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III./SG77-G_Boelcke

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About III./SG77-G_Boelcke

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  1. KOTA is running normal or expert visibility? If expert still geting cons Very far. Sometimes It saturates SA cant stablish priorities since its difficult to estimate range. Sometimes you fly to a contact and never gets there (too far away). Its like im on a big furball.
  2. What visibility settings this server is using? Expert or normal? Last time i flied looks like normal. Seeing cons Very far.
  3. Its not like before patch. Before patch it does not render after 10k. It should render longer than 10k but this not implies easy to see. 20-25k can be considered absolute BVR IRL (at least for small aircraft). One thing is rendering at long distance, another is visibility.
  4. Its not like before patch. Before patch it does not render after 10k. It should render longer than 10k but this not implies easy to see. 20-25k can be considered absolute BVR IRL (at least for small aircraft). One thing is rendering at long distance, another is visibility.
  5. I see SU25 flying over the middle road. See it after zooming the Photo (im smartphone)
  6. Panzer im not givin you advice because sometimes i play several hours, more than i should hehehe but the right thing is to take an eyes rest.
  7. If you want more visibility prove that It is more real.
  8. People talking about fun remember about ground attackers or bombers that go stealth. Long range unrealistic visibility is not fun for bombers. And remember that i am not asking for unreal low visibility only for more realism.The better equilibrium is more realism. Unrealistic visibility will fuck the fun of ones that like to draw tactics and plan their flight.
  9. Guys there is two options, you can play on expert or normal servers. I will play expert. The problem before was about things not rendering after 10k. I guess that for small aircraft more than 20-25km is BVR. Is possible to see but very hard. Before was not rendering so was Impossible.
  10. I saw this SAM launch effect too... This effect is very nice.
  11. Ok, but compromises sim aspects and most of users. I guess game should detect resolution and apply diferent techniques.
  12. Figure 16. Threshold range as a function of contrast for ten aircraft. Threshold range is the largest distance at which an aircraft can be seen. Dashed lines have slope = ½. These results depend upon a particular set of lighting conditions. https://doi.org/10.1371/journal.pone.0005594.g016 Im not snivelling i'm presenting data to help.
  13. I guess devs should tweak this feature: ask real pilots about visibility, articles etc. I guess visibility should fade at distance depending on atmospheric features: https://www.biral.com/wp-content/uploads/2015/02/Introduction_to_visibility-v2-2.pdf https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0005594 I guess its overdone.
  14. Nice in almost all aspects but new visibility for far contacts, mainly zoomed out. Its overdone.
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