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Carl_infar

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Everything posted by Carl_infar

  1. Carl_infar

    Tactical Air War

    Kathon although the campaign didnt ended yet I want to say thanks for this another superb campaign. I have so much fun flying it, partly also due to the fact that the skill level of the pilots has really risen and the flying is so competetive and so fun Also the decision to limit the players for each side was I think one of the best which were made. For next campaign to balance the Ju52 paradrops could we have something similar with PO2? For example if You dont want to go with landing on the roads, you could use the same mechanic/script which is used with finding of the enemy supply columns, but you would set a partisan/guerilla camps which had to be located to trigger the attack. Due to the fact that po2 is half as "fast" as Ju52, You could set up 3 or 4 camps (areas) of partisans to be found around airfield so to simulate the dropping of dispatches with order to attack the airfield by the guerillas. P.s. A hotfix was just released by the devs. Frankly speaking I prefer current plane set without those limits. I like to try all planes depending on my actual mood and not to be limited to just few.
  2. Carl_infar

    Tactical Air War

    To cut it short - yes the clouds obstruct gunners view and they dont fire. as it was reqested a longtime ago to the devs and was implemented, The clouds obstruct the AI gunners view so when you enter the cloud he is calling "out of range" as this is the only line he has (he hasnt a line such as cant see him, or cant see a shi …) Same is with night flying when the gunners dont fire till the enemy becomes visible to them which happens only after the fighter opens fire. Anyway acc to my experience to have best results is to shoot yourself. the gunners shoot short bursts even when enemy is close , etc... Anyway apart from above mentioned view obstructions Unlike rof where You can sneak in outside gunners viewer under the tail in box the gunners see trough aircraft parts. For example in 110s the gunners shouldnt see what's under the aircraft
  3. Carl_infar

    Tactical Air War

    Katon some time ago replied to such query: he wrote that if You start new flight, the previous one cant be anymore updated, so if You wouldnt take off but wait you would get that kill.
  4. Carl_infar

    SLI

    I wonder if anyone has same issue : the launcher doesn't remember the selection I made regarding SLI , so each time before I launch the game I must remember to tick this box
  5. Carl_infar

    Tactical Air War

    Yea right ... Current system is ok. And the campaign is quite well ballanced. Red side has anyway smaller(thanks to the cap at 45 not so much smaller as before) numbers (,at least during ''EU flight hours''. ) . The above proposal would make the disproportion much bigger on early maps And it wouldnt go the other way later because so few people fly Red And blue would still outnumber Red. So again, current solution devised by LGs is really good.
  6. Carl_infar

    Historical planeset for TAW

    Its would be nice to have it realistic And not only planestewise so set the max blues players count to 30 And Red 54.
  7. Carl_infar

    Tactical Air War

    its due to the lowering of aaa skill and its numbers due to all that whining that the aaa is too op on TAW which was [edited] Now the aaa poses no challange even for single attackers, so the ground attack currently is just boring...
  8. You can land it and take off in game from main roads (gravel and tarmac) without problems, just not drive of them as in real life cause you will damage it (You will hit a road ditch for example). I dont konow if You fly real life planes or gliders and did any filed lanfings, but most terrains outside the airfields are not very siuted for landing (depends on the regions where You fly, in some places there are huge even fields which are almost as even as salt lakes, in other you have hilly terrain with only small patches sutable for landing) . The best are lowland stubble fields in August after the harvest which tend to have no ditches, gorges, holes etc. Meadows can be very deciving and very often are uneven and hold some diteches, holes etc where you can nose over etc. Plowed fields are quite good for gliders but not so for tail draggers (depends also on the size of the wheels - the big tundra wheels are very helpfull). If the terrain is hilly the situation gets worse an its more difficult to find good place to land.
  9. Carl_infar

    Tactical Air War

    Never seen such thing. Check the connection of Your hardware (keybord, stick etc) or maybe your mainboard has some glitches and is about to drop dead
  10. Carl_infar

    Tactical Air War

    and there are roads (main roads). You can land and take off from them with any plane. of course its the easyiest with slow planes like po2 or ww1 birds. Actually with the Po-2 its very easy and fun
  11. Carl_infar

    Tactical Air War

    maybe starting next campaign the transport/supply missions could be done by JU52 and PO2 only (which would promote flying those machines and also would help the 777 studios with more people hopfully buying them) - As we dont fly real war and are still waiting for dc3 the disparity of the load each could in real life bring plays absolutely no role, Also we could have saboteur drop/gureillas supply missions which would work same as JU52 paradrop. We could have a landing zones on roads near enemy airfields where when for example 5 po2 would land within 1 mission to have (like 5 drops of the falshirmjagers fromju52s) the 80% chance of taking the airfields (same as is now with Ju52). In this way both sides would have similar capabilities to supply and to capture the airfields.
  12. Carl_infar

    Where to after BoBP

    I think this already was discussed but somehow I missed it. With all those work the developers are putting into the jet engines for ME262, the transonic phenomena, advanced gun sights, etc it would be shame not to expand on this. I think the next theatre that Jason could go would be Korea. The advantages would be as follows: Lot of nations from Europe, Asia, America participated in this war, so this could be a good selling point The technology for the carries operations could be tried out, and developed (as only one side had carriers the situation of showing the pacific battles with 12 planes each side attacking the fleets which would not give those battles justice would be avoided) Some of the planes that took part we will have shortly (like P51, Po2)and maybe as it was before we might receive some standalone planes in the period between Bobo and next battle like for example Yak 9, La7, Dacota … It’s a superb occasion to do this conflict a Justice The plane set also due to above (the P51 and PO2 we will have and probably maybe Yak 9) doesn’t have to be the usual 5 to 5. It can be also asymmetric, like 4 to 6 etc. An example below: Korea/China/Russia - mig 15 (its variants covered trough, equipment mods) - la 11 - tu2 - il10 USA/UN -Sabre (its variants covered trough, equipment mods) -Shooting star -Douglas A1 Skyrider -Douglas A-26 Invader -Fairey Firefly or Sea Fury or F4U corsair -Gruman F9F Panther -A.I. Bell h13 Sioux also might be considered Maybe also -de Havilland Vampire or Gloster meteor as standalone premium planes…
  13. . same problem. if they dont want my mony i'll just will not buy it... With previous operator there were no such problems...
  14. Carl_infar

    Tactical Air War

    Thats actually a very good idea imho.
  15. Carl_infar

    Tactical Air War

    The clouds are blocking los so the gunners dont fire If the bombers are in or very close to clouds. In overcast the effecfivens of aaa is reduced as per LG statement
  16. Carl_infar

    Tactical Air War

    Hmm If You say its the best in cas because of its survibalibility And the poor loadout doesnt matter, than the 109s And 190 are even better at its because are much faster And can easyly escape pursiut after attack... Anyway You seam very traumatsed by pe2s If You cant do the side attack on pe2s just take 110 or You are scared that in 110 You will not be able to run or outclimb the oposition at leasure
  17. Carl_infar

    Tactical Air War

    I think the best would be to set the max players numbers for each side to 42-45 And leave all the other complex triggers, restrictions out , except maybe the closing of front airfields as it is now. If one side would be populated to the full (mostly blues i guess) the ones that cant joint could be more inclined to create 2nd account for Red side
  18. Carl_infar

    Tactical Air War

    Funny, but You have nothing against your own whining. I remeber you complaining even on the inflight chat... CAS is better red side because more people are willing to do it instead of crusing in109s. Blues got the ju 88s which can superbly carpet bomb the non moving straight line columns with 2900kg of bombs (4x500kg + 18x50kg), heck even the 110 takes more kgs than Pe2 (2x500 + 4x50) If someone prefers shooting theres the duck , the ju87. later there'll be 110g with 3,7cm, not to mention the fact that all german fighters can take bigger bombs than red fighters ... Not to mention the blue capabilities of destroying the airfields, trainstations etc. This only shows the attacking pilots in bad light.. after the update I was killed in pe2 by a lonly 109 F2 in one pass when he made a superb approach from the side (somethink like 45 deg.), on the other hand, I killed 2 109s within around 1 minute while gunning myself when they made the 6 oclock almost straight line approaches... Anyway I hope the admins will not be steered by the loudest shouting whiners
  19. Carl_infar

    Tactical Air War

    And maybe remove all gunners to protect the ego of some wannbe hartmans who have all the tools avialable like110s. If they dont want to make better attack runs
  20. Carl_infar

    Tactical Air War

    The plane set is ok And it worked well for so many taws. No need to fiddle with it And let the most vocal complainers which make whining their living have their way. They will never be satisfied.
  21. Carl_infar

    Tactical Air War

    Good that You wrote "can" . But they did And will not because 90percent of the blues are crusing in fighters 😂 If at least 20percent would fly bombers And would target little more the airfields both map would finish in no time.
  22. Carl_infar

    New kill credit and aircraft condition system faulty

    Its already implemented on Taw. The kills dont add up to your tally if you die. So its up to other server owners to add
  23. Carl_infar

    Tactical Air War

    hacks? The tactic where one plane is distracting the air defenses while other is taking it out, was widely used with much success during Wietnam war, middle east conflicts and so on. Its hardly a hack. it was developed do decrease the looses where relatively small flights were attacking defended targets (more or less like taw ). When we would talk historic ww2 , You would have to come with at least 12-24 planes attack formations (or as it was even more common - several squadrons). attack with 12 planes (or even 6) on Taw a target from several directions and see what happens. If You attack all from one direction it'll be like a Black friday: Quote " on 9 February, Milson led 32 Beaufighters into the air from Dallachy... The strike force was joined by either ten or twelve P-51 Mustang fighters from No. 65 Squadron RAF... The narrow confines of the fjord meant that the Beaufighters had to attack from a single direction and would not be able to swamp the German defences as they normally sought to do... Aftermtch : the German ships had shot down seven Beaufighters…" As for PE2: quote: "Pe-2s crews had the greatest success in repelling the attacks of enemy fighters in June and July 1941. On 1 July, for example, six Pe-2s fended off attacks by four Messerschmitt Bf 109s, shooting down two of them. A week later a group of Pe-2s was attacked by four Bf 109 and again brought down two of the attackers. On both occasions the Petlyakovs suffered no losses..." "German pilots soon discovered the limited sighting angles of the ventral gun mounting" - so maybe You are not learning from your mistakes like the LW did and your attack angles are not so superb … how did he hit me? I was coming form his six.. no way its unhistoric and overpowered… I'll go and whine on the forum...
  24. Carl_infar

    Tactical Air War

    I spoke from my experience flying many previous taws doing both sides. During current i didnt have much time to fly so i flown only few sorties And they happen to be on 2win engines. Anyway i find 110 a real pe2 killer
  25. Carl_infar

    Tactical Air War

    There is no problem with gunners. I understand that now theres a lot of instant gratification crowd, who instead of changing some tactics prefer to whine and complain... Check out some of the Sheriffs videos - during one of the late taws he didnt loose even one plane to pe2 while at the same time shoot down many bombers, while following few simple rules. When I fly bombers I gun myself and see all those straight line or almost straight line approaches. When You are approaching form the six (or 12) in straight line or slightly curvate path even flying 700km'h I still have to move only slightly the gun more or less in the attacker flight path and hold the trigger . You will be hit each time when you buzz by... (not to speak about the scenario when you sit for ages on the bomber six) Same is with aaa -You need only one who will drag the aaa guns and the others can attack unopposed. Of course theres some need for proper timing and coordination but its quite easy With some training even single dive bomber can attack without much problems, but has to remember not to dive in straight line. You need to change not only the speed and altitude but also the angle, so the attack must be with a continous turn in a dive (in this case the change of the course doesnt have to be significant to throw the aaa aim off) . It needs of course some practice to be able to hit something that way but if you want to stick to lown Wolf tactics and do diving attacks and not level bombing its the safest way.
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