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  2. I have two ideas of how this could be functionally implemented in Il-2 Great Battles. The first would be a "cheat" method, where in the sim, even with icons and such disabled, a player flying a plane with a radar set installed can see icons for aircraft in a cone directly ahead of his aircraft. They would only be grey icons, they wouldn't indicate whether they are hostile or not, they would simply show him the position of other aircraft in a cone-like area ahead of him, and for a much greater distance than icons normally appear at. This advantage would be counterbalanced by the fact basically only the Bf110 or similar heavy fighters could have this installed. The second and more realistic method would be to allow the player to access the radar scope the same way he would operate a turret. This would work best with another player manning the radar set while communicating to his pilot via Teamspeak3 or Discord. For single player, you could have an AI crewman give you radio call outs for a potential target, giving you the bearing, distance, etc. Learning to operate the radar set would be a similar challenge to operating the bombsights. Now obviously programming and simulating a realistic radar would be difficult and it's probably not going to happen. Which is why If you really wanted something like this I'd opt for the first "cheat" method.
  3. Non ..!j ai le parachute.. et puis je ne suis pas kamikase 😏 non plus.. mais si éjecté en zone ennemis .. alors ..ca pourrais servir...
  4. When I can show you all about it I will. We have the early Alpha working, but not ready for Beta yet. It's a system to manage the battle, either Dogfight or a CO-OP. Completely optional for servers, but whatever side has a competent Air Marshal will have an advantage. Information coming into the Marshal can be used to coordinate routes, targets, escorts, create units (from players on the server) and assign a Squadron Commander to those units. And some other tools will be included like a tool for calculating distance and heading and ways to communicate strategy for your side. Marshals who master updating the map and using voice comms effectively will make MP a blast. Think of it as ATC and HQ rolled into one. My goal was to stop having MP be a game of wandering around looking for the fight with no coordination (a common complaint). My past fun in MP was always within squad based scenarios. There will be built in limits to info and a certain fog of war so not all info is known to everyone. Each Marshal will see his side's activity unless certain conditions are met to see enemy elements. I wanted squad play to be more fun and also allow individuals to join and get some direction. I also wanted there to be a new type of player - The Marshal. I expect some players to just want to do that and get good at it. So that is some basic info for you. We're hesitant to say or show much more because we need to make sure it works first. After seeing the pre-Alpha I am cautiously optimistic that it will work as we planned. Jason
  5. This Fred41 guy is on fire. Now he updated his patch with a new version that also improves the main joystick axis. Have run the patch and it looks good! So download a new "fresh" version 1.42 patch. Then the patch the patch with Fred41:s patch According to my post #6 above. From https://forums.eagle.ru/showthread.php?t=222488&page=4 ... there is an updated version for my G940 firmware fixes ...Apart from some code optimizations, there is a significant improvement for the main axis noice filtering function in this second iteration of my firmware-refresh patch.The main axis of the G940 are now very precise (actually close to zero hysteresis) and the active area of the stick is increased (more sensible movement).https://github.com/fred41/G940-firmware-fixesEnjoy
  6. Sound like one of my favourite Black Metal Songs. ❤️
  7. The netcodes really not that bad considering people expect the game to be buttery smooth on servers thousands of miles away... With 84 man servers no less. Battlefield 5 has a 64 player limit and you play on servers on your continent....
  8. The best bet to find from 10+ to 20+ players (depending on the week) is from 19:00 to 22:00 GMT time. After that it usually gets empty. The server usually peaks at 20/21:00 GMT and it can get around 25 players. Sometimes you can find a handfull of people flying from 18/19:00 as well. This on Sundays.
  9. So to spare my time with posting 23785 You tube Vids. Here´s the short version 😉
  10. Almost there, from SASBombsaway suggestion,
  11. The 2x SC250 and 1x SC500 loadouts are mentioned in the 1944 flight manual but not the 1x 1000kg. I have not seen a technical document stating that. Books are not the most reliable sources for such details.
  12. Team tactics 3 kills under 3 minutes: The tactical analysis is at the end of the video. So it is possible to analyze from all available perspectives. Feel free to make comments. Intended music: Greta Van Fleet - Highway Tune
  13. The Friday, weekly, Flying Circus, Flyin. When : Friday, the 26th April 2019 Time : 19:00 to 00:00 Greenwich Mean Time 20:00 to 01:00 UK Time 21:00 to 02:00 Central European Time 15:00 to 21:00 Central Time US / Canadian Where : Where ever you want Type : 5 Hour long, informal, mass dogfight (drop in & drop out anytime) Furball. Entrance : Everyone welcome, just fly and have fun. thanks again S! paul
  14. I found this one: https://riseofflight.com/forum/topic/12828-how-use-zoom-track-ir/ This works but after exiting BoS the file current.map gets orverwritten with some defaults and resets for whatever reason action("bc_head_trans_x_p","State","_trackir_axis_Z"); Any help?
  15. From my time (I mean endless hours) of combating the stutter issue. I have noticed that the stutters most often occur when the screen it looking at light reflecting from glass or particles emitted from gunfire smoke. I get the most stutters when online in MP and there a several planes dog fighting. In SP in F2 view, I notice 10-20 fps drops when I fire the guns and the particle smoke is emitted when closely viewing the plane. I think our stutter issues are related to unoptimized particles and reflective lighting for the game.
  16. Here are a couple of red skins for the Yak-1. Download here: https://www.dropbox.com/s/95heci985lyzxtb/yak1s127_red_skins.zip?dl=0 @Blitzen
  17. Nice, does anyone know what this actually is though?
  18. you are very correct , i will be shortening times, from now on, hope you can make it sometime. Flying Circus Furball When : Sunday, the 28th April 2019 Time : 19:00 to 00:00 Greenwich Mean Time 20:00 to 01:00 UK Time 21:00 to 02:00 Central European Time 15:00 to 21:00 Central Time US / Canadian Where : Jasta 5 Flying Circus Dogfight Server Type : 5 Hour long, informal, mass dogfight (drop in & drop out anytime) Furball. Entrance : Everyone welcome, just fly and have fun. Again a very big thanks to All the members of Jasta 5 for allowing us hold the FCF event on their server, this Sunday and thanks for a great server. This event will be held every Sunday from 19:00 to 00:00 GMT.
  19. Hi Dev team Thank you for your Fantastic sim and hard work Could we get 4K for the Duck please,,, It's so sad and Ignored PS Pugs are people to and Prefer Ducks Thanks
  20. I found a way to apply the ROF solution here, but it has an unfortunate side-effect. You can decide if you can live with it or not. Check: https://forum.il2sturmovik.com/topic/30620-facetracknoir-unable-to-look-straight-up/?tab=comments#comment-499581
  21. Today
  22. Looks like Chuck Owl's new guide for the MiG-19P is out. https://www.mudspike.com/chucks-guides-dcs-mig-19p-guide/
  23. Hi all, i started to play BoS and just configured my TrackIR. Everything runs fine but the "zoom in". When i zoom in with Shift/MouseWheel i get a maximum zoom. When i lean forward with TrackIR the zoom in stops at appr. 50% of the range i had with the "manual" zoom. I already configured the Z axis of TrackIR to be more sensitive but no effect. When i start BoS the TrackIR Software shows it successfully as BoS and the right green light is on. I have no light in the room and i do not loose track. I get the full range when viewing the Z-motion in the TrackIR Software. Any hints for a newbie? 😏
  24. Totally agree on this point.And it appears to be ignored as well since the markings are being discussed yet a reply to this post from the devs is not there (yet). I agree here, paid DLC which does not function as it should is a bit of a shame, and I therefore do not even use this plane.
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