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Missionbug

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About Missionbug

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    Preston, Lancashire, England.

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  1. Awesome work guys, well done. Wishing you all the very best, Pete.
  2. Hope we get those objects in the mission builder Pattle, I will be disappointed if they are Photoshopped images. Nice to know you get time off, don't take too much though. Wishing you all the very best, Pete.
  3. What we all need to appreciate with both F.C. and T.C. is that they are experimental and therefore what you have now might be all that is ever released, no more, no less. Many have asked for R.O.F to be brought up to date, however, the development team said that was a no go for whatever reasons they have, technically or from a manpower standpoint so the F.C. trial was undertaken to see if it is/was possible to integrate WWI into the existing WWII series of modules. WWII will be the bread winner going forward I think it fair to say as more of us are interested in that particular period of aviation history, however, I think the team hoped/hopes that enough of the existing users might want the variety that T.C. and F.C. add to the overall simulation and that would at least provide enough finance to at least make those self financing even if not actually profitable per se and so allow them to continue importing and updating those gorgeous models from R.O.F so you can enjoy them in all the glory of a more modern system. The jury is still out on whether the project will continue or not, we can only be patient and await Jason's verdict on that and hope the outcome is positive enough to bring on F.C.2, maybe it will not come soon but hopefully it will see the light of day eventually. Meanwhile, enjoy those ten lovely aircraft and the map and that awesome utility from Patrick. Wishing you all the very best, Pete.
  4. The map is essentially what the team said it would be, we understood that from the start because Jason told us it could/would not have everything we might want, it does look the part without having all we might wish for. Yes it could do with some improvement, the river edges for one and the textures could do with a little more variety as it does look a bit repetitive, I suppose as with maps in the old game though texture slots might be limited and the size of the area it covers means you cannot possibly include every variation of tree and vegetation across all those countries, it does look European though which is what they set out to do. The population centres are a little sparse, the Eastern maps are better in that respect as there is more habitation spread across the land mass, however, the question is just how much time a team can actually devote trying to replicate the shear volume of housing stock across what is a very densely populated area and would it be playable? The mission/campaign builders can add more in the areas their work covers to give it a more lived in look without the whole map necessarily needing to replicate every city, town, village and hamlet within its borders. At the moment my financial situation prevents me doing a pre-order for the next installment, nothing else, health issues prevent me playing much but I still like to buy in and watch the development process and see what we end up with, the team normally improve many things in game as work continues both on the maps and in all other areas so there is no reason to think that will change. Do I have gripes with the series so far? Yes of course I do because we always seem to want the team to produce everything we wish for, realistically that will never be possible, however, they do a great job with what they do make for the small price they ask as far as I am concerned. Wishing you all the very best, Pete.
  5. Looks good, is this before or after the Vodka? My background is manufacturing engineering and everything was designed on the back of a cigarette packet I am told, not by me you will be happy to know but those with intellect, allegedly. Go for it. Wishing you all the very best, Pete.
  6. Excellent shot, looks great until you look towards the lower part of the image at where the texture blurs where it is pulled over the 3d on the slope, not so good. But yes, overall it is surely coming together. I know, alpha you will say, however, these things need to be taken into account when publishing screenies that are supposed to sell the product. Wishing you all the very best, Pete.
  7. I agree with you and Jason on that one as those discussions can get out of hand very quickly which is why we try and avoid them. That said, sadly we are reenacting WWI and WWII in our game, one of the most appalling human experiences ever, even in F.P.S. we cannot avoid being one side or the other and our love of the history of aviation means we are all fully aware of the politics of those times, if not we should be. Anyway, back on track, I look forward to this venture, as do most who have posted it seems thankfully, hopefully this theater will bring forth many more. Take care. Wishing you all the very best, Pete.
  8. All of your reviews are superbly done Shamrock, tell it more or less as is without any embellishment so folks out there can have information that they can rely on. Just one bitch if I might, not all titles have a career, that is something that really needs to be emphasised because for single player all there is for those titles is the Q.M.B. unless a community or company campaign is made for them or they use one of the utilities for mission creation, People need to be fully aware of exactly what is on offer when they buy, good and bad. Other than that I think all the reviews you do are well balanced. Wishing you all the very best, Pete.
  9. That looks awesome, I always have loved the work Sita does for the sim, very impressive. Maybe he will let Jason have a copy of that cockpit. Wishing you all the very best, Pete.
  10. Great film, thank you very much, really appreciated. Wishing you all the very best, Pete.
  11. Same here, I always forget to set runway for career and also mirrors if it is a Spitfire, as you say we should be able to set these things as our default. For any aircraft based game starting on the runway should be the norm, not in the air, you need to start at the beginning and work upwards, not up and work back. I can appreciate certain missions might warrant a air start, other than that everything should start on a runway. Same with mirrors, if a aircraft was fitted with them then on should be the default, if for fps reasons you feel it better to turn them off then do it that way around, again player should have the option to set which way around as their default not do it when starting a mission or career. Wishing you all the very best, Pete.
  12. Good to see you guys getting close, congratulations, looking forward to the release. Wishing you all the very best, Pete.
  13. Just tried a new career using the Tempest, 56 Squadron, the flight has to attack a train, we encounter 190s near to but the lead ignores. We attack the target with the enemy on our tails, lead and all others ignore. We fly the route to base, still ignoring the enemy, they catch up near the airfield, still ignored. I already downed a 190 earlier, and a train wagon but ultimately die around the base trying to protect my landing buddies who still ignore not only the earlier 190s that actually turned back but the 109s that take up the fight around our base. So. exactly how has the AI improved? Nonsense, it is still as bad as always, chasing you back to base as always when common sense would tell any real pilot to go home, and now it seems your own flight ignores the threat. So exactly how did anything improve? Career is porked, simple as, the best way to get any kind of enjoyment from this sim is the scripted campaign. I have just wasted more hours of my miserable existence trying to get through yet another career only to die yet again trying to fly the first mission twice. The new AI guy really needs to get his/her act together or what in many respects is a wonderful game will start to loose the majority single player population who buy into everything usually. And besides that, why does everything start in the air unless you ask for the runway? If you cannot take off and land then you should be in a tank or another game. Take care, I am going to watch telly instead. Wishing you all the very best, Pete.
  14. Hello Jade_Monkey, The only mod I have installed is the authentic Luftwaffe markings, could that really cause a crash? Yesterday I installed the latest patch and as always following that I resaved everything in the Campaign and missions folders, I just tried the U-2 mission before writing this post to confirm any issue and following mission brief as it loads the mission the game crashes. Here I hope is the relevant dump file, could you please take a look at it or pass it on to the development team. CrashDumps.zip Wishing you all the very best, Pete.
  15. Thank you very much for the update guys, as always really appreciated. Wishing you all the very best, Pete.
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