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[_FLAPS_]RogoRogo

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About [_FLAPS_]RogoRogo

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    https://robertsspaceindustries.com/orgs/HHOUNDS

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  1. "full damage models like war thunder" - ouchie. Miles, Miles, Miles... 45.000 subscribers and still talking like all that time ago when he had 65 - AND IT WORKS As for the control issues (very observant to point them out) of moving/aiming/controling a tank gun in relative or translative asset control versus defining an (albeit at least invisible) pixelprecise aim cursor with follow up autoslew.... Copy&Paste <trigger take cover audio line> incoming </audio> beyond this point: Well... it is not like some of us (a few, very very few) have tried to raise awareness and maybe a rallying call about it at the right point in time. in 2018... in 2019... https://forum.il2sturmovik.com/topic/42889-tank-controls-are-ridiculous/?do=findComment&comment=780070 https://forum.il2sturmovik.com/topic/43706-turet-controls/?do=findComment&comment=740806 https://forum.il2sturmovik.com/topic/44392-turning-out-of-tcs-hatch/?tab=comments#comment-755707 to finally trigger a reaction quite demonstrative about many things and warranting a gesture currently not adviseable (just read and scroll) Again - there are things that define what genre a product belongs to and what the product experience will be. And the diversity of said possible experiences, the scope of what can be provided and consumed (potentially) is defined by the environment NATIVELY created within the product. And while that does not make things like me2 (in the classic product identification marker meaning) less true or relevant - priorities and trade-offs have to be considered to not squander a USP potential. This is one of them.
  2. Wow.... actual patchnotes. The decision to focus an update not on a series title, not on an asset or asset group but on the PLATTFORM - a necessary but also unexpected and extremely brave decision. To see it through to the update with the ressources available shows motivation and commitment. To make these changes actually settle into the live builds will require some more of that bravery and commitment - also stamina. For the plattform, the foundation and its products this is a first step out of the cul-de-sac the company, the brand, the series was seemingly drifting and comfortably settling into. A first step back towards the interstate - on which there was a lot of catching up to do before nontheless. But I cannot help but wonder - if one of the elephants was pursuaded to move, what about the others silently standing under a different streetlamp there, more and more often casting a shadow big enough to block out the sun? Some of those dissonances, those shadows can be well felt by an attentive reader even in this thread if focusing less on the immediate. Will 1C/777 find the inner strength to muster what extremely limited push there is to get those proboscidiae moving as well? On the other hand, what is there to lose - the concentration processes in the industry, the pressure on niches, in niches and intra-niches will not diminish in the coming times, quite to the contrary. Just as much as where the markets will evolve to for any such product of any scope - things no actor and even less a miniscule one can steer or influence. And just as I see a USP cristalize in those patchnotes again, maybe it is time for 1C/777 to be itself, be all you can and stop trying to be someone else (hint: the original outperforms the hommage - always, while an original creation and performance always stands for itself). But that needs the ability to discern between the fishing grounds and the eligible catch(es), the ability to decide which dissonance to play, which one to accept, which one to exploit - as much as with which Potemkinism to just surf along, and to treat is as such even if it was to be a genuine and not a mirage. And where to have a firm stance to the opposite. Will you be up to it 1C/777?
  3. Well... it is not like some of us (a few, very very few) have tried to raise awareness and maybe a rallying call about it at the right point in time. in 2018... in 2019... https://forum.il2sturmovik.com/topic/42889-tank-controls-are-ridiculous/?do=findComment&comment=780070 https://forum.il2sturmovik.com/topic/43706-turet-controls/?do=findComment&comment=740806 https://forum.il2sturmovik.com/topic/44392-turning-out-of-tcs-hatch/?tab=comments#comment-755707 to finally trigger a reaction quite demonstrative about many things and warranting a gesture currently not adviseable (just read and scroll) Again - there are things that define what genre a product belongs to and what the product experience will be. And the diversity of said possible experiences, the scope of what can be provided and consumed (potentially) is defined by the environment NATIVELY created within the product. And while that does not make things like me2 (in the classic product identification marker meaning) less true or relevant - priorities and trade-offs have to be considered to not squander a USP potential. This is one of them.
  4. Good to know - also.. it was not meant as a "critique". I just wanted to make sure that uninvolved glancers do not get a wrong impression about how far one can trust a trackfile - or what the state and hurdles of bug reporting currently are. As you stated, you were very much aware and did all the necessary checks - and good riddance to that one critter (not like there aren't some others genuinely diminishing MP viability - or some weird genre-defying design and control choices aso).
  5. If with "recording" you are refering to a trackfile you do know that this does not tell you or validate anything for a multiplayer environment... since it is basically a datapoint log recreating things in your local client as they "should" be by native local client functionality. Datapoints that are also logged in their local, clientside interpretation, so even the datalog is next to useless (for the more esoteric bugs, aka the foundation layer situated ones). Which is why - in theory - every bugreport would need a trackfile, a tacview and a screengrab-recording. Which ofc no one does (because even trying to report a bug is kept as unwieldy as possible so everyone stays happy with the closed-circle herd-opinionating meticulously guarded by some to be not put into question by anyone).
  6. well.. I have never encountered really "high level" bombers on a strategic route on KOTA. The bomber formations I saw were sometimes above the cloud layer but way below 5k. Also KOTA always creates missions around historic backgrounds with what the game engine can offer. So (from my PoV) they also try to purvey realism by the AI planes being the least predictable possible and not constantly advertized during a mission - with the players having no information, occasional informaton but always imperfect information about them for immersive reasons. That not only applies to AI planes - I witnessed in a fully populated map mission how exactly that broke any "meta" most loud voices in the community seemingly push or accept for a variety of reasons.and instead created a lot of spontanteous teamwork in chat and unpredictable behavior on both sides on the same map mission from. But when it comes to Bombers, afaik they always go for a marked map target, be it an airfield or something like a depot or industrial - but never a big city per se, and never at that much altitude.
  7. The AI planes on the Bodenplatte and Hürtgen Forest missions are mostly attackers or bombers in attacking mode as far as I know. So from 5k you might have trouble seeing them. Also the "spotting towers" on the ground have a natural delay (to simulate the delay in communications and trickling through the chain of command and different services aso). So from my PoV the high calibre air-bursts and low-calibre tracers are helping with spotting the AI planes.
  8. wow.... what "shows up in this forum" as badges means that a linked account has also recognized purchases cross-plattform (aka eligible for use via the proprietory launcher) usage of the proprietory launcher has the prerequisite of registering any purchases in the il2 game account (to make them plattform independent). This was once done via key extraction (no longer applicable) and now is often not possible (as shop plattforms look for ways to pool-bind potential follow-up purchases. The PDF-guide offered on the IL2-website often does not apply. Keyless steam purchases "should" work in the proprietary launcher.. but they do so arbitrarily. The many scenarios that might happen are shown in the many threads where players have exactly this problem.
  9. as stated fe here (and in many other places available via the search function): The usual procedure would be: log onto the il2sturmovik.com website (not the forum, that is a separate account) with your ingame-credentials (which should be the same as your forum account) - https://il2sturmovik.com/account/login/ merge this website account with your steam account (that is an option offered on the first login) Alternatively: sign in via steam on https://il2sturmovik.com/account/login/ and merge the other way round (probably the better way) - your game credentials are now your steam-credentials check your profile on the website https://il2sturmovik.com/account/ that should now show your BOPD and the products you own via steam MAKE SURE your content is shown in https://il2sturmovik.com/store/license-keys/ as "activated" MAKE SURE your series title badges show up on your forum account profile. You can still use https://il2sturmovik.com/account/ to create any "Gazadude" display name you want (has nothing to do with the login-credentials THEN download the universal il2 launcher offered on the website (for many reasons) - https://il2sturmovik.com/download/ start IL2 via the IL2 proprietary launcher instead of via steam ALWAYS use the proprietary LAUNCHER, do not manually create a shortcut to the il2.exe in the folders Everything should be now available (also you should not fe show up as "player-123456" when joining a mulitplayer server). Caveat: if it does not work (because there is always a slight possibility to mix something up) you might still need to contact support. In this case you need to provide details and be concise. As for sole discount usage refer to other posts in this thread or elsewhere.
  10. @-DED-Rapidus WTR(way to reproduce): Multiplayer, online with no other problems present (apart from the current baseline, fe arbitrary invisible plane bug). Setting up a new server for testing or joining an existing community server with RRR function (currently only KOTA-Knights of the Air has RRR available for Multiplayer). As stated in OP bug occurs on any airfield on any map in any season for the P-38 airframe. Trackfiles recorded for loadouts: 6 x 500 pds 4 x 1000 pds (2x from 2 different map missions) Trackfiles provided via DM (Direct Message) including the text of this post. Workaround: After completion of the rearm the player can restart the rearm process. The missing (dropped) first bomb will be loaded and this time it will NOT be dropped. Workaround only applicable if player before or has not testfired his guns - otherwise the rearm process will start unloading and reloading all belts first.
  11. Brief description: Using the RRR function for BOMBS on the P-38 Lightning rearms 1 less Bomb. Detailed description, conditions: Using the REARM for BOMBS in any loadout on the P-38 Lightning (any server, any map, any season) result in THE FIRST BOMB to be rearmed getting immediately dropped on the ground (player can hear release audio clinch in the cockpit, outside you get an impact audio line and a visible impact splash goes up in the air - the bomb itself sinks into the ground and is not visible, it also is not armed thankfully). The rearming of bombs continues in sequence and the player gets a completion message (aka the "rearming bombs" message disappears). The player is left with one less bomb than the loadout should provide. I have noticed and seen this since RRR was introduced but this was the first time I got screenshots viewing a different plane and receiving confirmation from other players about this happening to them too. Additional assets (videos, screenshots, logs): Screenshots in sequence attached, I missed the splash unfortunately. The first screenshot shows when the third bomb is getting attached in sequence (and they do get attached in balance sequence, so if a player would abort and scramble the plane would not be off-balance - great oversight and attention to detail!). The first bomb on the right on the central rack on the right got dropped and splashed, then the first bomb on the left got loaded correctly onto the left central rack. The rearm then completes in the correct sequence with the central rack on the right missing its bomb. Your PC config data (OS, drivers, specific software): WIN X, Intel Core i5-2400 CPU @ 3.10GHz (4 CPUs), SSD Hitachi HDS721050CLA660, 16GB, Radeon RX 570 8 GB, Graphic driver version 26.20.15015.1007, DirectX 12
  12. well.. if you look in this section there are actually a few people having this very same problem... just look at some of the !older" threads.. since I just happened to glance at your then still unanswered OP I simply wanted to help out. There are no YT-guide videos about this or any other guides afaik. Good news on the account - but do not forget, your main website account and your forum account (jep.. just another Il2 thing) are just about your ingame description and any product badges - so you do not show up as player-12345 in Multiplayer but with a textstring NOT being your username/accountemail. The important part is that you have your stuff in steam, and get it running via steam - this works even without any account or account linking on il2's website (well... if and when it works). Because even if you use a steam-related purchase from before update 4.003 in the universal launcher it may work.. until it sometimes does not work (that was the syncing issue I was refering too). Any steam-related purchase after update 4.003 (applying to your case, although I typed the version number from memory.. so please read that one with caution and caveat) - see my original advice from above, be fully in steam.
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