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Missionbug

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About Missionbug

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    Preston, Lancashire, England.

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  1. Thank you very much for this rowdyb00t really appreciated, things are now much better for me since adding your mod. I still cannot understand exactly what in the last update caused me such a FPS drop, Jason said they did not touch the clouds yet here we are, add this mod and I am more or less back to the settings I previously had. There was a Windows 10 update following our update which might have helped also, how I have no idea but maybe something was overwritten in the patch and then restored maybe. Wishing you all the very best, Pete.
  2. Lovely, there can never be enough Hurricanes, build them all I say. Glad I am not in that Heinkel it will be a bit drafty inside after that little lot punched its way through the fuselage. Wishing you all the very best, Pete.
  3. Please no, let us not go there. Wishing you all the very best, Pete.
  4. What I want to know is does the AI know we have this? I play SP and think not, if the player experiences a blackout then surely what is chasing him/her should also, yet I die it does not. So did my Spitfire pilot take off without a G suit and yet the 109 pilot did? Great feature, however, it has to work for both, does it? Oh well, time for bed. Wishing you all the very best, Pete.
  5. Nice, amazing what a few lines and rivets does to a model, she is finally coming to life. Wishing you all the very best, Pete.
  6. Hello again JM, a non Steam user here, only have that for Blitz not for the GB series and there does not appear to be anything I can see in my files that mentions Steam library. You would think anything from the 777 store would also have a way of checking itself, other than a complete re-install looks like I am stuck with the issue. I tried to play again the Gambit A-20 campaign the other night and also had a CTD with that, however, it was not one of the missions that gave problems first time around. Anyway, thanks for checking all the same. Wishing you all the very best, Pete.
  7. Okay, thanks for taking a look JM, really appreciated. I am a non Steam user as far as the GB series goes, can someone please tell me how I check my file integrity. Wishing you all the very best, Pete.
  8. Excellent, I think I am most looking forward to the Wellington of all the new content. Thanks for the images, really appreciated. Wishing you all the very best, Pete.
  9. Hopefully the cloud update will again take my FPS back to what it was before the last patch, sadly, try as I might, all the suggestions so far by the development team have been to no avail, great to know work continues though with that and other aspects of the game so the next update is eagerly awaited. The Panther and SU-122 look absolutely stunning, unfortunately as of yet I have spent very little time with either TC or FC but the continued development looks superb and hopefully will go forward into further modules for both. Thank you very much for the update, really appreciated. Wishing you all the very best, Pete.
  10. Hello Jade_Monkey, the mission 'escort to Aachen' was fun, thank you very much, really appreciated, first mission on new map. I tried a change of pace next and opted to try the U-2 recon mission, however, it crashed the game. A error box appeared on the desk top: 'Object undefined luscripts\worldobjects\mapemitters\30.txt' Could you shed any light on this issue please. Ran the game again mods off and still the same so I assume nothing from the JSGME folder is responsible. Wishing you all the very best, Pete.
  11. Thank you very much for the new and updated missions, really appreciated. Wishing you all the very best, Pete.
  12. This seems to be my experience, when I first fired the sim up after the update all seemed okay, however, as pointed out by a few of you here the QMB missions usually start with clear skies but once I changed the weather to introduce clouds the FPS went from the usual 60 down to 35/40 and that is still the case even after trying the various options mentioned. I tried all manner of settings over the weekend but to no avail, I thought originally it was the object count on the map but that did not account for things being okay in clear weather and when I tried one off the eastern maps that appeared to run as it had before, however, when I returned to it again following various testing it does seem that clouds could be the culprit as they also performed at the lower end FPS. Strange thing is I can get 60 FPS when looking at the ground but it decreases when I look to the sky, it is certainly odd, makes busy missions difficult to play, I have put the setting to 50 FPS for now and will see how that goes next time I get a chance. My screen refresh rate seems to be fixed at 60 and there does not seem to be a way to alter that with the Nvidia control panel so all I can hope is that further optimization by the development team for the final release might help, if not then I guess I am out of the game until I can upgrade which at the moment is a no go for the foreseeable future. One major benefit of the update as far as the clouds go is that terrible jittery effect at certain altitudes I used to have to use a mod to make look better was gone except at the very lowest cloud settings. Wishing you all the very best, Pete.
  13. I understand the argument for the map representing that particular period of time, as does the Arras map with no mans land, however, I would hope that there is a dynamic built into the map as it is that would allow damage as occurred at this time to be represented by the mission/campaign builder so the map could be used for earlier periods that is all, whether we ever get the aircraft is irrelevant as what we have now does at least give certain opportunities to explore for those with experience of the mission builder. The Stalingrad effect does look particularly good but traps that map in that time period so earlier events cannot really be represented, pilot training in and around the city if it happened there, first posting maybe prewar, civil aviation using the Ju-52 and so on, it would be better to have undamaged maps where it could be altered as was the case with IL-2 1946 and its earlier iterations, that way you do not need to build a new map if say the fall of France is represented as a module one day. Maybe one of the mission/campaign builders could possibly tell us just what is actually possible with the existing maps and even this WIP. Wishing you all the very best, Pete.
  14. There has not been any further news regarding the DC-3/C-47/Li-2 and that so far was the only thing at least being looked at by their partners, also rumours of Hurricanes and Yaks but nothing official yet. I really want a C-47 and a Hurricane so much. I think Han mentioned somewhere not so long ago that any announcement on the way ahead would most likely come in November so I guess that would include collectors aircraft and the next module. Wishing you all the very best, Pete.
  15. Maybe this will be up to the mission builder to decide, there is no confirmation so far I have seen. It would make sense to ship the map with a system that was in the old 1946 version, in that there was what I think was called the damage brush for mission/campaign builders to add destruction to built up areas yet leave the map buildings intact if that was not applied, that way the map is available for all eventualities, prewar for instance and would/should/could suit all tastes I hope. Then again we do all like to bitch about anything and everything, so maybe not. The only other way is we have two types of map, one damaged the other not, however, I doubt that will happen as there are/were intensions to be multiple seasons I think for the final product. Wishing you all the very best, Pete.
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