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About hames123

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  1. Before the B-17s, maybe the Lancasters? They all flew on their own, not in a box, and in a looser formation, so less to render at once. And with night fighting, you never know where they are. So the computer can just track the positions of all the planes and such, but only have them spawn when you get within a certain distance of them, or as they start to release their incindaries all over a German city(think of the graphics needed to make a whole city burn, though). The cities not being military targets, you don't need to track or register their destruction as factory objects either. Hunt through the night in a 410 or Mossie.
  2. You guys should make a Ju 52 server. With a kessel, and constant kessel runs against Soviet fighters and the like.
  3. Teach the AI to take snapshots at anythinf that appears in front of them within a certain distance, and to chase that target if possible. Would make hunting the Il-2s more dangerous, for a start.
  4. Is there going to be infantry in tank crew? The German tanks main job was old fashioned infantry support at Kursk, trying to knock out MGs and guns before they decimate the infantry. It does not need to be very detailed, just be able to advance, to die and to shoot Russkies when they get close enough. And the Soviet infantry can hide in trenches and foxholes, and chuck AT grenades onto German tanks and run out and dump mines right in front of German tanks, to cripple them.
  5. I got my first multiplayer kill on my first day, when an I-16 fell to my Stuka tail gunner. Unfortunately, the flaming Soviet then Taraned my tail and my plane fell 100 feet into the ground in flames. I advise you to play the career quite a bit until you get the hang of it. Try to finish a career as a 109 pilot from the start of the campaign to the end, without dying. If you die, start again. Don't take stupid risks. Plenty of Il-2s and I-16s to bag. Also, try flying the He 111 and Ju 87, don't just fly the 109, you can study the ways the AI Yaks attack from the rear gunner position on a Heinkel.
  6. A sad day for Ju 52s and vintage aircraft world wide.
  7. There are tanks in Post Scriptum. Take a Firefly and give them hell. As for Kursk, infantry is a must. Look at the old Theatre of War games and how vital infantry was to siezing the Soviet trench systems.
  8. Have you lot ever thought of creating a transport pilots server? It should be possible, with a map of the Kessel and random flights of Soviet fighters and AA batteries being spawned at the start of every flight.
  9. But we need infantry. By the Company preferably, constantly advancing and covering each other as they good with MG fire and rifle fire. Tanks primarily operated in support of infantry at Kursk, unlike a year earlier at Stalingrad the Soviet defenses stood firm and did not collapse, and thus the Germans had to take every position in turn with infantry supported by tanks.
  10. I suppose the Russians send out a patrol when they see the parachute slowly falling to earth. Then it is off to Siberia. Could be worse, I don't know if AA still chutekills but it should, that was always a fun thing to watch.
  11. Glad to see many people like the idea. But also, focus on the 2nd point, since it means that if you abort and head back to base, land, and end flight, your flight may all be MIA because they were on the wrong side of the frontline.
  12. Nope. If I start another career with the same squadron all the squadron pilots will be different, any experience gained/lost would not matter, and you cannot continue from the day after. To put it simply, the war goes on even after one guy dies. But when you start another career, even with the same squadron, it does not continue. Instead, a bunch of new pilots are there, for example.
  13. I read that often all the days kills would be given to pilots killed so their families would recieve a large lump sum to help them through, by the deceased's squadron mates. Also, the top Soviet aces often gave away kills to newer pilots(much like Mannock did in the earlier war), both to boost confidence and to increase the chances of the kill being accepted, since the Soviet policy on kill counting was very harsh and to bag 6 planes in a day would probably have led to suspicions of overclaiming.
  14. Can we have the function in thr career to start over as a new pilot in the exact same squadron the day after your last pilot was killed or captured? Same squadron mates, same losses and victories etc. Would be particularly useful for the Il-2 and Stuka squadrons, which frequently have flights wiped out by AA. As an aside, can any planes flying over enemy territory at the end not be counted as captured afterwards? Only planes that were destroyed or pilots that parachuted over enemy lines.
  15. How is the Ju 52 career? I was one of the supporters of the Ju 52, but never got is since I was not really able to splash on such a thing. However, now I can, and so I am not sure if I should get it. Since I mostly fly in the career, I would like to know the quality of the missions with the Ju 52 in the career.
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