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II./JG77_motoadve

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About II./JG77_motoadve

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    www.Backcountry182.com

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    Male
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    Seattle WA
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    Aviation
    Mt bike
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  1. II./JG77_motoadve

    Over my shoulder view in VR BoX

    Have you guys tried turning your head, center view and And those guys are the majority. Anyone has an idea what percentage of players are VR users? Once the next gen VR sets come out in a few months with larger FOV, checking six will be much easier.
  2. II./JG77_motoadve

    Going back to TrackIr

    Never liked track IR, used it many years , better than snap views. Bought VR, sold track IR next day. Track IR advantage to check 6, VR advantage to shoot planes down (gunnery improved a lot with VR) If flight sim has no VR, I am not playing it.
  3. II./JG77_motoadve

    Over my shoulder view in VR BoX

    VR has a big advantage in gunnery though, way easier to hit than watching a monitor.
  4. II./JG77_motoadve

    Over my shoulder view in VR BoX

    If this is some consolation, VR checking six its pretty accurate compared to flying a real warbird and checking six. I fly a real wabird, you are strapped tightly with 5 point harness you cant move much. Getting close to gunsight? , no chance, the limits in game are good around the cockpit glad they took care of the bump sound. Checking six I did it on purpose while flying, and was just like in VR is with the FOV we have now. In the plane you are strapped tightly , in your gaming with VR you can move your shoulders, and your chair a bit if swivels, that compensates for the lower FOV, so at the end checking 6 its pretty realistic. A disadvantage in MP against Track IR yes, dont care too much. Larger FOV headsets will help. Here is a video, not checking 6 but strapped in.
  5. II./JG77_motoadve

    Airplane FM after being damaged.

    Different views, or expectations I have thousands of hrs of real flying time , and have flown some out of rig/bad planes and the way the planes behave here after getting damaged are comparable to a plane out of rig if at all, and this is why they can keep fighting in the game. If its just a few holes , then yes, ok I have no problem with it , in case of lost ailerons , the FM change is great. But plane full of holes not so much. Holes should add lots more drag /vibration and make it more a challenge to keep in the air. Maybe too difficult to model, or not worth it, or as have been said before , the graphic representation is not the same as the damage your airplane is getting. I really like the new DM, its something that would be icing on the cake and make it even more realistic if updated.
  6. II./JG77_motoadve

    Airplane FM after being damaged.

    Its not very noticeable and too subtle the way it is now then, got hit in a 109 in TAW in flew 20 min back to base with both wings full of holes like if nothing had happened. It definitely should have added drag and have some control issues and it didnt , even for landing was not an issue at all. If its modeled already maybe make it more noticeable, this is a simulation, real planes with holes should not fly that nice, depending on amount of damage , they should fly horribly , slower and be hard to control.
  7. II./JG77_motoadve

    Airplane FM after being damaged.

    Is this Was this with the old DM or the new one?
  8. II./JG77_motoadve

    Airplane FM after being damaged.

    Yes , its not consistent and quite uncommon though , I had a Yak with holes on the right wing that was trying to drop a wing and I thought this is pretty good, but had many 109s and P 47s full of holes flying like nothing. Should affect all planes, maybe only modeled in the wooden wings for now? Has anyone lost performance in other planes?
  9. II./JG77_motoadve

    Airplane FM after being damaged.

    Airplane FM, since the updated DM most people notice a plane full of holes keeps flying the same as if nothing , before you die so quick or kill so unrealistically quick it was not even important. For comparison a real plane just by being out of rig flies slower , tries to drop a wing and many times you need to fly with the yoke or stick , and even rudder in some cases turned to one side to be able to fly straight.(Out of rig means a surface is not aligned, could be flap, aileron, elevator, or rudder, and trim is not enough to compensate for out of alignment, a common one is flap lowered a bit on one side.) A plane full of holes should fly horribly, have lots of drag, be more difficult to control, can stall at higher speeds, or enter a spin easily if reducing speed, harder to land too. I think this is a subject most everyone agrees we are missing. Loving the new DM, hope it gets complimented with the airplane being hit loosing some performance.
  10. II./JG77_motoadve

    Which DM do you like more - before 3.008 or after?

    Agree, people just need to get used to how it is now, which is more realistic and a bit more challenging (no as easy to get 1 shot and a kill, many are getting annoyed because of this) aim better, get closer and you still can get easy kills, and many kills in one sortie. Also on the pilot being shot at , not more instant death as easy as before, you have some reaction time.
  11. II./JG77_motoadve

    Which DM do you like more - before 3.008 or after?

    New DM much better , like it a lot, thanks for this update. Needs to be complemented with the plane being hit and damaged loosing performance, slower, less turning capabilities .
  12. II./JG77_motoadve

    Developer asking feedback on damage model on russian forum

    And what about icing in real piston powered planes without de icing? wing airfoil is changed, less effective just when it starts to form and in enough quantity will bring the plane down.
  13. II./JG77_motoadve

    Developer asking feedback on damage model on russian forum

    If this new DM would have come together with the plane being shot at , starting to loose performance while pieces were shot and holes were made, there will have been a lot less complaints. Plane looses performance like in real life would have been, then he cannot fight you back, just try to survive, which makes it easier to finish him off. I am grateful they fixed 3.007 , and its going in the right direction, did not expect it to be perfect right away, one important tweak is , it needs the complement of the modelling of the damage that plane has received. Hopefully in the next update this gets implemented. Great job developers, and even as it is now the votes are almost 70% in favor which means most people are happy with the change.
  14. II./JG77_motoadve

    Developer asking feedback on damage model on russian forum

    Like the new DM hundred times better, before it was like shooting missiles, every plane felt like paper, wings came off all the time, hated it , felt very arcade. Maybe too many people got used to one pass and killed, which was easy, or seeing wing or tail come off , so they were sure they got a kill. Developers please dont go back to the old DM. The new one can be updated (your airplane should under perform when full of holes, and pieces missing, and 30mm revised if at all)
  15. This would be very nice if implemented, I returned from a sortie in TAW in a 109 full of holes, wind noise thru the holes in the windshield too, but plane was performing normally. At least now you can get holes and return to base, so DM is moving in the right direction, hope next step is having some penalty in the flight model when your plane structure is full of holes and damaged. In the past this was not a concern, wing came off so plane went down.
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