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  2. Reading the translated memo I find the P 40 pretty accurate except the glass engine. The glass engine is confirmed by the devs and we can expect improvement. I do not think a 35 hour timer will be implemented though. Anyway I flownit mistly in Wol and offline. Taking away weight like guns and fuel make it a really good fighter. Even with my inpatient style I manage to win some victories with it.
  3. So how does it set up with the usb sound card?
  4. On the sopwith Dolphin , How do you activate the twin Lewis guns over the wing . Or sight them. Just purchased game and having diffulcult time with this one issue.
  5. Yes ghz. Regardless of minimjm specs I run at high graf and get 60 fps. These problems are very depressi g. They all happened within 1 hr of acting normally! And whats odd is i played a sea dragons mission fine... 😕
  6. Well ok I let it run 5 minutes?! Its NEVER taken so long!. Ok ill give it unlimited time but I got a bad feelin Mission logging wasnt enabled thx Lets see if it works
  7. merci bcp de contribuer à l'experience de Tank Crew Thanks for contributing to the experience of tank Crew
  8. Best way to check is to move your player plane next to them and watch. Then move it back after you tested. Next best thing is to add subtitle MCUs to the waypoints. These will only fire off if the bombers get to that waypoint. Worst option, play the mission as normal and speed up the game.
  9. It should be remembered that the Foster mount includes a return spring mechanism, which had it been tensioned correctly could have made the lowered/elevated gun effectively weightless for the purposes of supporting it by hand, at least in the absence of g forces. Regarding the suggested recoil issue, like all forces it acts in a straight line along the barrel, tangental to the curve of the Foster mount's rail. To me this suggests that whenever the recoil acted, it could jam the slide mount momentarily against the curve of its rail, thereby cancelling the expected effect of pushing the gun backwards.
  10. L'avantage d'avoir beaucoup de FPS c' est d'éliminer le flou de mouvement et de sublimer la sensation de fluidité. Comme précédemment dis il faut d'abord privilégié la stabilité, les drops de fps sont perceptibles et désagréables. Avec la config que tu montes n'oublie pas de mettre un ventirad, pas forcément quelque chose de trop gros, mais qui sera meilleur que les radiateurs d'origine du processeur, avec une bonne pâte thermique, tu vas être tranquille pendant des années avant de trouver des programmes qui vont faire surchauffer la machine. Avec la config que tu as désormais, qu'importe l'écran et sa limitation à 60 images, dans quelque mois tu auras un casque VR sur la tête ^^.
  11. Are we reading the same report? I read it and, if anything, it contradicts your conclusions. Running the engines at 66" or 70" is "very apt to result in occasional failures which may occur some time after the operation at such high horsepowers but when operating normally or even cruising with resultant loss of pilot and aircraft [] we are particularly concerned regarding the tendency of people to whom we or our service men have talked to to feel that once a certain manifold pressure has been pulled on an Allison V-1710 engine that this is satisfactory proof that it can be continued and used on any model engine. [] We consider it urgent that the Services be warned not to feel that when they can take out 66" of a certain model of V-1710 that this will be permissable on all models of V-1710 engines." They are telling exactly what you don't want to hear, that just ramming the throttle and RPM to the max does not work - you get exponentially higher power and chance of catastrophic engine failure. Especially using low quality fuel. Guess who had poor quality fuel in abundance - the Soviets. The article I linked to, sad that no one bothered to check it, specifically has pilots complaining that the B-87 (which is poor octane to begin with) was garbage and did not achieve its stated high octane level. Yaks would run a lot better on "American" high 100 octane fuel. So, where does this P-40 should be flying maxed out come from? Pilots testify that they overworked the engines and that they had to be replaced on an average of 35 hours, which is pathetically low (if this was a VK-107A everyone would be pointing that the engine is bad), and official manufacturer tests claiming engines can achieve greater output at the cost of structural damage and it is highly advised not to do it. Engine timers are very restricted, sure. I would understand if a new algorithm allowed for more randomized failures within a, somewhat, loosened time period. But I imagine many people would run it at max RPM/manifold pressure while "cruising" to the combat zone and complain why their engines suddenly detonate in flight...
  12. Just started this today, plenty of time atm. Nice little campaign so far, have just bombed the airfield hangers, had engine damage and had to land in no mans land in the middle of a barrage. This mission is one of the most atmospheric missions I've flown so far in FC. Many thanks for making this 👍
  13. Just wondering if anybody else is getting widely varied results between in-game and the stats page. For example: 1.) A few days ago I took 1 bullet from a Ju-88 which the in-game chat instantly reported as "I was destroyed" even though I was flying fine, though RTB-level damaged. Shortly after, while RTB the mission ended. Looking at the stats showed I was o.k. when the mission ended and was not destroyed. It also said that I was only hit by 1 bullet from the Ju-88 top gunner, which is interesting because it blew the flaps off of both my plane's wings. 2.) Last night, I got an in-game kill, but a team mate tagged him on the way down. The in-game message and scoring gave me the credit, but the stats gave it to the team mate. I have 35 ping to this server and am struggling to understand why stats reporting on WoL, which I have 140 ping to, is more accurate to reporting what really went on in a sortie.
  14. How would people that barely could hit anything shooting forward (where they have a gunsight for aim) ever hit anything shooting up in the blue, hosing the other guy with the tracers? Works great on the screen though. We can do a ton of things easily in the sim that is rather far fetched in real life. Like positioning the gun with a click. If they had learned to shoot (trained hundreds of times like we can) with an added upward arrangement, they surely would have liked some aspects of it. It gives you the alpha the plane can‘t give you. In sim as in real life. It would be debatable tough wheter or not in the sim there could be control restirictions for certain actions, e.g. pulling the gun down restricts control column movement. Same as changing mags. You move your stick, mag change woukd be interrupted. Then jams could be added to the misfires. Clearing the gun also would restrict control movements. Things like that could well make funny guns less practical. We have such limitations now like max trim wheel rotation and restriction due to g-force. Such could be applied to systems and weapons handling in FC planes.
  15. asch y-29 revised.zip have revised this mission now p-51 have skin moonbeam mcswine,bill whisner,also now the fw190-8 have no bombs and have the in game jg11 skins,take off and defend your airfield from attack ,the hun will come from the sun,bodenplatte mission,with as much realism as I could manage if you have downloaded this mission before overwrite the old files,do not put them together they may well clash
  16. Today
  17. Actually yes, yes you absolutely can. That’s literally the purpose of mathematics: to develop the tools that allow us to explain the reality we live in. This is why it is the universal language of physicists. It’s the reason agencies like NASA can land a functioning rover on Mars despite never having been there. With the correct formulas, and the correct data inserted into those formulas, you can most certainly simulate an aircraft in atmospheric flight accurately. This is why sim devs don’t give a damn about the 70 year old personal anecdotes from Hauptmann Deutschland or Captain America when adjusting aircraft FMs and instead ask for hard data based on airframe R&D documentation. So if they have something wrong, find the chart, diagram, or calculation that proves it. Or don’t, and continue to argue that it’s wrong because it feels wrong in the hope that someday the devs figure out a way to patch feelings.
  18. Presumably, the pilot felt the same need to try and attack 2 seaters from below. I can't see it being because the pilot felt short changed in the other armament department, which maybe suggests the SE5a designers weren't all that crazy afterall.
  19. There are photos out there of Lewis guns mounted to the top of an Albatros.
  20. https://mega.nz/#!9m5wXAgL!UpxZ7fq2o65yK0Z9hMCv6EqQNpZ--MVWNfQfORs318A
  21. I liked the washed out colors. Definitely looked like old 16mm film instead of something filmed in technicolor. Good job.
  22. This is the kind of thingSupport can deal with. Contact Support through the Il-2 site, they should be able to assist you with linking accounts if you are having a problem with the password/email combination.
  23. Yes, I'm using spawn incorrectly. The way I think it should work is that the planes should be there at the beginning of the mission and fly the waypoints. But I'm sitting inside my plane in a far airfield and I hit ctrl+f2 and can't see the enemy planes that are supposed to be there. I can see them when I get closer. Didn't know about rendering distance but makes sense. Question is: althought I can't see the planes from far away are they still flying their waypoints and doing their mission?
  24. I could be wrong but didn't Bishop claim this as well? I'll have to re-read.
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