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Quax

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About Quax

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    Germany

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  1. It depends on the mission design. In the Finnish Server you need the paratroopers - DD Content ! - to get new tanks. And all of a sudden you see JU52s in the air again. It´s a pitty that the russian side needs the JU as well for that purpose. One day there might be a C47.
  2. After some more research: The fire button on the stick does not move. The default "space bar" does not move the button either. After launch the button moves, but suddenly during the flight, it just doesn´t react anymore. The fire button and the space bar is set for "fire all". After a tip on MP, I mapped the fire button to all "fire group 1,2,3". And this resolved the problem. So it is a bug related to the "fire all" setting and it can be resolved with the workaround.
  3. Today several others on MP did experience the same bug: guns didnt work in the air. I am sure ammo was loaded, as it did shoot before take off. It has nothing to do with the aircraft type. It was the same on different types, allies and german. Never happened in SP so far. I didn't get the gun sound.
  4. I checked by a short burst before take-off. So it is not the no-ammo bug. Or maybe the bug engages at a later point ? If it is a bug, i could report it in the bug section, but I wasn´t sure, wether it is a "feature", and i don´t know the parameters. @Stoopy: I will check that. Update: I couldn´t find the problem in the Quick Mission Editor. Maybe it only happens in MP ?
  5. I might have missed something. But I can check my guns working on ground, so it is no button or USB problem. But when in the air the guns dont work anymore. Bombs and rockets release. Any ideas ? This happens only in the IL2, and maybe i had it in the Stuka once. All other planes dont have the problem.
  6. On Airbus airplanes very common: "it´s not a bug, it´s a feature"
  7. The issue seems to be even bigger in FC. You can shoot now 500 bullets into someone without reaction. Only the pilot is affected by the bullets as before that patch. What me irritates is, that there is no word about DM in the patch log. Last patch had changes, but not this one. So maybe it is a bug ? Otherwise some tuning would be appreciated.
  8. One effect hasn´t been discussed: The frequency of the engine sound is much lower (median of the spectrum). That means, that the air sound is cancelled much more with a mike (video) or a headphone. The lower the frequency, the more the sound gets a boost because of your vibrating body. If you put the headphone off in a T6 (didn´t fly a P51), the air sound gets much louder in comparison with the engine. So I don´t say this or that is right or wrong. I just say it is not so easy to find that "realistic" balance. Maybe you could connect a big subwoover to your system However, the quality of th
  9. I guess, you taxi 4 times his speed 😀 the english say "No need to taxi faster than a man can walk"
  10. I don´t think so. Many towns, that I know well, are much better, than i had expected. The problem is, that it is impossible for a few devs to fill such a big map as it was. From the castles at the Rhine to the Autobahns. The only way to make it better would be, if modders could create those additional content. How many more copies would have been sold, if the Autobahns were included ? I guess zero, to be honest.
  11. I have a similar system (6700k@4Ghz, 980ti, 16GB RAM). Try to get a used FFB2 on ebay. Then test IL2 (Stalingrad module). The system is good enough to do SP traffic pattern in VR. If you get excited, you might get a better GPU.
  12. Brief Description: On all airfields on Rhineland Map airplanes are drowning The plane will go below the grass surface and then it will explode. It works on SP, but not MP. Strange thing is, it did work with the same mission and same game version already. I am puzzled what could have happened.
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