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About Capt_Hook

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  1. Currently running an Odyssey, and am in the wait queue for an Index kit. Been reconsidering whether or not an Index is enough of an upgrade to be worth a grand, and I think this is enough to cancel that order and wait. I don't mind WMR... it had it's bugs early on, but seems pretty much invisible these days. Would be nice, though, if this new product would allow Valve VR to interface directly without another software layer sucking up cycles and frames.
  2. Sim Racing Studio blower kit. Works incredibly well in racing titles, but IL2 doesn't export speed telemetry yet so it has to be used in fixed manual mode. Still an incredible bit of kit for immersion (and keeping the head cool in the HMD), and realistic in the sense that the huge fan in front of the pilot would always be blasting a pretty strong breeze back at him. Nothing like the feeling of wind when in a D7 or Camel, turning and burning above France. Also the cheapest bit of kit in that whole rig, other than the old CH I use for sliders.
  3. Roons, I have a feeling we'll have to move this thread to the Suggestions forum.
  4. Fantastic work... as soon as the wife's work situation becomes clearer I'll order at least the trim box. Do you plan on making something with more than one lever? Right now I'm using a hodgepodge of control boxes - Gunfighter for the stick (incredible kit), Warthog throttle for throttle and button box, and a CH Quadrant for all the sliders - 2 trim, prop pitch, mixture, oil rads, and water rads. The CH box works but is bulky and, well, rather ugly. Your trim box plus something with 3-4 more levers would be perfect.
  5. I have an embarrassing plethora of cables, but cable management when you've got this many toys in a small space is really hard.
  6. I'd actually pay for this enhancement. I'm also running the SRS blower kit, and even in fixed manual mode it's incredible immersion when flying WW1 birds. Having variable speed based on telemetry would be huge. Even using it in WWII closed pit birds would be good, as I use it in iRacing with closed pits and the speed clues provided by the wind is very useful. Also great for keeping that VR HMD enclosed head cool. 😉
  7. I'm running a two channel amp (Dayton Audio BSA 200) with two AuraSound shakers and it's awesome for both iRacing and IL2. For IL2 I use SimShaker Wings, which handles the audio feed out the onboard sound card to the amp. The key is SimShaker Wings.
  8. For the few titles that support it and scale well, SLI is awesome. IL2 (and DCS) aren't one of those titles. I went from SLI 1080s to one 2080 Ti. Most games saw a tremendous improvement. One of the few that didn't was Star Wars Jedi: FO. That game has an SLI implementation that works and scales extremely well. It really shows what's possible if there's developmental will. At some point GPUs may be forced to go wider instead of faster, like CPUs have. GPUs are already architecturally very wide internally, but there's a limit to how big you can make a die and the 2080 Ti pushes that limit for all it's worth. I think we'll see multi-die 'SLI on a card' GPUs before long.
  9. These are grey-market OEM keys. They're perfectly legitimate for the end user that buys them. They will activate, and announce themselves as 'Genuine MS Software'. The only way they won't activate is if the seller had already sold that key and had it activated. The people that are taking a (very slight) chance selling these keys are the resellers, as they're violating the resale agreement. These keys are supposed to be tied to hardware - not necessarily a whole new machine, but either a drive, MB, proc, or some combination. Theoretically MS could sue the sellers that are selling the keys without the hardware, but they haven't done this in ages. They haven't even blacklisted them from getting new keys. My opinion - MS would give away Windows if they could get away with it from an anti-trust perspective. They make their big money on Office, Enterprise, and Cloud. They'd love to have the world on free Windows. They still give away the upgrade if you've got a 7 or 8 key - they just don't advertise this. If you're really worried about it, buy a 7 or 8 full retail, boxed product (they're very, very cheap) and use the key to activate Windows 10. It'll work just fine. This isn't necessarily true. It's very easy to get GPU bound in VR. If you're GPU bound then you can spend whatever you want on a proc/MB/mem upgrade - you won't see any difference.
  10. That's a nice rig, Joe. I'm running an Obutto Revolution, and don't really have the space to set up a second rig for racing so I too just 'swap out', but your system is far more elegant and less time consuming than mine. It looks like you stay back to fly, and slide forward to race? Or do you have to also move the rudder pedals out of the way? I'm also running Sim Racing Studio for the wind sim kit (two Seaflo blowers), but using SimCommander for the shakers (one front, one rear) since I'm already running it for the DD wheel, but I'm just now getting back into IL2 and switching out of iRacing so I'll transition to SRS for the IL2 support. Does the wind sim kit work at all with IL2? It wouldn't make realistic sense for sealed WW2 birds, but would be great for Flying Circus.
  11. Question on image quality: I've been running the Odyssey for several weeks now, and it's an amazing HMD. Everything is quite smooth and sharp (very beefy system), but I'm having some double-image issues with tracking aircraft as they move rapidly across my field of view. This doesn't seem to happen with terrain or ground objects, or anything in the 'pit, and it doesn't happen in DCS (though the framerate is MUCH lower in DCS... IL2 is, IMHO, the vastly superior engine for VR right now). Is this a settings issue (manual IPD wheel?) or a current bug, or something unique on my setup?
  12. Thanks for the tips... going straight for the il-2 executable didn't fix it, but clearing the update cache directories and forcing a re-download of the last update did fix it. Odd, but... it worked.
  13. I hate posting a thread on this, but I'd rather not go through the more intensive steps of an uninstall / reinstall if someone has a better answer. I've been playing IL2 just fine in VR (Samsung Odyssey) till the last update. Now the game crashes back to the launcher immediately after clicking 'play'. Windows even logs show an APPCRASH in IL2 with a fault code of c0000005. Steam VRserver log shows: "Delaying SteamVR Home launch because system.generated.il-2.exe ran for only 1.721211 seconds" Anyone seen this issue? I also can't say for sure if the IL2 update itself was the culprit, as I also updated Nvidia drivers at roughly the same time. Other VR apps work just fine, including DCS.
  14. Heh.. just reinstalled after a couple year absence (and buying BoM and BoK), and I came to the forums searching for this topic. The IL2 engine is pretty and runs great, but the default FoV makes me feel claustrophobic.
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