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Everything posted by ACG_Onebad

  1. 47. Readily available API that allows to create custom apps/programs to enhance the experience (e.g a dope radar/friendly plot tracking system)
  2. Yeah, that's a matter of precision. Of course 400 meter shot when firing a rifle off hand is really hard to land, but the 7.62x51 out of a G3 will still make any dude fold up like a garden chair if connected. But now put the same G3 or a proper MG on a tripod, drop an ACOG on it and you can reliably drop dudes at way farther than that - of course the accuracy will be mostly by volume, and not precision but it will kill. Even when they're hiding behind wood/drywall/anything that isn't hard cover.
  3. 350 meters is definitely not an extreme range by any means for a machine gun. It's close range in terms of MGs (as far as infantry goes) where it can still kill and penetrate stuff with no problem. That being said it shouldn't penetrate armoured glass that is specifically designed not to be penetrated by this sort of a bullet.
  4. To be honest, having RW lenghts, RW headings and ASL data for airbases is quite necessary at least for night flying missions. Wish they were included somewhere in-game.
  5. I get your point - guncam clips only (or at least mostly) show the successful victories. Even then, they're a good source of first hand footage of what a row of .50 cal does to an aircraft. Fires are common in those, as is a significant amount of debris. In the more high res ones, you can easily see parts of the skin missing which would be enough to cause significant instabilities on their own even without fires or systems damage. But to say we don't have guncam clips of German aircraft burning under .50 cal fire is plain wrong. Even the most common ones available on YT have plenty of those. Also a guy with 1488 in his name liked my previous post and ugh, I'd like to say that I have nothing to do with the ideology those numbers represent.
  6. Why is nobody posting guncam clips in those threads? So much real video evidence of the .50 turning Jerry and Hiro boys into burnt ends.
  7. I can't speak for the bomber aicraft since I don't know them very well, but the FW-190 types control their flight surfaces with push rods rather than cables, which should make them a little bit more sturdy (although some parts of that system are still just cables).
  8. Is there a way for a server host to remove literally every piece of GUI/HUD? That is technochat, compass, G-meter, everything?
  9. PvP only missins. Realistic ranking and medal structure. Character progress - you get assigned a guy and if you lose him he's dead AF. Historical campaign every Sunday - aiming to reenact the second world war with the attention to detail not seen in flight sims anywhere else <-this is the main part. 120+ active members. Primary sim is BoX, plenty members flies various DCS aircraft and other games. Active with both mature members and absolute chimps like myself. Umbrella organization for 15 historical squadrons. https://aircombatgroup.co.uk/forum/index.php If you're interested, make a thread in the Looking to Join section on the forums.
  10. Have you ever tried flying without it? An 11 year old on crack could do it and never break an engine.
  11. That just got me wondering. Any chance for a Spitfire MkIXb with 4x303 and 18lbs boost, possibly as a modification to the existing Spit? Kinda hard doing pre-D-Day Ops with just the Bodenplatte spitty and the XIV. Also, is the XIV going to have the 150 oct modification? 😄
  12. No technochat! My prayers have been answered! Just when I gave up, I have been blessed.
  13. I watched a lot of guncam footage, like, a lot a lot, and the one thing you immediately notice after watching Thunderbolts and Mustangs go to town on some krauts is that basically every kill is either a full blown fire, or a bunch of small fires (which I imagine are mostly internal). In BoX fires are relatively rare, maybe because fuel lines aren't modeled (are they?) or the fact that in game .50 cal isn't AP-I (is it?). They're still bloody effective, but a little harder to confirm a kill with since fires don't happen to often here.
  14. Where the hell did you get that from? Majority of popular western aircraft engines (Merlin, R-2800, R-1830) and so on, were test-ran for hours on maximum power to search for stress damage patterns and other weakpoints. In most cases those mentioned engines could sustain 3000RPM full manifold pressure operations for 20+ hours continuosly (sic!). Engine change was unheard of, because there would realistically never be a need to change it, as long as it's maintained semi-regularly. There are studies of those test runs available online, I can DM them to you if you want to have a read.
  15. How the hell is that supposed to work? I get that certain aircraft might be faster with the propeller set to a slightly higher pitch as it's more efficient for high speed, but how in the hell is an engine producing more horsepower with lower RPM?
  16. Cmon bruh that's comparing apples to oranges. This is a quite ridiculous zoom level that I had no idea was possible until visiting this thread. You really deadass think this is legit?
  17. #1 Rule of landing - if you ever bounce, it means you're too fast. I know others already pointed that out, but here's why: The reason why a bounce ever happens, is because you're aircraft has enough speed to generate enough lift to get you back in the air. Bounce is a stupid name for it, because it suggests that it's the suspension bouncing and throwing you back in the air - it's not. "Involuntary take-off" is a better name for it - you're aircraft has enough speed to take off, and you're pulling back on the stick during the flare, so it just takes off again. Simple as that. In order to prevent that, you need to touch the ground at a speed below which your aircraft can no longer maintain flight - otherwise known as the stall speed. Landing a taildragger equals to getting it above the runway and then stalling it into the ground, at a controlled angle and altitude where it's safe to do so. Find out what the stall speed is and add 20% to it to figure out your approach speed (unless listed in the manual), then once a few feet off the ground reduce the throttle (I say never to idle, but some would disagree), and wait until the aircraft stalls just a few feet from the ground. You won't risk a bounce because it's physically impossible for the aircraft to get back up at this speed anymore. Thanks for coming to my TedTalk
  18. Chad 190 vs Virgin 109
  19. Any chance of making it so that landing enough machine gun hits doesn't cause decals/damage effects of cannon shells? That's one visual change I'd like to see.
  20. I have original documentation for every single Japanese aircraft ever made together with complete english translation, PayPal me $5 if you're interested.
  21. Yes, he's gonna lag/rubberband. Although in this day and age, any commercial internet is gonna be good enough unless it's dial up or a stolen McDonald's wifi.
  22. We're running a i7700K, 16GB RAM, NVMe drive, 1GBps port. With 84 people and a relatively complex map we had some minor rubberbanding here and there, but it was only reported by some players. FPS won't suffer because it's not server related, it's entirely up to the users PC. Although the more complex the map, the lower the FPS, you'd need some real potato computer for it to be noticable.
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