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Reckoner_

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About Reckoner_

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  1. Hi thanks for the offer 😄 Plane and channel:
  2. We're on the same page then
  3. Except it was the bottom gunner to actually hit him not the top gunner that had way more time on target. You can increase the gif quality on the bottom right or check the original video here:
  4. This is the episode @SteelFalcon is talking about.
  5. Well how things should be depends entirely on what Devs wants. Devs restricted gun movement speed to simulate the real life physical [human] limitations required to move the gun, just like the restricted the speed at which you can pull the flight controls at high speed, and since this is a simulation title I support this choice. You might not like it and want a more arcade approach, but that's just your personal opinion. As for the look around I agree that could be better. Currently when you are nested in the gun sight looking around with head-tracking feels sluggish and certainly can be improved. Also is not possible to look around when you are "eye balling" the gun.
  6. The only clunkiness I see is when wanting to quickly switching gun from the same station, like in the Ju-88. As for anything else I don't understand what you mean. Mouse aim is the standard when it comes to PC FPS and I think that it works quite well as it is now.
  7. I'm not going to discuss the Historical lethality of gunners since there are countless situations that might lead to battle damage IRL. But saying gunners in game right now are fine? I'm just gonna name few of the issues that comes on top of my head right now: Being able to track the target with no LOS and accurately shot as soon it gets on LOS (i.e attacking a Stuka from below at >45° angle) Being able to accurately return fire during maneuvers as if the gunners body and gun is a single piece with the aircraft Being able to accurately return fire while the plane is being hit (20mm HE exploding at few centimeters of your stations should at least trow off your aim if not making you stop shoting altogether) Excessive accuracy and/or reaction times in difficult conditions (i.e. high lateral closure rate, large distance up to 1.2 km) Gunners were and should be dangerous, but they should not be Superhumans. Right now having an human crew of gunners instead of AIs puts you at a disadvantage. This issues can be easily replicated both being the fighter and trying to replicate the gunner superpowers. I hope my observations are seen as constructive criticism and not hate. Good carefully planed approaches on enemies bombers/attackers should be rewarded, bad approaches should be punished (as they already are now).
  8. It's funny. If you would have read the spec page you'd know that nothing is said about it.
  9. That's your problem. Release the right brake and only apply small corrections to keep it straight. Tail-wheel should be unlocked only when you need to make a tight turn on taxiway.
  10. Generally I'd let this turned on as it might reduced stress on the CPU cores used by the game with other background process.. Anyway that's the theory, but you can test and check what's better. Also is your CPU a K or non-K processor? a bit of overclock always helps since IL-2 is heavily dependent on single core performances, and with that massive cooler you might even try to hit 5GHz. If it is a non-K processors you can try to lock all cores to maximum boost instead of having it jump around.
  11. Can you give us more info on your SSD? Is the game installed on it? Also there seems to be something wrong with the performances of it since from the benchmark you posted it falls in the 33rd lowest percentile.. that might be indicative or either a failing drive or eccessive I/O from another application. Additionally double check that windows power settings is set on Maximum performances. Also if you don't mind can you run and upload your Cpu-Z validator to give more info about your HW?
  12. Nice to see a P-47 campaign, thanks! Also I'm pretty sure that you don't need to own a specific BoX if you want to add just AI planes from that expansions.
  13. Mind posting your specs? You can run the Cpu-Z validator if you wanna make it quick
  14. Hello, I was flying the Bf 110 G-2 for a bit and I noticed that something wasn't quite right with the way the two engines sounds. I have the impressions that the Right and Left engines sounds different. The right engines sound like the on the Bf 109 G-4, while the left engines sounds more like the one on the Bf 109 F-4. This is something that does not happen in the Bf 110 E. Are they supposed to sound different, is it a bug or are just my ears to not work properly? I leave a small clip with the timestaps in the comment to help notice the difference in sound at the different power settings with one engine at idle. Right engine Normal mode 1:00 Left engine Normal mode 1:51 Right engine Combat mode 1:17 Left engine Combat mode 2:19 Right engine Emergency mode 1:27 Left engine Emergency mode 2:29
  15. You can directly delete the files inside the game folder, this is the path: ...\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\Tracks
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