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4./JG26_Onebad

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Everything posted by 4./JG26_Onebad

  1. You can use this rare opportunity to learn how to fly without technochat. You won't miss it.
  2. If you're calling somebody a racist, because they're not interested in late war soviet aircraft, that's some next level horse dookie. If you're thinking that they're doing it because they want to maintain their feeling of superiority, you should remember that late war soviet aircraft were still inferior to everything except for late war japanese aircraft so they're feelings are hardly threathened.. Come and call me a racist now.
  3. They do. The 190 Antons are hands down the best fighters of BoS/BoK.
  4. Also, game enviroment makes impossible possible, which often works in favour of the 109. Trimming the 109 mid-combat? Have fun spinning that wheel with your left hand while simultaneously controlling the aircraft. Using flaps mid-turn to reduce turn radius? Have fun spinning that other wheel with your left hand while controlling the plane and pulling G's. Want to turn around and have a look? The cockpit is tiny and upper body movement is extremely handicapped. Kurfurst would argue that he was comfortable in a 109 cockpit but he's likely a manlet. I could hardly fit in one and I'm of average build. On the other hand, the 190 has both flaps and trim controlled by a button press, and cockpit is more spacious allowing for easier (albeit still constricted) movements.
  5. I disagree. If we're talking about 1941-1943 scenarios the 190 is in every way better than the 109. Since speed and roll rate are by far the most important qualities of a fighter plane the 109 pales in comparison to the 190. The 109 is pretty decent when being the agressor, but it has one tremendous disadvantage - it has no way of escaping put in a defensive situation (in majority of cases). The 190 on the other hand, has plenty of tools to utilise if presented with an enemy fighter in guns range on it's six o'clock. Essentially, FW-190, when compared to contemporary 109 models has higher top speed, better roll rate, better high speed maneuverability, better acceleration in a dive, better back visibility and on top of that the engine is less prone to damage (air cooled), and obviously it looks better too. Therefore, it's by far a superior fighter. Unfortunately, when comparing the 190 to later allied aircraft the lack of two stage supercharging makes it slightly less desirable than the 109 when it comes to high alt combat (though the 109 is hardly a star there either), but if we're talking about potential in-game multiplayer scenario the 190 is hella better, though might be slightly harder to use. Higher skil floor and much higher skill ceiling. Also, I might be a little biased since I fly mostly in an organized enviroment where squadron vs squadron fights are common and even bigger battles occure commonly - in this kind of enviroment, when there's 12-50 hostile aircraft around at all times, climb rate is worthless since it's humanly impossible to track this amout of enemies and making sure you're not getting bounced while climbing. Therefore 190s speed is something I consider much more valuable, especially in this kind of enviroment - can't get bounced if you're 50 miles faster than everyone.
  6. ❤️❤️❤️❤️❤️❤️ Please release fast!
  7. It was my wingman, 4./JG26_Vanguard who made this video. I propably should have specified that in the OP. But no, funny enough this video was made using Corel VideoStudio, an old Microsoft video editor.
  8. www.aircombatgroup.co.uk Weekly, multi-squadron historical campaigns in a multiplayer setting. Multiple units to chose from, both fighters and bombers. 150 members from across the globe. Best MP experience in WWII flight sim community. Also, best memers on the planet.
  9. In low altitude combat it's still a fantastic aircraft, just like any 190 before it. In 1943/44 eastern front scenarios, it's dominant though slightly heavier than other Focke Wulfs. In high altitude combat, against the western allied aircraft, it's rather an underdog. When the fight takes place higher than 5km, you begin losing speed advantage, and the FW-190 without speed advantage is as good as a G.50. So yeah, potentially it can still be strong when used in an enviroment that suits it, and against competition over which it holds top speed advantage. In the Bodenplatte planeset it's definitely not a curbstomper like the A-3 or A-5 are on 1942/43 maps in MP.
  10. Mate it's only gay if you perceive it this way
  11. I mean, the 190 should have a fantastic sight picture for gunnery but you know, Oleg bar.
  12. Hi-jacking the thread: -make technochat server-sided Thank you.
  13. If you model it right you won't have everybody flying around at max power for the whole flight becase: a) fuel consumption is going to become a problem really quicky (e.g FW-190D has a 500 liters tank and over 500 l/h fuel consumption at full power). b)engine will start to overheat after a certain amount of time and will die if you don't pull the power back No other flight sim on the market currently has those timers modelled, and they don't suffer from "everybody flies on full power all the time", except on maybe the airquakiest of the servers, though the same happens in BoX now. What we have right now is a solution to a problem that shouldn't exist in the first place, and the implementation of said solution is god awful on top of that.
  14. ITT: MP Chads vs SP Virgins
  15. https://il2sturmovik.com/store/cliffs-of-dover/ It says Messerschmidt where it should say Messerschmitt.
  16. Reading this made me really, really sad and I can hardly believe in what I just read. I argued against Kwiatek so many times, and agreed with him some others. Even when we disagreed I really enjoyed his opinions and arguments. Blue skies for you Kwiatek, rest in peace.
  17. You really played yourself with this one didn't you? Tbh though as far as real life goes purposely turning enemy pilots into cat food is a perfectly reasonable thing to do as they're enemy combatants that will go out of their way to return home and get airbourne again, it's up to individual to take moral highground of not doing so. Some pilots took that highground, other ones didn't.
  18. Regarding balance: If 1C sticks to available documentation, there's gonna be some dissapointment. Yes, the Me-262 is really fast (though not as fast as many seem to think). That speed comes at prize. Me-262 doesn't turn or roll. The acceleration is terrible, and the higher you go the worse it becomes. Since the acceleration is terrible, any kind of turn needs to be very slow and methodical, otherwise you'll get caught up to and killed. The manouverability is god awful, and the lack of roll rate is potentially the biggest hindrance since it makes gunnery near damn impossible if you're aiming for anything more nimble than a B-17. So essentially, what you're left with is a relatively good bomber killer, but a surprisingly dissapointing fighter. I'm rather certain that in MP enviroments the 262 will become nothing more than a nuissance, unless used as a hard to intercept bomber, where it might fare rather well.
  19. I fly in an organized group that runs a weekly multiplayer campaign. Try attacking a flight of 6+ bombers flying together in a tight box. The gunner situation is bad when discussing classic multiplayer scenario of one or two bombers being attacked. When the enemy is flying in a squadron sized force and implementing actual tactics it goes from funny to beyond ridiculous really bloody quick.
  20. What does the rudder or rudder trim have to do with taxing? Neither of those are effective at taxing speeds.
  21. As the other guys said - the shiny part of the tracer is just a chemical compound strapped to the end of the projectile that burns when fired. Sometimes (or maybe even more often) the burning bit falls away from the projectile and goes it's own way. That doesn't mean that the actual projectile got curved (though it might have negatively impacted the ballistics of it), it's just a funny effect that happens with tracer rounds sometimes. Also while on tracer topic, 1C can you guys make it so that tracer in game aren't 2 feet thick and moving at 20 feet per minute when observed from the distance, and give the germans proper green phosphorus based tracer?
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