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    Rugby, United Kingdom
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    Flight Simulation, warbirds, Duxford

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  1. I have just finished this campaign in VR on full realism. It was so very immersive and enjoyable, challenging and I felt very integrated into the mission role. As already reported there is the mission where a P-39 interferes with the rest of my flight so I ended up flying the mission by myself. There was a later mission where the flight lead refused to take off so again I flew the mission solo. Apart from anomolies like this, which I am well used to by now with flight sim AI, the whole experience was very much worth the price of the campaign and I want to congratulate everyone involved in its creation. As the AI behaviour is improved and becomes more cohesive, reactive and subtle then I can look forward to re-flying this campaign for an even deeper sense of involvement.
  2. Hello virtual pilot colleagues From the signature below you will notice that I have a kickass system. IL-2 Sturmovik plays in 2D on a huge monitor at the very highest possible settings in 4K at 3 figure FPS. So does DCS. Now, when I use IL-2 with my Pimax I almost always find that the sim hangs a few seconds after arriving in the cockpit in a mulitplayer scenario. I can more easily continue in single player as the system seems to experience less overhead. Initially, I figured the solution to this was simply to lower the graphical settings but this seems to make little difference. At the very lowest settings the headset still hangs due to the sim becoming non-responsive. Using the Pimax VR HMDs with such a high-end system should be a killer combination. Does anyone have a similar kind of system with Pimax and have experience of how to run the platform successfully. I am thinking it is mulitplayer related, do the upload/download speeds need to be set at something more specific than default? As a comparison I have no issue with DCS at the highest settings and get good FPS in VR. I understand that SteamVR has a variety of settings also and it may well be a combination of sim/SteamVR/Pimax settings which produces the solution. I would be so appreciative of any ideas that people are prepared to share here and in particular I would love to hear from anyone who has a similar system to my own and has been through a similar situation and has found its solution. I am really enjoying flying IL-2 in VR now that I have a great platform and I can do that in Single Player but I would also very much like to be able to take this online too. Thanks for reading. UPDATE - A particular setting within the Pimax software would seem to be the culprit here. Fixed Foveated Rendering works with DCS but clearly not within IL-2. Others take note.
  3. Fine community initiative, I would plumb for Flying Circus. You have done well, congratulations!
  4. As part of my formation flying group I am very keen to have Spitfire Mk Vb skins of the above four-man section that flew from RAF Station Westhampnett in July 1941. We already have an excellent skin for Bader, despite the fact that he flew the Mk Va as he didn't rate the cannon armament, but I am now looking for volunteers amongst the very talented skinning community here to produce Mk Vbs for Alan Smith, Johnnie Johnson and Hugh 'Cocky' Dundas. I am currently researching the appropriate markings for these three and will add details shortly. Any takers out there? With credit to Raptorattacker I already have an excellent skin of 'Lord Lloyd I', Bader's personal mount: At around this time Johnnie Johnson seems to have flown Mk IIa YQ-N serial no W3457 and these squadron codes date the photo to July 1941 at the earliest. As with Bader's Mk Va the camo pattern would have still been brown and green. After Bader failed to return in August it was necessary to keep morale up and Johnson added the following to his cowling: Referring to the book "Bader The Man and His Men", by Michael G Burns. Page 151, refers to Dundas belly landing his Spit Mk IIa (P7828 QJ-A 'Cock of the North') on Monday 8th May 1941. Whilst with No. 616 Sqn I believe he stayed on Mk IIa and was posted in the autumn of that year. P7828 was definitely on the strength of 616 Sqn, as Johnnie Johnson used it also and scored a kill with it. From another source - 8 May 1941, flying P7827(?) QJ-A ('Cock of the North') Dundas took part in the first trial run of the 'finger four' formation, was badly damaged and belly-landed at RAF Hawkinge. It is possible he was shot down by Mölders.
  5. In CloD on the ATAG server the concept was incorporated rather well I thought back then. Once landed in good fettle and engine switched off, a simple and quick shortcut brought you the refuel wagon and armourers to return your comestibles to original state. I for one would appreciate the ability to fly in the same aircraft after R&R within the same mission.
  6. Understood Habu, I am grateful for the heads up. Means that mission names, media names, as you say, anything which connects to the mission file itself all have to conform to this rule. Point to note, thank you so much.
  7. Fine collective effort Gentlemen, thank you for your kind assistance. The mission works as designed and I will be more careful with sound file name additions for the MCUs in the future.
  8. Wonderful I shall try this - so the break has happened in the recent update then as this same named mission operated perfectly in 3.004. So Jim, how was it possible to fix the mission for me, which is a very great kindness, if it won't open in ME?
  9. Here is the complete file, minus the .msnbin as that was deleted as per instructions. SCG's F.A.R.T. with Spitfire Mk Vb.zip
  10. Hello Jim, when you say post, how do you mean exactly? Simply zip and attach, but how can anyone open it? SCG's F.A.R.T. with Spitfire Mk Vb.zip The above mission did play perfectly online and was only 'broken' when the platform updated to 3.005 with hotfixes.
  11. Yes Habu, I have one mission made in 3.004 containing one MCU Translator media and this one plays perfectly and opens in ME. I have another homemade mission which incorporates 2 such MCUs, also made in 3.004 but not playable and doesn't open in ME and results in error when 'Resave missions in folder' is attempted.
  12. I seem to be having the same issue as Gambit21. I have two self-made missions which both took some considerable time to put together. I followed the initial advice and deleted the .msnbin file of each. One of them I can play on my server and open in the ME but the other doesn't do either. The 'Resave all in Folder' option kicks up an error in the mission file and refuses to conclude its processing. All this is after both the 3.005 update and the hotfix 3.005b. Missions were made and saved in 3.004. Is there any way to retrieve this mission? Seems to me that unfortunately, an update in the sim platform is always potentially going to damage or break missions made in a previous version. Shame but I guess as the ME is not an officially released utility as a consumer product but was given to us so that people could learn from it, then we have to take it as it is.
  13. Hello Tip Even better than having media files clogging up the Dogfight folder if they can all be collated in the Audio folder then sweet. Plus, other flyers don't need to download them so no slowdowns in loading times. Wizard!
  14. I answered my own question. One has to re-set the media path by using simply : muliplayer\dogfight\audio file.mp3 and then include the audio files, in this case, with the zipped mission files. Simples🦊
  15. no, the media file is elsewhere on my system, the advanced properties requires you to browse and then using the Set button you can fix that file into the mission. I can try this tonight online, I will add the media to the Mission File bundle of 8 and then send the zip file to my wingman. Then I will try to get us both to fly together. Problem as I see it, how does the other machine know where the file is to be found as it's different on everyone's pc? Even if it's in the same directory, how will it be referenced in the .list file for him?
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