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About ShadowStalker887

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  1. What if they implemented a 'skip to combat area' function? Like you take off from Rabaul, set a flightpath/waypoint to your designated combat area and hit a key to skip the 1-2 hour flight time. You could have it calculate whether you get intercepted, stumble across something or if have engine/fuel issues and then drop you out of skip mode to deal with that.
  2. So there has been several short discussions on this forum about this particular topic already, but since we have had BoN with its V1 missions announced I felt it was a good time to start a topic about it. Examples of things to discuss are the aircraft used to intercept V1's, how these missions where done and what potential new mechanics (like radar ground control) might be needed. I'm also interested in any data about potential tuning or modification done to these aircraft to aid in these missions.
  3. That doesn't change the fact that they are not worth making right now for 1CG. And there's a decent chance we will see a flyable B-25/B-26 in the future. It's important to remember we are not dealing with triple A devs here, they are working with limited budget and staff so there's always going to be something left out.
  4. It seems premature to argue about the G6/AS seeing as we don't even know what mods the G6 Late will have on release. It would be nice if they included it, but that depends on the dev's having the resources for it.
  5. The heavy bombers unfortunately have several issues to overcome before implementation. I've ordered them in most difficult to least: Time and money needed are considerably more then even twin engine bombers and would end up eating into the budget and man-hours set aside for other aircraft, even more if you want them to do anything other then daytime level bombing, The final product would likely be expensive and it is difficult to pin down exactly how well it might sell, which isn't a great thing to say to investors, They push the current engine to it's limits in any reasonably sized formation and additional assets required to simulate flak zones, bombing targets and intercept fighters would make this even worse, And finally they are somewhat outside the tactical scope of the game, and likely wouldn't be as fun as people hope they will be. A large part of heavy bomber simulation is navigation, formation and systems management, none of which have much depth in the game at the moment. Overall it's something I would like to see at some point, but it is probably not going to happen within the next couple of years.
  6. I got no issue with you or BF-109's in general, I'm just sick of Kurfurst's bitching about not getting everything he wants. We have more goddamn BF-109's in this sim then anything else by a significant margin, so I'm pissed off by him calling the devs lazy over not getting a specific, functionally indistinguishable variant of it.
  7. Calls a BF109 90% the same as a latter variant, bemoans it's absence, but then has the stones to call the 190 insignificant (better then yet another fucking BF109), the Ju88 a cheap mod (as though the G-6/AS isn't) and the spitfire niche (despite being on almost everyones wishlist). Couldn't be more biased and single-minded if you tried, could you Kurfurst?
  8. Because you deluded yourself into thinking that buying a pair of modules means that 1CGS owes you PTO. Newsflash: the money you pay them goes mostly to developing the module or collector you just bought. And that's before we get into the fact that there are far more important factors at play for what they choose to make then the demands of a loud forum minority. At the end of the day buy or don't buy, but don't expect to be owed anything more then what you just paid for.
  9. That's fair enough. While I do hope to zoom around Germany in a Tiffy or Griffon Spit, I'm patient enough that I don't mind waiting for a while to do so. Regardless keep up good work and thanks for responding!
  10. Quick question for the devs; will BoN aircraft be intergrated into the Bodenplatte campaign as they are released? Or will we have to wait until the full release to fly them in either campaign?
  11. Hence why they have introduced them as AI planes for now, they can spread the development time (and cost) across multiple modules. For example the B-25D has its exterior, flight and damage model basically finished which means there is less work to do when they finally release it as a collector or module aircraft.
  12. Flyable B-17/B-24 not the medium bombers, we are likely to see those down the road.
  13. I am a happy chappy. That planeset is making me drool and the fact most of it fits with BoB is an awesome thing. I know some are disappointed, but honestly Jason made the right call with this one.
  14. Called it, it's Normandy. Little disappointed it wasn't PTO or Med, but it's still interesting enough for me. And I'm honestly still stoked about some of the potential aircraft.
  15. Does emergency time change depending on throttle? Like if I go emergency mode - 80 percent throttle, will that last longer then emergency mode - 100 percent throttle?
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