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About Rokko

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  1. One Thing that bugs me is, that in the German voice over at least it also mentions if the contacts are above or below but it is hard to make out and not written out in the text message, which I think it should.
  2. 1. That is not true, you can check for yourself by looking at the generated missions in the editor. German planes get bunched together into flights same as the Russians. I don't know for sure how these flights act when in combat, maybe there is some wingman logic at work. The numbers don't match the doctrine in general, you do see flights of 5 German fighters from time to time. Now I don't know to what extent schwarm (4 a/c) formations were actually kept in real life, given that units probably rarely were at full strenght, but I would expect that fighters at least would always fly in pairs. Regarding bombers, it was my understanding that they would generally not fly in V-formation, but in groups of three which would then form some kind of box with some vertical separation. I found a good picture of how I would expect German bombers formations to look like (Do-17s): 4. That is true, however often enough I don't pay attention at the start or forget the callsign mid-flight. Having the callsigns of other friendly flights in the briefing as well would also be nice. One other thing I've noticed in my BoM career is that both my home airfield and the airfield were all the bombers/ground attackers land (which doesn't actually have any such units in it mind you) have the same callsign. Again, nothing game-breaking, but an oversight and it gets slightly confusing when 10 or more planes try to land on different airfields at the same time.
  3. Hi everybody, since I am mostly a SP guy, I have been eagerly awaiting the career mode and so far have been very pleased with it, it is overall very enjoyable and suprisingly stable (i.e. I have not encountered any bugs yet, which seems pretty amazing considering the complexity of the generated missions). I have noted however some things that could possibly be improved a little, some of which are pretty small details and probably only affect immersion. I've only played one 109 F-2 career in the BoM campaign so far. 1. The number of planes in a flight (i.e. in game editor terms the number of planes assigned to one leader) appears to be somewhat random. Also, even larger numbers of planes are packed into one flight. It would be nice, if flights would be split up to include smaller numbers of planes according to historical doctrine. For example, a flight of nine German bombers would be split up into three flights with three planes each. All three flights would still have the same objectives and all. 2. I noticed that when an escort mission is generated, the ground attackers/bombers appear to come from random airfields at which they also land. I think it would increase immersion if the mission generation engine simulated flights coming from actual units/airfields that appear in the campaign. For example in my career my unit's (I./JG 51) airfield is Dugino and in all escort missions the Ju-88s/Bf-110s landed at an airfield a few kilometers to the north, which, according to the career map, does not contain any units at all. 3. When missions are generated, fuel is always set to 100% for the player's flight (and for all other flights as well for that matter). It would be nice if the game calculated a percentage based on the expected travel distance + some extra (based on the mission type). For fighters it probably doesn't matter as much, but for bombers it is usually a lot of unnecessary extra weight. Yes, it is possible to adjust the fuel for the players plane but not for the rest of the flight. 4. I feel like the briefings could express some more information. At least it would be nice to know the callsign of the player's flight.
  4. I have some fond memories of that one as well. AM and BE were good hunting grounds
  5. When you encounter locations in a format like this "Pl.Qu. 19662 links oben 44 Ost" you can type that into the tool at this website http://airfields-wwii.com/tools/gradnetz.html For this example you would select "44 O" in the upper choice box and type 19662 into the lower field. I am not sure what "links oben" (upper left) is supposed to mean. Probably it just refers to the upper left of the specified grid. I've tried some other examples and not all of them made sense, though. Not sure why that is. Often the first information is missing but for the Stalingrad region only 44 O and 45 O make sense. I've also found a different way of describing grid references like "Bez. P. E410-411" and I don't know how to translate those. Also, since theses logs were transcribed from hand-written documents, I would not rule out the possibility of errors.
  6. That's an interesting bit as well, what's the source for that? Sounds like something from Black Cross, Red Star, though I don't have vol. 3 unfortunately. It appears one of those 3 claimed TB-3s comes from the incident I mentioned, here's a translation of the log (emphasis by me): Date: 23-09-1942 till 24-09-1942 Airfield: Morozovskiy Mission #: 504 Task: Nuissance attacks on airfields to the north and east of Stalingrad as well as the raillines Ilowlinskaja - Kamyshin and Baskuntschak to the north and south. Flight: 9 x He-111 H-6 Takeoff time: 1800 - 0045 Landing time: 2050 - 0420 Attack time: 1852 - 0255 Altitude: 20m - 3000m Success: Airfields near Nowo Nikolskoje, Elton, Kolobowka and near Nikolajewsky (grid 51872/45 East) were attacked with bombs and guns. At the airfield Nowo Nikolskoje a dark red fire was noticed after dropping the bombs which ceased after 15 minutes. At airfield Elton a tall white smoke column was spotted after dropping the bombs. After drop by another plane a large explosion with black dust was spotted. After disengaging a red fire was observed. At airfield Kolobowka 6-8 enemy planes were engaged with guns. Damage to several planes can be assumed. At 2340 to the southwest of Werch. Pogronoje a TB-3 was shot down. Good hits on 5 adjecent trains near Kolobowka (grid 59362/44 East), 8-10 traincars damaged by fragments. Direct hits on 2 trains heading southwest. Near Olchowka 5 train cars destroyed and 2 trains north of there attacked with guns at low altitude. One explosion observed, appearantly munitions transport. Immidiately to the south of Elton a train heading south was destroyed. Several fires and one explosion was observed. Locomotive destroyed by cannon fire. Weather: Cloudless, good visibility Ordonance: 1 x SC500, 24 x SC250, 80 x SBE50, total: 10,500kg Defenses: light AAA near Elton, Baskuntschak and Olchowka. Medium AAA near Nikolajewsky. Accuracy ranging from moderate to good. Reconaissance: Heavy night-flying activity above Stalingrad observed. Near Kolobowka 5 trains with steam heading west observed. South of Olchowka 3 trains observed. 15km to the northeast 2 trains with steam. Notes: The crew of Fw. Döhring shot down a TB-3 above Stalingrad while hunting at night.
  7. I am glad you found it useful. Primary source like these ones are a rare find on the internet unfortunately, since you can usually only find them on microfilms in archives around the world. Having someone transcribe handwritten diaries from archived microfilms and upload them on his ancient IL-2 FB site is a true gem I'd say. I don't have the time and determination to get intimate with the mission editor myself unfortunately, but if I can contribute to helping other people get inspiration to create historically accurate missions I am glad too. BTW on the same site there is also the KTB for StG2 during the most of the Battle of Kuban as well: http://yogysoft.de/pawel/stuka2_01.html. Thank you for the video link, very interesting to see how these actions looked in real life. I had some disbelief at first when reading reports of sorties being flown as low as 50m. Flak must have been fairly rare is the only conclusion I can gather from these facts. Most heavy AAA was probably concentrated around Stalingrad and anything else must have been far and far between. I was also somewhat suprised how many sorties must have been "business as usual", with a bunch of bombers taking off, dropping some bombs and then landing again with no further incidents. BTW, if you need help with some translations feel free to ask.
  8. Today I stumbled across a transcription of the war diary (KTB) of III. Gruppe, KG 55 covering the time from 23 July 1942 until 28 September 1942, which I thought might be useful for scenario designers. The document(s) can be found at: http://yogysoft.de/pawel/index.html Unfortunately, it is entirely in German. I did a superficial analysis of the reports for the missions flown and counted some stats, which might help to generalize a few things. In the beginning of the diary, the Gruppe is stationed at an airfield in eastern Ukraine and later redeploys to the airfield Zamorsk (which is on the Kuban map btw) from which it flew missions in the Kuban/Caucasus area. The Gruppe appears to haven been equipped with He 111 H-6 at the time. On 23 August the Gruppe began redeploying to the airfield Morozovskiy (which is on the Stalingrad map). The diary notes 96 different missions flown from there between August 23 and September 28 (37 days) or 2.6 missions per day on average, although it appears in some cases multiple sorties were aggregated into a single mission (not consequently, though). The missions were numbered 416 to 512 by the way, with the counting appearantly beginning at the start of Operation Barbarossa on June 22 1941. Mission types Raids on Stalingrad Of these 96 missions, I counted 25 missions specifically flown against different parts of Stalingrad. The train station appears to have been a primary target of many of these attacks. In some instances the diary reports shipping across the Volga or ferry sites to have also been targeted/hit. In almost all reports heavy AA fire is mentioned, although in most raids it did not cause any damage or losses to the attacking planes. A small number of these raids were conducted at night where the diary notes heavy searchlight activity and fires raging in and around Stalingrad, presumably assisting the bomber crews in navigation. Most of these raids were flown at very high altitudes of up to 6800m with most being flown at altitudes between 4000m and 6400m, although some were also flown as low as 3000m. The primary effect of the heavy AAA fire appears to have been to force the bombers to higher altitudes. Strikes against frontline positions/enemy troops Another large set of missions (about 41) appear to have been flown against general map grids with no other specifically designated objectives, in which targets of opportunity where attacked. Among those the diary mentions troop concentrations (about 20 missions), villages and other general locations (about 10 missions), field fortifications and artillery (about 7 missions) and troop movements (about 4 missions). Most of these were flown at suprisingly (to me) altitudes between 1000m and 2000m, with some as low as 500m and also a few higher than 2000m. During many of these missions no ground fire was reported at all. If there was ground fire, it was generally light (mostly MGs or quad-MGs and only rarely any light AAA). In some cases the bombers appearently used their own MGs to attack ground targets. In the reports that mention destroyed targets, trucks are mentioned the most. The reports also often mention enemy positions being located in ravines (ancient riverbeds), which are fairly typical for the Stalingrad area, especially around the rivers (on the map these can be recognized by forrests that look like tree branches). Logistical strikes I counted about 10 missions which were flown againts railway lines and/or stations. Those were generally flown at medium altitudes (3000m - 4000m). Reported AAA fire ranges from light to medium, only rarely causing damage and often coming from guns on railcars. Reported successes consist of destroyed trains, railyard buildings, railcars and also bombs dropped on the raillines themselves. To me, it was somewhat suprising that destroyed/damaged raillines where considered as successes, but it also makes sense, given that a cut railline requires repairs before it can be used again to move supplies. Other Airfield attacks were flown exclusively at night and at either very low altitude (down to 50m) or medium altitude. The number of sorties of this type was fairly low and I counted only 6, some of which were flown against airfields which are not on the Stalingrad map (like Elton). These raids remain somewhat obscure, as there are few observations about destroyed targets, probably due restricted visiblity in the dark. Two missions were special supply missions, were bombs or fuel were flown from a different airfield to Morozovskiy and at least one sortie was a night raid on the industry in the city of Saratov (also not on the map). Losses The losses of the Gruppe were suprisingly low. I counted only one aircraft being shot down by a combination of AAA and enemy fighters, with the crew being MIA and only one member returning to friendly lines on foot. Another two planes crash-landed due to suffering battle damage. Those appear to have crash-landed over friendly lines. I counted about 20 instances where aircraft were hit/damaged by enemy AAA fire of enemy aircraft, though most of the damage appears to have been light. Operational losses (accidents, non-battle-related equipment failures, etc.) made up a significant component of planes crashing or having to abort their mission, much more so than enemy activity, but I didn't count that specifically, although I did count 3 dead during an accident. Personell losses appear to have been also fairly light, with only the 5 already MIA, one KIA and one KIA. Some more KIA/WIA appear to have been suffered during an attack on Morozovskiy (not quite sure about that). VVS opposition Attacks by enemy fighters appear to have been the exception rather than the norm and I only counted 16 instances where VVS fighters attacked, of which only a few resulted in damage or losses with most being reported as unsuccessful. From what I read in other sources, the VVS had been largely put out of action during this stage of the campaign and was mainly restricted to night operations until the start of the Soviet counter offensive. This is in pretty stark contrast for instance to the auto generated missions of the current campaign system, where flights of bombers are basically intercepted by fighters every single time. The average bomber sortie over the Stalingrad area went through unopposed during this period it seems. General observations To finish this up, here are some general observations and conclusions of mine. - The number of aircraft that took part in the sorties varied widely, from small flights of 6 bombers to major operations with 37 aircraft (basically the entire Gruppe minus some non-operational planes). The number I most often saw was flights of 15 bombers. I believe smallest formation of German bombers was a Kette (chain) with 3 aircraft, 4 of which would form a squadron/Staffel, so one would expect multiples of 3 to be most common occurence. There were however all kinds of odd numbers of planes involved as well. - The weather was reported to be mostly cloudless and with good visibility (40-50km), which is unsupprising given it was summer and the missions were probably deliberately not flown in worse conditions if there was no need to. - The reports don't mention friendly fighter cover very often. In another war diary from the same unit for the year 1941, friendly fighter cover is mentioned much more often however. I would say this could mean two things. Either German fighter cover was more or less ubiquitous during this stage of the war, so much that it wasn't worth mentioning anymore or there wasn't really any figher protection because none could be provided or because it wasn't necessary in general. - Bridges were not attacked in general, I counted only one case where a railway bridge was bombed and one where a bridge to the South of Stalingrad was targeted. To me this makes sense, as the attacking side in a campaign would generally try to avoid destroying important infrastructure in an area it attempts to conquer. - Vertical separation between individual planes/flights during the same sortie, reaching up to 1000m, at least that is how I would read the data at hand. - The logistical situation at the airfield Morozovskiy was appearently not all that great as often planes had to fly all the way back to their former base in Eastern Ukraine to load up bombs and fuel - In basically all sorties, bombs were either 50, 70, 250 or 500kg, with SC 250s being the most prevelant type. I did not find a single instance where a heavier bomb was dropped. - This could be a coincidence, but there are more reports about damaged aircraft due to enemy AAA towards the end of September, so maybe the Soviet air defences were improving over time. - I don't know how or why but it seems like there was one night sortie where a He-111 claimed to have shot down a TB-3. I hope this compilation is interesting to read to some and can be of help to scenario or campaign designers who want to try to replicate historical actions more closely.
  9. Has anyone noticed all 109 variants have much more of a tendency drift to left during flight than before the patch? I couldn't find anything with regards to that in the patch notes but maybe I am only imagening this.
  10. Is there a git repository for the source code somewhere or is this specifically supposed to be a closed project?
  11. Thanks for the replies. That same evening I also read about the upcoming Thrustmaster 16000 FCS and am considering to get one. I would still like to know what most people without pedals use for rudder control, key strokes or joystick twist axes? And am I understanding correctly, that using key strokes for rudder control works more like rudder trim even for planes, that didn't actually have it? Also, during take off one needs to control throttle, rudder, wheel brakes and the stick all at the same time, what is the best or easiest way to do this?
  12. Hello everyone, I am new to Battle of Stalingrad and am somewhat struggeling with getting into the game. I've been trying so far to get some basic flying going, having not played any flight sims in a few years (RoF was the last one I believe). This time I've got a decently working head-tracking setup, which will hopefully make things a little easier. So far I've only flown the 109-F4, having managed a few take offs and a little level flying and the sort. But I am really struggeling with the rudder controls. I've noticed in this game, rudder is absolutely crucial for doing anything in the 109. I have a Madcatz F.L.Y. 5 joystick, which is a few years old already and which I am not particularly fond of, to say the least. I find using the twist stick very taxing on my wrist since I constantly have to twist it a little to right in order to fly in somewhat straight lines or take off without crashing into anything on the runway sides. I also find this way of yaw control to be very inaccurate, constantly wobbling from left to right during "level" flight. I've tried messing around with the sensitivity and dead-zone settings to not much avail so far. My question is mainly, what can I do to improve my control over the rudders? I don't want to buy pedals, too pricey for me as an entry level player, although those would probably give me the best possible rudder control. Should I consider using keyboard key-strokes instead for rudder control? But on the other hand, than I would need one hand on the keyboard instead of controlling throttle during take-off... Or should I consider getting a different joystick, one which has a better twist stick or some other solution. I've seen the Thrustmaster T.Flight Hotas X stick has an interesting setup with two rudder buttons on the back of the throttle handle. Is that any good? Other joystick setups, even very pricey ones don't seem to have any other special ways of rudder control except twist sticks. Aside from that, I am generally interested in how people around here control their rudders. Also, could it be that I simply have to use the vertical trim to achieve level-flight? So far I've not found any stabilizer setting that made level flight without rudder input possible, though. Best regards, Oliver
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