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  2. MiloMorai

    DCS news

    Is that comment from experience?
  3. The redesign of the P-51 grew out of the desire for a lighter weight, higher performance Mustang, not because of any perceived instability. The P-51H wasn't designed as a load carrier. If the P-51D had been as you described, it wouldn't have outlived the H model, let alone go on to serve both in the Korean War and outfit a good share of Air National Guard units for years.
  4. Try the following. -You are the commander and see a tank at 7 on the turret ring scale. -You switch to the gunner and try to set the turret at 7 using the "clock" the gunner has. -then nestel the gun sight, -Then take control of the turret By the time you see something it will probably not be the tank at 7 o'clock As the gunner keeps control then while he looks at the clock, the turret will stay on 12, if you turn his head the turret and clock turn too but you do not see that. As soon as you look at the clock again, the turret follows and goes back to 12 As the gunner does not control the turret he can look everywhere you want but then the turret does not move. I have not yet found a way to let the gunner turn the turret/gun and aim on the target spotted by the commander without looking a long time to a black screen until I see something and then start rotating the gun to the target
  5. http://www.mediafire.com/file/8dmruadj452zm4j/SE5a_NIGHT_1.dds/file
  6. I wanted to briefly discuss what @Klugermann pointed out to me the other day: the Central aircraft speed gauges (anemometer) are not reading indicated airspeed (IAS), but in fact something closer to true airspeed (TAS). To be fair, the way he said it was: "I'm at 2000m and my gauge is indicating 165km/h, it's a rocket ship!" Indeed 165km/h indicated at 2000m is correct for a Fokker D.VII but certainly not for an Albatros D.Va or Pfalz D.IIIa. I always use the simple gauges when I perform measurements, since that displays IAS no matter what, so I was indeed surprised to see that the anemometer doesn't (measured at around 2000m): D.Va D.IIIa D.VII Apparently this was noticed even in the days of RoF: https://riseofflight.com/forum/topic/34617-central-anemometer-true-airspeed/ The thread in itself is in fact a very interesting read about how indicated airspeed (the difference between dynamic and static pressure) and true airspeed (the actual speed of the wing moving through the air) is typically measured using a pitot tube and static port, and how this is then corrected for instrument and position error to obtain IAS, and corrected for pressure altitude and temperature to obtain TAS. However, those tiny whirly anemometers actually do display something close to TAS, since they cause no significant friction and in fact don't spin slower in thinner air. This had me quite stumped. There must eventually come a point where there are no longer enough air molecules to actually push the cups, but those are not relevant altitudes for WWI aircraft. Here's a relevant document (NACA report 420) http://naca.central.cranfield.ac.uk/reports/1933/naca-report-420.pdf And the relevant paragraph: This lends even more credence to the theory that airspeed measurements on Central aircraft were indeed made using TAS rather than IAS. At sea level there is no significant difference between the two, but obviously the difference becomes greater as density decreases with altitude and the anemometer remains largely unaffected by this decrease in density. Learn something new every day... And kudos to the devs for actually getting this right.
  7. If I understand right, 100%in hud is 3000rpm 2550 85% 2400 80%. In p-39 is indicated in the propeller control in other US aircraft where is indicated?
  8. What is the fun of a minefield if you can not do anything against. It makes a part of a map useless to play. If they are random put in the game so you do not know where they are it is the same as a RNG that kills your tank at a random place/time. If you can have an AI mine sweeper (the tank with the chain drum in front) you can order to drive in front of you it could be fun. T Having AI that you can order to do things would enhance SP a lot. If I do a mission and I can order (by pointing on the map or so) where the AI from my platoon have to go and when not to fire or not go on (because they drown them self in water) etc that would give SP a lot more depth.
  9. Hi everyone, I’m very interested why my gpu is never used for 100% when I’m playing in vr. I’m using FPSvr program to check and see all the info while I’m playing. Usually, the game is using a gpu from 65% to 85%, couple times I saw it went 92%, but the average is 80%. Using ultra in game preset with no shadows but antialiasing is up to 4 with clouds and the furthest horizon. Gives me 75-90 FPS with no action and drops down to lowest 60 or something with some dogfighting. My rig: 8700k 4900 aorus gaming 5 ram 32 gb 3600 aorus RTX 2080ti Extreme Samsung Odyssey + everything else is up to date Cheers
  10. Thank you very much to Shamrock and Panthercules! Sporting a shiny new BoBP badge. 😎
  11. Hi everyone, I’m very interested why my gpu is never used for 100% when I’m playing in vr. I’m using FPSvr program to check and see all the info while I’m playing. Usually, the game is using a gpu from 65% to 85%, couple times I saw it went 92%, but the average is 80%. Using ultra in game preset with no shadows but antialiasing is up to 4 with clouds and the furthest horizon. Gives me 75-90 FPS with no action and drops down to lowest 60 or something with some dogfighting. My rig: 8700k 4900 aorus gaming 5 ram 32 gb 3600 aorus RTX 2080ti Extreme Samsung Odyssey + everything else is up to date Cheers
  12. Much appreciated Shamrock, keep up the articles!
  13. I don't mean to sound snarky, but the planes all have gorgeously rendered instrument panels and levers that show these things in the proper units. I have tech tips on and I still use the instrument panel 90% of the time.
  14. Today
  15. I believe the team does optimal fuel management in the code. Like other manual engine implementations they could give us the option to do it ourselves, but I can imagine that would be pretty challenging. They would have to code the CoG changes for every possible fuel state.
  16. I have typically flown Soviet, and lots of Lend-Lease at that...but did some QMB recently in BF 109s and I'm kind of liking how the other half lives. The speed! The turning! The effortless climbing! Fantastic machine. I don't think I was able to appreciate it as much earlier in my IL-2 experience because I was such a trash pilot and my TrackIR setup wasn't so good.
  17. The model is considered complete, insofar as they consider it ready to release. The models are periodically improved or have bugs fixed Are you saying your P-47 is experiencing a snap roll and stall at 1/4 travel of your rudder pedals? Is this at low speeds and is your ball centred at the time? I can see how at very low airspeeds if you give it too much rudder, it might snap roll, but a quarter travel should be just a little excessive for entering a turn. It shouldn't cause a snap roll at normal speeds. In my flying the P-47 drops a wing on a stall but only after significant buffeting (once again, appears to be as per manual). The rudder is a lot more sensitive than you would think on the P-47 for such a big aircraft - all the controls are described as 'light'. I don't think I've ever snap-rolled it unintentionally.
  18. This is how the icons are defined in the mission file that was just running: The icon should be shown all. Edit: Ah, there's the reason! "Enabled" is empty. Stupid me! The German depot icons not being shown should be fixed when the server restarts.
  19. Lewis guns were used by the Germans on their machines... I have books showing Lewis guns mounted on two seaters. The Albatros could be fitted with an over wing Becker cannon... if it could still fly with that on the top wing, then a Lewis would easily have been supported. Many things would be captured and utilised, put onto aeroplanes by ground staff... using captured Aldis sights was a common occurrence for instance.. From the Windsock DataFile No.16 book ... ''The Lewis was the most used and favoured captured machine gun, and enough stocks were acquired to provide many for aircrews''. How many found their way to German fighter staffels I could not say however...
  20. Hello i would like the chance to get a friend a reduced price LA5FN if im not too late THANKS. Crap i didnt see all the above, i guess thats what 11 hours in the hot seat does to ones eyes lol.
  21. Red Orchestra 2 and Steel Beasts did it, so i don't think it's that hard and did not look bad. Was not perfect since he always took ammo from the same place but it was still better than nothing I really don't get how this is not in the game the most iconic tank assault gun in ww2, the highest production number and if i remember correctly most kills as well (for germany). I really hope they will menage to make infantry one day. At least this static one, stalingrad just feels so empty. IL-2 overall would need more infantry sitting in trenches, trucks etc. This is kind of stupid
  22. I'm sure: http://stats.virtualpilots.fi:8000/en/pilot/181/Retnek/?tour=28 bb
  23. Got it! Alright folks, courtesy of a random number generator the following people have won: 25% off Flying Circus, Tank Crew or Battle of Bodenplatte: @Tonk99 @FMF-Tommy544 @Cpt_Cool @Wolferl_1791 And 50% off Battle of Kuban, Moscow, Stalingrad, Collector Planes and Scripted Campaigns: @Lemsip @Eisenfaustus @Faminepulse @CptSiddy I'll be sending PM's shortly! And a big thanks to @TG-55Panthercules who put in a few more codes.
  24. in the words of Walter Krupinski (The German Aces Speak):
  25. Typically we can only move one engine out of the way at one time. It does help visibility from the side with such modification!
  26. Problem solved!! I did not save the level I had selected.😀
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