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DD_APHill

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About DD_APHill

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  1. "you may have been opting to include the additional fuel valve in the aircraft load out menu, " I have always selected the fuel valve It still stalls very easily even with it. I don't remember it being that touchy. I would have remembered that. No big deal I just have to refrain from changing setting too quickly (which I try to never do) or just stop flying the 262
  2. I have them at 100%. at spawning in. I was able to spawn in at 4000 m and retard the throttles to idle without them quitting. I did it extremely slowly. I think that is the secret. Move the throttles veeeery slooowly. I don't remember this happening a few updates ago, but it must be historic? I know the engines on the 262 were very touchy. Anyway thanks for the replies!
  3. I am having a problem keeping the 262s engines running when I spawn in in the air. The throttle pawl levers move on their own to the unlocked position which kills the engines when I spawn in at 6000 m. ( doesn’t seem to happen at lower altitudes) Is there a way to keep that from happening? Maybe I’m missing something in settings. This is a recent development it didn’t used to happen. Can anyone help me out with this? Others in my squad are having the same issue. Kind of kills the enjoyment of flying the 262. Thanks
  4. If you are playing in expert mode the autopilot isn't available isn't that true? I no longer have mouse control over the turret movement. When I am in the gunners position (looking through the gun sight) if I try to use the mouse to move the turret to go left right up or down as I have in the past the turret moves as if it is being controlled by someone else, it goes where it wants to like a drunken sailor. It has made TC unplayable for me. Hopefully its just operator ignorance that someone can help me out with. I probably just don't understand the "new and improved" aiming system which wasn't broke in the first place. Judging from results of the poll about do you like the "new aiming system", it appears to be pretty unpopular.
  5. Glad to see its not just me. I know that previously even ships next to a pier would fire at you. I think it is a bug.
  6. They are correct nationality and enabled. Just like they used to be. This is a mission that we used to fly just after the Kuban map. And they fired at us then but not now. It was a SYN "coop" using the Kuban map. So something must have changed. I made sure any complex trigger included US and Great Britain. It used to just have USSR. Thought that would fix it but nope. When you say "force complete - low' logic plugged into them" do you mean with an Object link? Thanks for your reply
  7. I seem to remember in the past enemy ships would fire at you during an attack, even cargo ships. Now I can't get them to do that. Has something changed? I maybe just missing something in the ME. Can someone shed some light on that?
  8. Anyone seen this before?
  9. Well, got it figured out. The complex trigger for AI groups I was using, under "countries" was using "USSR" and since the users aircraft were all United States" It didn't "see" them and so no triggering of AI enemy ac Somehow it almost always is "operator error" DOH!
  10. I have a whole bunch of saved groups for the ME that now don't work at all since the update. Like re spawning AI aircraft. I have tried the "re save all groups in folder" option in the ME and it crashes the editor, even when there is just one group in it. Has anyone noticed this? and fixed it? Thanks
  11. Bingo! that did it. Thanks so much! Cant believe I didn't notice that. I just "assumed" those settings hadn't changed. Glad to get it going. Cliffs is getting good once more!
  12. After yesterdays patch which I think was supposed to fix the lobby issue I still cannot "create" an ac for myself on my own server. Did the way one sets a multiplayer server up change? I can start the server, click on a flag select an a/c click on “create” and it shows my selected a/c and my name under it. It doesn’t put me in the cockpit. I am doing this through the in game interface using the “Lobby” function. I have tried the “Server” function as well. I get the same result either way. I would love to get this sorted out so I could host again as I could before. Thanks
  13. I suspect many will opt out of flying the sim altogether.
  14. Chill31 Did you build that Dr-1 yourself? Is it built as were the originals? What I am curious about is if it is built per the originals, do you have to hold a huge amount of down elevator as is modeled int the sim, to fly straight and level at cruise speed? I would think they would have changed the incidence angle on the horizontal stab to fix that. Your Tri-plane is a beautiful machine , and my hats off to you for using a real rotary engine. It would take more guts than I have. My only tail dragger time is in a Citabria, much more forgiving for sure. I am also hoping that the developers are going to include some type of response curves for pitch roll and yaw, in the finial release as in ROF,
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