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About hq_Jorri

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  1. I have such fond memories of flying no-comms campaigns in ROF! Especially a night bombing missions with Gothas, oh boy after landing and going back into teamspeak it was a bit like the commander must feel, standing on the field waiting for the other pilots to come back in and land and seeing who made it and who reached the target. But also coming up with the flight plans pre-flight, and thinking about how we could escort our two seater, cover the entire front with scouts to find the enemy's, and still be able to come to eachother's aid when you see a flare pop....good times! Of course, for regular server nights, this is all completely useless, and it has no place outside of campaigns like this. but it's fun.
  2. Someone better tell Bert his angles are off! What about Fork?
  3. Hear that whistle blow...yeah, it's quite something, especially in VR! It's remarkable!
  4. /offtopic Nieuport 17 versus Dr.I is kind of a Flyboys myth. Did they ever meet? Also, Battlefield 1 makes for some very good two-seater groundpound gameplay. /offtopic
  5. Hi, welcome to the wonderful world of VR! 😄 Check this out, among other things it adds some very nice zoom options for VR. It does take some tweaking to get it working right.
  6. I fly on the J5 server and I always climb to at least 2 to 2,5 km, and I see plenty of other planes there. While this certainly isn't a very high altitude, I also don't see it as being a treetop problem. And for me, with the C l.II's, even the treetop action has its place. It'also the perfect balance of fun for me, between spending my time traveling and climbing, and finding action. I'd love some more incentives to make people fly higher, but be careful not to break something that's currently working quite well. Some thoughts: More high altitude AI flights, perhaps right over the trenches Some targets with such heavy AAA that you can only bomb them from altitude (do we have bomb sights yet? no? nevermind) Lowering the cloud deck, beause they work as a ceiling now. Maybe 1,5k? This will make more people climb above the clouds, and once that's the case, it makes more sense to have some alttiude to spare, putting you in a good position to hunt.
  7. Larner, if that's not a composite image, then that's one remarkable screenshot!
  8. Yeah, just open up IL2 and choose the Arras map and your WWI planes of choice in QMB, or a server that runs a WWI setting if you want to go on-line. It's all integrated into one big game :).
  9. I don't fly the Camel because I feel bad about it, but perhaps I'll just be that bastard. The Dolphin just doesn't do it for me. Speaking of which, did you throttle back a lot to keep up with me yesterday?
  10. Congratulations, Chill, and thanks for sharing, this is great to see!
  11. Well, I wonder who it was that was contacted before. If it was a certain Mr Demarco, a new attempt might be warranted...
  12. That's a great quote, SeaW0lf. This jumps out, although it's not really substantiated in the quote:
  13. could many of the things that are now communicated with the messages then be done just by turning on / turning off or changing icons on the map?
  14. Mikael Carlson does allude that the German high compression engines (in particular here Mercedes D.IIIaü) have problems with temperature when run at full power at low altitude, but he also states being extra careful on his part: https://vintageaviationecho.com/fokker-d-vii/
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