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  2. After Bodenplatte....maybe if devs will develop a scenario like Berlin1945. In this contest could be nice have: Same allied heavy bomber ex B17,B24 Mosquito Bf 110 with radar Me 109 G10 Ta152
  3. Hi, BLAKENBERG and not BlaNkenberg. Otherwise it would be BlankenbergE but that's a city on the coast. KR
  4. I once had a period when I was getting disconnected 5 minutes into the sortie and I would hope it was a one time thing and try again and generally not give up and log out until it happened for a third time. For this reason I have some sympathy with those who don't want to be punished as a cheater when it was just an internet issue. I would accept a penalty if I got disconnected after taking combat damage. Yes it is annoying to survive a dogfight and limp most of the way home then lose all your points due to a tech issue but on the other hand why should I get all the points for getting home when I did not get home? You might argue that in those cases I should be put down as a bail or crash land but then anyone who has their engine fail while too low to bail will just disco. Perhaps there is a way for the developers to put the aircraft into 'AutoLevel' mode whenever the connection is lost? After that there is either a one minute timer before you get counted as bailed, during which time you might die to engine failure or enemy action, or perhaps just leave it in AutoLevel for 5 minutes and allow a disconnected pilot to reconnect and take control again. The reconnect option might be impossible to code of course.
  5. Deleted the content of update folder. Game updated again. Restart. Uninstalled new nvidia drivers (via DDU), installed drivers from March 25. Now is smooth again. My squadmates didnt have stutters so I figured out this time its me.
  6. Hello TIP, great to se you back!! Please may SCG reserve 4 D9s Thank you
  7. I am getting bored of fighter sweeps and have been flying the excellent 'Achtung Jabos' campaign recently so put me down for a P-47 please.
  8. WMR support in IL 2 is okay. It's not perfect nor unusable. It comes with false IPD settings making the world too small by about 0.9* of what it should be, but this is IL 2's fault. The mod by lefuneste has a global shift variable X6 in it, which can be used to fix the world scale. I use x6 = 0.005 or 0.006. You can check my thread in the signature to find the mod and settings for WMR too.
  9. true but I thought you had enough speed to get pass ok 😀😀
  10. @blitze Vulkan is another framework, and the Devs have used DirectX so far. A switch in frameworks doesn't just require rewriting a lot but also throw away experience in coding. This leads to a lot of manhours put into relearning,a loss in effectivity/speed in the workflow, probably some bugs in the process, and is thus something a monetary mountain that 777 with its tight budget and tight schedule to integrate and release their new expansions cannot afford. DirectX 12 however is in the realms of possibility and also open to both Nvidia and AMD. Even if Vulkan may be better as the framework from the technical point of view.
  11. I quoted myself from the first page. And exactly THIS problem is back now. Thats why I ask for a fix.
  12. I'm not so sure. If they are staying out of MP because real pilots are too skilled then they won't want the AI kicking their butts. They will just turn it down to 'Slight challenge but guaranteed kill' mode and stay in SP forever. It can't hurt to have the option for those that want to progress but if they do genuinely want to progress they can just do what every other MP player did and jump in and die a lot until they get better. All it costs is a little ego as they make that transition from 'I think I am an ace' to 'I am actually crap but I will learn' 🙂
  13. I suggest to have ability to link escorting fighter player with bomber player online, and then some % of points that linked bomber player colects in that sortie can be added to linked fighters sortie also. Encuriging bomber players escorts online. How it would work is you could have aditional icon option in ingame stats page to click next to player name, who you wont to escort ( like you have frend or ban icon option now), and bomber player could accept it or denay it ( depending on how good escort you provided before for example ). So lets say each bomber player can accept up to 4 escort requests, and each fighter can ask to eascort up to 4 bomber players. As of now you get no points for providing escort of bombers so not many users do it on fast food servers where everything is mostly about points, so then if you can earn points by eascorting, and amount of thouse points depend on that bomber hitting target and returning safe home ( as he gets more points then and you get more points then also as escort) probably more users would make sure that bomber guy gets back from objective as then he can get % of points bomber guy earned (bomber players points dont get reduced ) That would also maybe help in preventing kamikazi bombing as who would escort bomber guy who wont get any points back as hell just crash after destroying targets, and also bomber players can opt to not be escorted by fighter guys who just leve them and so on... If this is not neccesary or to mutch for to be in game i guess this could also be done just by for example vaal stats system, with bombers and escorts doing linking/requests on web stats.
  14. Meybe it's not about guns much accurate dispersion (Devs said they researched it when they worked on BOS ballistic - historical data ) but prop hanging is to much effective. Spray and pray with shotgun like dispersion is dangerous too because chance of hit by one bullet is greater than with smaller, and one bullet was enough to do significant damage (leaks or engine).
  15. Today
  16. I know there's a point of pride in being able to inspire as many as one can to learn about the history and reasons you put so much work and passion into this project. Sometimes having to 'convert' new players from other similar games (like warthunder) is a factor in keeping funding and grow interest. That said, devs, please, please, please, reject the arcade as much as possible.
  17. I played acg events in clod when it was free event and i know you guys provide best posible expiriance for users searching for historical behavior in online gameplay, i dont think i putt you guys in DF server basket, i said only events can provide what you have in SP in online enviroment. You guys have mission once a week so thats not df server for me thats event, and only way to have some organised and historical looking behavior in online.
  18. @ICDP, great job on the updated Spitfire skins. One little thing I did notice is that the "D" in "Inboard" is missing from the left-hand wing:
  19. Hello, just noticed this topic. I have a Sidewinder FFB and while I like the feedback strength at 100% for sensitive WWII control surfaces I bring it down to 50% when playing FC. It seems like there is either more resistance or you are constantly using bigger inputs in FC. EDIT: 30% seems about golden in the Spad with further experimentation. It's much easier to shoot accurately at high speeds when holding the nose down isn't a wrestling match.
  20. SCG_klobuk

    Guncam No. V

    Yep, but pretty standard for close passes like this one.
  21. Thanks for that. The complaint at the time came from people who were upset because action was happening all over the map and not being funneled into confined areas for the instant action that they wanted. Another group complained that they were getting lost and wanted targets closer to the front. Whatever the reason and despite the complaints, it was fun and rewarding to load up a bomber or jabo and go hunting for targets deep behind the lines. Sometimes you would find a supply area. Other times it might be a large industrial complex. The urge to keep exploring was very great and even after expending all your bombs you’d stay out there just to see what else turned up. It was common to come back with fuel tanks almost empty. Sometimes you’d be running for home at very low level and suddenly find yourself charging straight through the middle of a highly defended area that wasn’t marked on your map. Pandemonium. It was like charging through somebody’s wedding.
  22. I really wish they would just make this an option in the game.
  23. unlucky to get hit at 0:28
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