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DD_APHill

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About DD_APHill

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  1. Thanks for your work Pat. I appreciate it. I'm glad to know its a known issue.
  2. I have been using Pat Wilson's campaign generator lately and have had the problem of it not crediting pilots with kills. One of the guys I was flying with had 2 kills a 190 a5 and a 262. I submitted the combat report and it was accepted with no "claim denied" response. When I generated the next mission I noticed that the pilot in question was credited with 1 kill. Is this a know problem? Maybe it was me giving improper info such as claiming a 190 A8; instead of an A5 but when I do that it gives me a "claim denied" response. Thanks
  3. I have to say, at the risk of being flamed, that I think and so do many others that I used to fly this sim with, that the black outs are overdone. They were great at first but they have become for a number of us excessive.
  4. "you may have been opting to include the additional fuel valve in the aircraft load out menu, " I have always selected the fuel valve It still stalls very easily even with it. I don't remember it being that touchy. I would have remembered that. No big deal I just have to refrain from changing setting too quickly (which I try to never do) or just stop flying the 262
  5. I have them at 100%. at spawning in. I was able to spawn in at 4000 m and retard the throttles to idle without them quitting. I did it extremely slowly. I think that is the secret. Move the throttles veeeery slooowly. I don't remember this happening a few updates ago, but it must be historic? I know the engines on the 262 were very touchy. Anyway thanks for the replies!
  6. I am having a problem keeping the 262s engines running when I spawn in in the air. The throttle pawl levers move on their own to the unlocked position which kills the engines when I spawn in at 6000 m. ( doesn’t seem to happen at lower altitudes) Is there a way to keep that from happening? Maybe I’m missing something in settings. This is a recent development it didn’t used to happen. Can anyone help me out with this? Others in my squad are having the same issue. Kind of kills the enjoyment of flying the 262. Thanks
  7. If you are playing in expert mode the autopilot isn't available isn't that true? I no longer have mouse control over the turret movement. When I am in the gunners position (looking through the gun sight) if I try to use the mouse to move the turret to go left right up or down as I have in the past the turret moves as if it is being controlled by someone else, it goes where it wants to like a drunken sailor. It has made TC unplayable for me. Hopefully its just operator ignorance that someone can help me out with. I probably just don't understand the "new and improved" aiming system which wasn't broke in the first place. Judging from results of the poll about do you like the "new aiming system", it appears to be pretty unpopular.
  8. Glad to see its not just me. I know that previously even ships next to a pier would fire at you. I think it is a bug.
  9. They are correct nationality and enabled. Just like they used to be. This is a mission that we used to fly just after the Kuban map. And they fired at us then but not now. It was a SYN "coop" using the Kuban map. So something must have changed. I made sure any complex trigger included US and Great Britain. It used to just have USSR. Thought that would fix it but nope. When you say "force complete - low' logic plugged into them" do you mean with an Object link? Thanks for your reply
  10. I seem to remember in the past enemy ships would fire at you during an attack, even cargo ships. Now I can't get them to do that. Has something changed? I maybe just missing something in the ME. Can someone shed some light on that?
  11. Anyone seen this before?
  12. Well, got it figured out. The complex trigger for AI groups I was using, under "countries" was using "USSR" and since the users aircraft were all United States" It didn't "see" them and so no triggering of AI enemy ac Somehow it almost always is "operator error" DOH!
  13. I have a whole bunch of saved groups for the ME that now don't work at all since the update. Like re spawning AI aircraft. I have tried the "re save all groups in folder" option in the ME and it crashes the editor, even when there is just one group in it. Has anyone noticed this? and fixed it? Thanks
  14. Bingo! that did it. Thanks so much! Cant believe I didn't notice that. I just "assumed" those settings hadn't changed. Glad to get it going. Cliffs is getting good once more!
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