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Extreme_One

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Everything posted by Extreme_One

  1. Great update. Love the fire effect. Extra kudos for use of the word voluminous! ;) :)
  2. I can't remember one single time, in over 30 years of gaming, apart from whilst playing Chess, when I've needed to use the words "white" and "man" together whilst chatting in-game. If I do find myself needing to say "white man" and the game prohibits it, I'll be sure to rage hysterically on every forum that allows it.
  3. @PatrickAWlson IL-2 DCG was capable of creating a campaign, as opposed to a set of unconnected missions.
  4. Great job. Should be incorporated into an official patch!
  5. My dog's dad is deaf, my next door neighbours blinds are forever closed, my shoes have holes in them, my socks aren't long enough, I've been on a real journey to get here ... Oh, hold on, I expressed my interest earlier in the thread.
  6. When I press the Power Button on my PC all the audio cuts out and the screen goes black.
  7. I would really like to be entered into the BOBP giveaway. Thank you. Good luck everyone. 😄
  8. @CaptaPraelium have you tried running the game with your 1070 on stock speeds? I seem to remember someone had a problem once. but only when OCing their card. I may be misremembering though, but it's an easy thing to try at least.
  9. If I were you I'd start by removing all USB devices and run the game using a keyboard keypress to fire your guns. If you're still getting input lag at least you've eliminated the USB devices. If this shows no input lag then it's a case of figuring out why your USB device(s) are misbehaving. If that achieved nothing, I'd then take all the GFX settings down to the minimum and test. Hopefully you'll end up with a basic setup which runs the game with zero input lag, you can then begin dialling up the settings and testing to see which one affects the input lag. Sorry if you've already done all this with no joy, it's just how I'd approach the problem. Hope you get it sorted.
  10. I don't like the Battlefield games, the run - die - spawn - run - die and repeat gameplay doesn't appeal to me at all. However, I love what EA have done with BF V this time around, simply because it's dragged a bunch of man-babies out of the woodwork, and reading their wailing and angst-ridden rantings is more entertainment than I usually get from a Battlefield game. Well played EA.
  11. In the original game this was handled by community members, Sharkz and Snorri IIRC, with the fantastically popular site il2skins.com. RIP il2skins.com : long live il2skins.com Of course, skin files were relatively small and were also transferred p2p when joining a server, but the actual organisation and hosting was done by the community, and not the developers.
  12. Fantastic work guys. I'm looking forward to trying this out soon and hearing all your efforts. Reminds me of some of the wonderful work done for the old IL2 way, way back in the day.
  13. Temporarily setting the date and or time is the perfect interim fix @dburne since it can be so easily reverted. People have been circumventing silly bugs this way for decades. :D
  14. Nope, I keep my drivers up to date. I guess my system just runs all my games, with the settings I choose, at optimal levels within G-Sync range. https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/2/
  15. Well, on my rig, with G-Sync on and V-Sync OFF I do not get tearing. At all. And if I did I would notice it, as I used to have to enable V-Sync to eliminate it on my old monitor. I don't really care the reason, that's how it works on my rig, on all the games I've tested, including this one. I guess I'm just lucky. So have you asked Han yet? Alternatively, have you found any list anywhere of games that don't "support G-Sync" ? Or, do you suppose this game is the only game out of all the hundreds of thousands that doesn't "support G-Sync" ? lol
  16. The game doesn't need to support it. It's nothing whatsoever to do with the game engine. As does Freesync and Adaptive V-Sync, G-Sync runs completely independently of all game engines. You're a tester, why not ask Han if his game "supports G-Sync"? lol!
  17. OK well, I do notice tearing when it occurs (I used to when I had my old non G-Sync monitor, so enabled V-Sync to eliminate it) but I don't get any when I enable G-Sync and keep V-sync disabled. I don't see the benefit of locking my refresh rate when G-sync is adaptive refresh rate.
  18. You get tearing with G-synch on? Your G-synch isn't working correctly my friend. I get no tearing with G-Synch enabled - that's kind of the point of G-Synch after all. I disable V-Sync - ensure G-Synch is enabled in the NVidia c/panel and no more stutters no matter what FPS you get. This is correct. G-sync works in conjunction with your GFX card driver and your monitor. If it isn't working in any given game then it's not down to the game. Makes me laugh when people spend an not inconsiderable amount extra to buy a G-Sync monitor without really understanding how to use it. G-Synch ON in NVidia Control Panel + V-Sync OFF in game.
  19. I can't see why your sound isn't working, but I can see an issue which may improve your FPS. IL21946 uses OpenGL natively. When using DirectX it runs in a wrapper and this degrades performance. Try this: [il2] title=Il2-Sturmovik 1946 hotkeys=HotKey game [window] width=1920 height=1080 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 WideScreenFoV=1 UIColor=0 UIDetail=1 UIBackground=rnd Use3RendersUI=0 [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=8000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=0 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 disableNetStatStatistics=0 showPilotNumber=1 showPilotPing=1 showPilotName=1 showPilotScore=1 showTeamScore=0 cumulativeTeamScore=0 showPilotArmy=1 showPilotACDesignation=1 showPilotACType=1 filterUserNames=0 reflyKIADelay=0 maxAllowedKIA=-1 reflyKIADelayMultiplier=0.0 reflyDisabled=0 allowMorseAsText=1 allowCustomSounds=1 remoteHost_000= [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) adr0=ALL msg1=2 [game] Arcade=0 HighGore=0 mapPadX=0.66875 mapPadY=-0.046527777 viewSet=34 Intro=0 NoSubTitles=0 NoChatter=0 NoHudLog=0 NoLensFlare=0 iconTypes=3 eventlog=eventlog.lst eventlogkeep=0 3dgunners=1 ScreenshotType=1 RecordingIndicator=0 MapAlpha=0.99 SaveTrk=1 SkipParatrooperViews=0 NoMissionInfoHud=0 noKillInfoHud=0 BlockMorseChat=0 SmallMapWPLabels=1 ShowMorseAsText=0 IconUnits=0 lowInfoHud=1 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 LeanF=0.2 LeanS=0.2 Raise=0.089999996 RubberBand=0.04 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=8 ObjectVolume=14 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=2 SamplingRate=2 NumChannels=2 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=2 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ;ProcessAffinityMask=1 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= UseSmartAxis=0 JoyProfile=0 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 10 20 30 40 50 60 70 80 90 100 0 0 1Y=0 10 20 30 40 50 60 70 80 90 100 0 0 1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 0 [Render_DirectX] TexQual=3 TexMipFilter=1 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=1 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=15 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.0625 PolygonOffsetUnits=-1.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=0 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=0 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=1 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=1 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=1 Specular=1 SpecularLight=1 DiffuseLight=1 DynamicalLights=1 MeshDetail=2 VisibilityDistance=2 Sky=2 Forest=1 LandShading=1 LandDetails=1 LandGeom=2 TexLarge=0 TexLandQual=3 TexLandLarge=0 VideoSetupId=17 Water=2 Effects=1 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [DGen] HistoricalRanks=1 CampaignLength=Medium [Mods]
  20. I played it, on a free weekend, after about 4 years of development and was shocked at how awfully it performed. I'll give you £5 to take it off your hands.
  21. Those icons are solely available to the AI, there's no way you can see them otherwise. If I remember correctly, you can activate Autopilot to receive the icons and then disable it and take control of the plane and follow those icons.
  22. I only skimmed the thread, did anyone mention the annoying compass yet?
  23. www.1cpublishing.eu = This site can’t be reached Same here. DNS'ed ? Guessing you mean DDOS'd? 1C are a publisher, what makes you think they make cryptology applications?
  24. I won't be able to be there, can someone please ask if there is any possibility of a decal system being introduced, so we can have correct squadron markings and so on without needing multiple versions of the same skin.
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