Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//    
//SoundScript="LuaScripts\Sound\Vehicles\DShK_Double.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = 0.433, 0.222, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 75.0
AnglePitchDef    = 3.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 30.0

FireArgumentNum  = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 1

FireAnimationTime    = 0.4
AttackAnimationTime  = 0.1

MuzzleDisplacement = 1.991, -0.011, 0.398	//   1.0
MuzzleDisplacement = 1.991, -0.011, -0.398
AttackDistance   = 2000.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_RUS_12-7_AP.bin"
	ExplosionScript = ""
	BulletsCount = 4000
	StartBulletSpeed = 860.0
	RealPhysicBullet = true
[end]

VisibleTraceNum = 5

NumBulletsInQueue = 40
QueueRechargeTime   = 1.0
BulletRechargeTime  = 0.05
FireDispAngle = 1.6 //
FireDispSpeed = 17.2 // /

NeedFuse = false

IsSoundLooped = true
SoundNumber = 5