roomate is a mechanic. Another friend of mine is rebuilding a 250r. So with their help I should be able to get her up and running smooth(er). nb4 3 wheelers will kill you.
  9. Thanks for the explanation. Again, it's just going to take awhile to get used to. Maybe later I'll see how the AI is handling this. If they can actually attack like they used to I'll make some Stuka missions. But at this point I'm not very optimistic.
  10. Ok I just took the Stuka out and did a few more test runs. I guess just being aggressive and throwing the stick around sort of "overrides" the forces of the recovery system it feels like. The first test I ran through the correct or typical dive sequence... and did a very "hands off" dive. This initial test gave me a very dissatisfying dive experience with an automatic nose down and automatic recovery with a climb to absurd altitude that would get you killed in real life by flak gunners...which is why I jumped the gun and made this thread. Something new that is really throwing me off is the fact that once the dive brakes are deployed the Stuka just noses down on its own. Is this part of the dive system itself or just a FM adjustment on how the dive break would affect the aircraft? I used to trim out quite nose heavy to relieve stick pressure while diving on my target (yes that includes a nose down method AND a roll-over/invert method). Now I find that with almost neutral trim my Stuka just keeps wanting to nose down. Again, is this the Dive System taking control? or is this just the Air Breaks FM affect on the aircraft now? Either way it feels completely different and will take awhile to get as accurate as I used to be. Aside from how the dive recovery system worked in real life and historical anecdotes about why it was disabled - a full run down on how it functions IN GAME would be nice. @InProgress I looked through the keybinds and I didn't see anything that's has to do with changing the recovery altitude??
  11. Yes, they would leave the dive breaks on of course.
  12. @Gavrick Sorry, I am not arguing they had a "turn off" button in the cockpit of the Stuka. However, there are first hand accounts of squadron and group leaders who said they uninstalled it immediately after receiving new machines. I gave examples of dive bombing and why they disabled dive recovery systems in this thread: https://forum.il2sturmovik.com/topic/39526-stuka-dive-bombing/ In short, Helmut Mahlke: "And what did we think of the automatic recovery system that was now being installed in production Ju 87's? Not a lot, was the short answer to that. It was useless on operations, as it couldn't be manually overridden. We didn't want it, didn't need it, and had it disconnected on all our new machines the moment they were delivered. Once the enemy's Flak gunners cottoned on to the fact that everyone of us was recovering and climbing away at exactly the same height and at exactly the same angle they would have had an absolute field day. During this most vulnerable phase of our attack we needed full tactical freedom of movement, which is why we preferred to fly by hand. This enabled us to twist and turn in all directions and thus ave us a much better chance of being bale to dodge whatever Flak was being thrown at us "
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