Everything In the game for me is a solid foundation. The campaign has alot of potential and the graphics and FMs are wonderful. My constructive criticism however is as follows:
1. There needs to be some sort of narrative drive to the campaign I.E pilot names, squadrons, historical accuracy. This is all possible with the current campaign as a base however it may take some time.
2. The unlock feature bothers me for the following reasons.
I dont mind the unlocks in the campaign as it drives you to take off again. But it has no place in MP or QMB
MP is restricted by the system and many people who play multiplayer have no interest in the single player at all. So will never unlock the rewards based on the current system.
QMB is effectively a testing ground. Pilots can set up a virtual scenario or repeatedly drill themselves in tactics or use of certain weaponry or loadouts. This is impossible currently with the system of unlocks we have in place at the moment. (Even Call of Duty has a training mode where all weapons, skins and perks are unlocked so the player can practice against bots or in a private lobby with friends.)
3. The current decision to have such a unlock feature does not take in to account the time restrictions of a large portion of the player base. Many members of the community simply do not have the time want or desire to "Grind" through an unlock system in order to get the unlocks or skins they wish to use. Most importantly the above is applied to a game mode that many (Not All) have no interest in playing
Apart from these three points the game is solid and a good foundation to be built upon.