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/CSAR/kirumovka

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About /CSAR/kirumovka

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    https://sites.google.com/site/zdrytchx/

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    West Ofha, Straya' Dun Under
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    Is it possible to fix the IL-2 freezing issue upon window change?
  1. Can the blue tinting opacity be reduced? reverse-flux ftw
  2. That's actually quite barely noticible compared to what I get. It seems that the more players in the area the worse the jittering/stuttering gets. All of my settings are on the minimum settings except the 4k option recommended by the devs. It sucks having your windscreen go almost opaque and yellow when you fly inverted because there's no cockpit shadows on the glass :C The suggestions the devs made do help but it still can get pretty bad with each stuttering lasting up to ~150 msec on servers like WoL during their peak hours (assuming I don't get kicked for high ping before I reach the dogfight areas) occuring an average of 5 times every 3 seconds. It makes tracking and aiming difficult in heated situations, I already have enough problems with the lack of angles prediction in the game.
  3. Well, I certainly don't miss the annoyingly loud cricket sound from behind the microfrigginwave. EEYT EEYT EEYT *turns on the light and the cricket goes silent* *goes to bed* *5 minutes later the cricket goes EEYT EEYT EEYT again*
  4. I did try it in the past. Made the connection worse by an average of 2msec, tested connecting to NY, Amsterdam and some other european location.
  5. That could be the case for the direct perth-singapore connection, which is actually a connection that will work on certain ISPs, but a lot of ISPs these days seem to prefer to route through hawaii instead. My old ISP said they chose the network because it was cheapest, and had little to do with the connection quality, and mentioned something about contracts. The funny thing is that my current ISP is actually a singaporean company and my current routing is essentially identicle to my previous ISP's preferred route. Something related however, was that there was multiple incidents between 2014 and 2016-ish where boats ran aground over the wiring surrounding singapore, but that has long since been repaired. Iirc they didn't actually happen directly on the singapore-perth line though after the 2014 incident, iirc it was thialand that had the major internet blackout problems, and nothing ever happened with the middle east-singapore line. And yes about using VPN as you said, it can reduce latency if it is located in a place like the middle east. I'm not that dumb to accept logic like connecting VPN located in antarctica and expect it to reduce my latency for connecting to sydney from perth. However it is apparently possible to redirect routing through vpn that isn't at a deliberate middle of the intended route location like india, but rather having one at the destination such as in Paris. I'm not sure how that works however, so maybe VPNs do have some control over chosen routing. Yes and no. Makes no difference anyway. I usually start without the launcher but I play the game with steam overlay since I cannot alt tab out without the game freezing (for purposes such as the need to register for each campaign of TAW or online calculators etc.)
  6. It will if it re-routes through the middle east to access the european hub rather than well, going around the earth. Also, are you sure it is set to 300 by default? Because if that's the case, and it isn't set-able (According to another user), that implies that I shouldn't even be able to play on any online server except unprofesisonals (AU), unless they are located in western or middle US such as dallas (whereever that is) and san fransisco Wifi or not, it actually makes very little difference to latency. I'm using a direct ethernet to fibre optic conversion modem.
  7. Suggestion: Increase the default max latency setting to 500msec, before servers kick a player for high ping. Also, increase the warning to kick time from 5 seconds to 30 seconds (with repeated warnings) as often, the messages are read too late. Going beyond 550 is not be necessary to allow the entire globe to a server as there are practically no locations on Earth that exceed 550 msec to a destination that has a reliable, stable connection. Also, add an option for server operators to willingly reduce or increase the latency tolerance, so those who want to exclusively allow their servers to a low latency population (e.g. russians-only server hosted in moscow may want to have a ping limit of 120msec) Reasoning: Currently as a Western Australian, there are no mainstream daytime servers that will accept me without likely kicking me within ten or so minutes from joining (namely TAW, Berloga and WoL, Berloga in particular will kick me within the first 10 seconds). The only solution I can probably get is to subscribe to a VPN service, and from what I know, and they likely won't work well becuase my connection always routes through hawaii via sydney to get out of the country, meaning that I'd have to pay for an expensive local VPN service if I want to achieve lower latencies. Something that I've also noticed, is that IL-2's netcode when it comes to angles, is that the games' netcode and client prediction does not compensate for angles, and I understand this is a very complex algorithm to write logic for (WT does imo, have the best netcode for dogfights, but it does come at a cost of the wobbly effect). But nevertheless, even if this is an issue, my main issue with IL-2 GB is the fact that I can't simply "just play" the game online during my daytime most of the time because the primary populated servers. Thus, the major reason as to why I don't play IL-2 is actually the lack of available populated servers that won't kick me for high latency.There are free temporary-connection VPN services out there, but I've tried them, and knowing their locations, they aren't effective at all anyway and do little to improve my latency. By default, my connection in a nut shell, goes around the earth's equivalent circumference to reach the russian servers (perth/sydney/san fransisco/new york/EU/Moscow). Of course joining an empty server with no players is always an option, but seeding a populous game in IL-2 isn't effective until you gain at least 10 players on the server, and seeding a game with IL-2 is also made harder by the fact that the game isn't friendly to seeders either in both hardware and software restrictions. Of course, there are other ways to potentially fix low-population server problems, but due to the nature of flight combat simulators and their simple favour of "larger server populations," many techniques to encourage multiple server populations will likely not work well aside perhaps improved bot AI and a larger proportion of AI bots in each game. Decreasing the ping threshold will also split the community which can work negatively, and will most certainly, prevent me from playing IL-2 at all, if the US community were to be forced to be split from the russian community by latency restrictions alone, those who live in the middle/south east asian region that don't have priority direct or indirect connection to russia and its close connection hubs will suffer the most as they would probably not have low enough latency to connect to the US in the first place. (by the way, the "centre" of the globally-accessible internet population more or less geographically lies around New York, this means that NY actually provides most of the world the lowest latency (see the chart below), with those living in Eastern Russia, the worst latency of about 380msec. I heard those living in south africa and India actually get pretty decent latency to NY of around 250 to 300. It also conveniently avoids most of the world's routing gap between europe and asia) Benefits: Slightly more of the world will be able to play IL-2 at any time of the day, especially during the hours when there are less than 20 total players online. It will also reduce the discouragement of "wasting money on a game you cannot play during the day" excuse for people who live in my city and those who live in similar internet standard problems. Also, here's a chart of the main city hub latencies: Berlin (72AG), Moscow, St Petersburg (closest to vyborg afaik, which is where WoL is located), NY (the main location international american servers are hosted, especially those hosted by ufo), and Sydney (Unprofessionals' PUGs only). I forgot to list finland, my bad. Also, I'm fairly confident to say that malaysia, does not on average get 250 msec to moscow from most ISPs (they sometimes get 200msec from western kualar lumpur to eastern kualar lumpur!)
  8. This is a pretty selfish request, but is there any possibility of increasing the default max ping a server can tolerate by 50msec? Currently as a west australian, there are no mainstream daytime servers that will accept me without likely kicking me within ten or so minutes (namely TAW, Berloga and WoL). The only solution I can probably get is to subscribe to a VPN service, and from what I know, and they likely won't work well becuase my connection always routes through hawaii via sydney to get out of the country, meaning that I'd have to pay for an expensive local VPN service if I want to achieve lower latencies. There are free temporary-connection VPN services out there, but I've tried them, and knowing their locations, they aren't effective at all anyway and do little to improve my latency. By default, my connection in a nut shell, goes around the earth's circumference to reach the russian servers (perth-sydney-san fransisco-new york-EU-Moscow-Server location, such as Berloga, which is located in middle-eastern-ish russia). Of course joining an empty server with no players is always an option, but seeding a populous game in IL-2 isn't effective until you gain at least 10 players on the server, and seeding a game with IL-2 is also made harder by the fact that the game isn't friendly to seeders either in both hardware and software restrictions.
  9. Brief description: Launcher (bin\game\launcher.exe, dated 2018-03-15 from 3.001) does not check for sound files. Detailed description, conditions: I deleted my data\sounds directory because I was experiencing some sound bugs although it could be just a glitch so I exited the game, deleted the directory (shift+del; i.e. didn't go to my recycling so I can't recover the files easily), and then started up the launcher expecting it to verify the files directory only to find that it only checks the game version without at least doing a checksum on the official files, so it does not re-download the missing files. I tried checking the seed-option-after-downloading but after waiting a while, nothing happened. Opening the game, game doesn't crash or spit out errors. Settings menu and everything is normal except there is no sound. I verified that there is actually no sound assets being loaded by accessing alarmclock(website) and testing that my sound does work*, and it does. *One of the old WinXP computers I had was notorious for having sound driver crashes Supporting Evidence: Your PC config data (OS, drivers, specific software): Not really relevant, but here it is anyway: Miscellaneous Hardware: 2014-Current Mouse: G400S (Logitech) ~ 2010 / No Mousepad Keyboard: Y-SU61 (Logitech) ~ 2005 Joystick: Extreme 3D Pro (Logitech) ~ 2010 Monitor: vs17e (HP) ~ 2005 MIDI Keyboard: CRK 3200 (Casio) CURRENT COMPUTERS: 2016-Current Type: Tower Desktop Case Model: Centurion 6 Mid Tower Operating System: Windows 10. Motherboard: ASUS H110M-A D3 CPU: Intel Core i5-6400 @ 2.70 GHZ, 2701 MHz, 4 Cores, 4 Logical Processors GPU: NVIDIA GeForce GTX 760, 2GB VRAM, Not all features may be available due to old cable input with convertor into the GPU RAM: 2x 4GB @ [___] Kingston HyperX HDD: The old USB 3.0 500 GB external 'WD Elements' HD died so now I use an internal 'WD Blue' 1TB HDD SSD: 120GB Samsung Magician @ ~500 MB/s Monitor: HP vs17e 1280 x 1024 @75Hz You can see what the monitor looks like here Additional Storage: 4x USB 3.0 4x USB 2.0. DVD Drive donated by my brother as a hand-me-down because his current computer motherboard cannot fit it. Sound: Realtek [___], Speakers integrated into the monitor (mono sound, left speaker does not work). Other: Has no camera. Keyboard is from 2005
  10. graphical realism + 10 Any chance that we can get access to the map creation software + tutorial so we can make our own maps? Also we can't ask new questions in the linked thread because it is locked
  11. Do you have a copy of the original untranslated edition? I'm curious if it has any other extra information I can relate to
  12. I hope it can actually out-sustain turn the bf109 F-4 at 1000m at least.
  13. There are only two controls (and for some strange reason, just about every "tutorial" video on youtueb only shows one of those controls) which is noise filter as you said (which delays input) and independant axis "sensitivity" (increasing sensitivity makes it less sensitive in the mid-range, maybe 1C didn't translate it properly to english?). I practically need filter 0.8-1.0 because my joystick twitches a lot without me even touching it (3D logitech, it's worn down) and 3d pros are known for their terrible physical vs digital axis where their physical axis only covers like 70% of the physical limits, and like 40% isn't spring-resisted (you can stall a FW190 without even pushing on the spring resistance with raw default settings).
  14. HS 129 automatic engine startup procedure sets mixture to 33%, then 0% (cutting the neigne) shortly after starting up the second engine Also that CSU is hell weird, you need to disable to to cruise because there's no RPM control, only prop pitch.
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