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WheelwrightPL

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Everything posted by WheelwrightPL

  1. I believe this is caused by IL2 engine not designed for VR from ground-up so the external graphics get enlarged to fit one-one VR scale with resulting loss of quality. Am I wrong? Maybe some experts can confirm/deny.
  2. To each his own, but for me personally a WW2 fighter is not Starship Enterprise.
  3. You need to install Steam and then using it install "Windows Mixed Reality for SteamVR" and then on its picture right-click "Properties" -> "BETAS" -> select "public beta". Then inside this application's settings file ( in C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings ) you should enable reprojection by making sure you have this exact uncommented line : motionReprojectionMode" : "auto", In my case it looks like this: // // Comment out or remove this line to use the SteamVR settings for controlling motion reprojection "motionReprojectionMode" : "auto", // Motion reprojection indicator to display the mode currently selected // green = off because application can render at full framerate // cyan = on because application is cpu bound
  4. Make sure to click "enable multi GPU" in IL2 graphics settings
  5. I take those old comments of mine back, mostly, because I am playing IL2 in VR right now and it didn't take as long to learn to operate controls blindly as I anticipated. There are a few limitations and caveats though: I cannot use all the secondary controls on the keyboard especially various SHIP+ or CTRL+ combinations, so for example turning on landing lights is out of the question. However I can still use some more easily identifiable keys on the keyboard such as cursor keys plus surrounding keys or "`" key (in the topleft corner) to issue commands to wingmen. Also typing comments in multiplayer is obviously not possible.
  6. No, buying on Steam is not required, however Steam itself is required, at least for me. BTW: I bought IL2 directly from developers but still need to launch Steam for WMR app to run IL2 with my HP Reverb.
  7. I don't know about your country but in Canada and USA you can test HP Reverb and return it WITHIN 30 days free of charge (even shipping-back is prepaid). But you need a beast of a system with the Reverb. Regarding other less-demanding VR headsets if they also offer free returns, it is worth checking out as well. After all what do you have to lose ?
  8. With Reverb you need insane computing power for the best experience: 5.0Ghz CPU, RTX 2080 Ti, and 3600Mhz RAM to run complex (ie. career) IL2 missions at high/ultra graphics settings and at proper 90Hz framerate without frequent reprojection (which introduces double-image ghosting and other visual errors). My system is not quite as powerful so I can only run simple Quick Mission Builder missions with HP Reverb. IMHO still worth it for the incredible cockpit graphics and the immersion factor & feeling of flight.
  9. Thanks for making continuous improvements to existing sims in order to enhance their realism. Few studios do that so it is really appreciated. I hope this new damage modelling change will make P-47 more robust and German mine shells more destructive (among other things), without negatively impacting the framerate.
  10. Great advantage of 4k is that you can play on a huge monitor and still have very sharp and clear graphics. I currently have a 32inch 4k monitor and it seems too small now after I got used to it (plus it doesn't have Vsync so it is not smooth under 60fps). To alleviate that I wanted to buy a Vsync 38inch 4k as it seemed the ideal size/configuration but unfortunately NOBODY makes those. It is moot point for me anyway because I have HP Reverb now and play in VR which suddenly seems like a bargain because those top-of-the-line monitors are outrageously priced, costing upwards of $1500-$2000 dollars.
  11. How did this pass QA testing ? (assuming any). This flickering makes me want to throw-up and would probably kill somebody with epilepsy. Do they just wait for a lawsuit to happen ?
  12. Good advice: because of visibility issues VR actually rekindled my interest in US planes with rear mirrors such as P-38 and P-39. Also: it is a new learning experience to properly take advantage of a rearview mirror, and learning new things is what keeps the game interesting and fresh.
  13. It has better water, more realistic cockpit gauges, and more lifelike diffused smoke effects than IL2. If only VR was implemented, it could rival (or even better in some areas) the already impressive immersion levels of IL2..
  14. I have the Reverb but don't have this "midget size cockpits" problem, granted: some cockpits are tight, even borderline claustrophobic, but others are quite spacious (like Tempest or IL2). They all seem entirely convincing and realistic to me, including their scale, so I suspect you have it bugged somehow. You may want to adjust your position: In Game Menu: "Camera Controls" -> "Reset Camera" will allow you to center view in VR and when using TrackIR. Personally I have bound this "Reset Camera" adjustment to my joystick's left hat switch (but I rarely use it because the system remembers the initial position well). Also this works in reverse, at least for me, so if you want to sit higher you should sink in your chair and click "Reset Camera", same for all other directions including forward-back. Obviously the end result should be so that you don't go physically outside the cockpit in VR.
  15. I did overclock my i3-8350k to 4.6Ghz at 1.2Volt (verified by Prime95 and Intel CPU Stress tests). I run Reverb at native resolution, I also have Ultra shadows in game (sorry, the cockpits look too damn good with them), and High clouds, so I am not running at low graphics. Here is my Passmark 9.0 Results, which indicate there is nothing wrong with my system, it is the Reverb which is too demanding for IL2 if you run it at 90Hz with decent graphics settings, and do more than simple QMB missions. That's harsh reality, but I believe it is important to set realistic expectations.
  16. To me VR feels like motion platform already because I experience physical sensation of flying. It was making me dizzy initially, but not anymore.
  17. Why? IL2 already has the best damage model in the business and challenging AI. I see higher priorities like upgrading maps fidelity or adding some ground physics.
  18. I have 2080 Ti GPU, 4.6GHZ CPU, and 32GB RAM at 3200 and can only run the simplest of missions without reprojection at medium graphics settings. I have HP Reverb. Even Stalingrad career "at low density" stutters severely when my 190A-3 gets jumped by several I-16s. And this is with reprojection turned on which introduces a new set of problems such as double-images (also called: ghosting), and image distortions (obvious when looking at replays in VR). The cockpits are mesmerizing in Reverb, but the rest of the graphics is a severe downgrade. I am debating with myself if I should return the Reverb, I still have about a week left out of their "30 days free returns" policy.
  19. High resolution textures will make a huge difference in VR because everything gets enlarged in VR, including ugly textures which become super-ugly. Really the DEVS should be looking into this.
  20. I just wanted to add that limiting number of simultaneous planes in careers and scripted missions would also be a lifesaver for VR players, who did all they could to wring out a few more frames per second, only to see their effort nullified in many common career mission types like "destroy ground attackers","troops cover","escort bombers" etc.
  21. Agree about the resolution: P38's cockpit felt so real to me I once caught myself wanting to grab its yoke instead of my joystick. Regarding weight: most of the headset's reviews actually praised it for being pretty light, so I am surprised you don't share those opinions. The wiring is indeed bulky though.
  22. I am buying it tomorrow from amazon so I can return it easily. I will keep you gents posted (BTW I also overclocked my CPU from 4.2 to 4.6 today but see no difference, my 32GB RAM is at 3200).
  23. My Reverb resolution is at 100% (so it runs at native 2160 x 2160 per eye). My IL2 graphics are mixed but mostly towards the higher end. From memory I have view-distance set to: 40km (I think more is wasted in VR because the image is blurrier anyways). Shadows are High or Ultra (didn't decide yet). Grass is High. Rear mirror is Medium or High (didn't decide yet, but if it is too taxing I will just play planes without rear mirrors) My landscape filter is set to Sharp (it helps with flickering) My cockpit-instruments filter is also set to Sharp (who wouldn't want sharp, clear gauges ?) I have antialiasing set to full I have SSOA and HDR enabled, but Blur set to 0 in ...\IL-2 Sturmovik Great Battles\data\startup.cfg
  24. I also have HP Reverb (with 1080 Ti, 32GB RAM at 2600 and i3-8350k at 4.2). I had unacceptable performance, which was improved when I enabled reprojection in this file: C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings by uncommenting this line (ie. removing two backslashes in front of it): "motionReprojectionMode" : "auto" More info here: https://vr4dcs.com/2019/09/10/reverb-settings-for-dcs/ I also go through all those steps to launch IL-2 and would like to know a faster way. I even have to plug HP Reverb into USB each time I turn my PC on because otherwise it is unrecognized (is it normal ?) And all those crashes you have are not normal, I didn't have a single one in VR, but on the other hand I don't have any mods and only play simple QMB battles so far.
  25. I agree that this is very disappointing performance: if I am paying $1500 for a video card, I expect extreme shadows and extreme clouds at 90Hz, not at 60Hz, with reprojection turned on. I turned on full shadows in my 1080 Ti and the cockpits look so much better I cannot go back.
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