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  2. yeah, but usually you get "outdated hit data for that". I don't think this is the case. I think broken spotting, even more than before is to blame and not in the way of it being to easy
  3. If that happens it may or may not have anything to do with the new visibility system. People complained about “disappearing” aircraft before 3.201 And in multiplayer there can be connection issues that cause “teleporting”. It’s only fair if everyone is playing with the same settings. That’s how it is already. Whichever Visibility mode is being used is set by the server. It’s not realistic to see other aircraft at those distances but as far as gameplay is concerned it’s fair.
  4. invisible 109's that appear out of nowhere seem to be able to wreck lagg's pretty easily. I don't know what game you're playing besides, it's probably netcode
  5. .... and place. But it would feel similar indeed! Funny to think how almost all the elements are there already.
  6. It's interesting to see all these opininons on what we're missing. Personally I'm stoked about the physeological tolerances being lowered. MUCH more like real life - you really feel it pulling a 60 degree bank 360 turn and doing more than two in a row can really start to mess with your head. What I most want next: - Icing conditions due to visible moisture and impact on airframes including both the skin and aircraft systems such as the carbeurator.
  7. I do still get them, but now they’re an occasional annoyance. Sorry it didn’t work for you.
  8. I was unaware we currently had "cattle strafing" support. *Makes note* I wasn't ready to check that off till C1 delivered the horse and cow models for artillery battery teams and milk wagons.
  9. Kept seeing what I thought was a low flying plane. Dove and kept losing track until eventually I figured it out...
  10. And well-deserved it is, too. 18 Victories on Camels and 15 on Fokker Triplanes. Here's to the Rotary Devil of FC.
  11. Updated list with second Pour le Merite awarded to SeaW0lf!
  12. Wonderful! What a tragedy ... guy survives the war and is killed testing jets.
  13. FINALLY! P-38 skins!!! Thanks!!!!!!!!!!!!!!!!!!!!!!
  14. As I said earlier, your just guessing without evidence (no contemporaneous contradictions is also evidence) is just pure conjecture: should'a, would'a, could'a theorizing. The pictures aren't the only evidence, but you don't credit that. That the dead can't be contradicted on hearsay is not just emotional appeal, it's also law. Pictures + first-hand testimony support the incident. The anecdotal evidence, which means other, supporting stories of a similar nature, are also about the substantial construction of the plane itself and the engine. However, I've also heard anecdotal stories that the Russians liked their radials, as did the Germans, for similar robust and protective reasons. I guess we should dismiss those stories, too? Saluté!
  15. as opposed to now when they randomly disappear? at least we didn't have 109's teleporting behind like now. and I wouldn't say "most" the community is pretty split and it think its mostly along of the lines of people who cheesed the old visibility system and those who didn't. i'm not really getting how allowing everyone to see everyone at a distance more easily without hyper tweaked settings isn't fair. seems like a much more level playing field to me. unless that is, it's unfair to you. and again if you honestly see better with the new system and some pepople see better with the old system then why can't both be allowed as a GFX setting?
  16. Today
  17. If you haven't done it already, consider smoothing out the curves of your joystick axis, especially rudder and pitch if you haven't already - make them so you that initially you get less in game movement than your stick moves. I experienced exactly the same thing when I first tried il2 bos years ago in early access. That said, I also feel that the symptoms of the approaching stall are almost non-existent. Since force feedback joysticks have died a death, visual and sound cues are needed to replicate buffet, but I guess it's very hard to simulate the small clues accurately. Flying any aircraft to the edge basically relies upon, 'nibbling the buffet' - which is harder in a SIM than for real - luckily the consequences of not getting it quite right are more tolerable in a sim!
  18. Here you are thanks for replying Missions.rar
  19. The concept is not hard to implement as far as how it's done in the mission builder - and I have things like this before in camapigns with one VERY important technicality: Your timing on the AI flights is too fast and your numbers for the AI flights are too high. There are some complexities involved with deleting flights that complete their mission while others spawned by the same triggers are still in progress but by sending AI flights spawned by different triggers that issue can actually be avoided. Althought it's a bit of a pain to build a mission that way, it would more easily fit into a system with a rotation of AI planes in unique flights going on different types of missions. You're proposing a four ship AI flight for both sides every 15 minutes and you want a 30 minute mission. That means at any one time, you would have 16-24 AI planes in the air if none have been shot down. If you're using previous flight shootdowns instead of just a timer tied to a clock as the trigger you can better limit AI plane spawns. Black September played around EXTENSIVELY with AI planes in the air doing ferry flights, which were all times and extensively tested because I was forcing those planes to actually land at their destination, and I can tell you that anything over 10 AI active at one time starts to become a problem once you start getting the server number up over 30 players or so. Right now the FC Flugpark mission has a 3 ship AI Trench recon for each side that when killed is replaced by another flight at a random position attempting to continue the recon. So that means we've been stable with 6 AI. There is currently (if I recall correctly) a 20 minute pause between AI flights after the previous one is killed. I'm willing to (and already considering) in future maps randomizing the missions the AI is doing further to make them do bombing, arty spotting and such, but the number vs server performance issue is I think going to prevent the kind of large scale implementation you're dreaming of. This was also an issue in ROF, and the only time I saw someone pull it off "successfully" was for a co-op mission hosted by 777 to gather video footage with about 30 active AI planes. I say "successfully" because we had to run it about 6 times over a four or five hour period because it kept crashing, player disconnects, or the server not loading plane skin textures correctly due to the load imposed by the AI planes. IL2 will literally scream in server chat the minute it even thinks it might start at some point in the future to become actually overloaded. It's rather annoying actually the way it does it, and I think that were we to push down that road the spam would drive people away even though the server itself might handle what is going on without a crash. So in short - can this be done exactly as suggested? Not exactly, but certainly to a degree. Do I see the value in it as a way of keeping the server population more engaged when we have lower active player numbers? Yes.
  20. Just 10 Minutes ago: Freeze again - just some seconds after repair-begin. That kills great mission!
  21. Yesterday
  22. Not a bad idea, especially as the weather change seems to have lead to some Allied victories recently!
  23. Because it's 60 € ^^ ' Because I did not know if the aim was the same in TC. Because I'm afraid of getting tired quickly; the tanks look beautiful but once the discovery of the interiors passed I do not know if I will manage to apreciate the gameplay over time. Thank you for your return. Nevertheless, about the mouse, I made a test without using it (by directing the turret only with the keys of the numeric keypad) and I get the video which is in this topic : https://steamcommunity.com/app/307960/discussions/0/1629665087666364548/
  24. My name is Jason, not John and SLI does work with VR. Just because it doesn't work as you expect it to, doesn't mean it doesn't work. Your issue lies probably with the VR companies and Nvidia, not us. Do you get more frames with SLI and VR than without? If yes, it's working. SLI has always been a strange feature for sims. My advice is just having a really nice single card. Jason
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