Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//   61-
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = -0.132, 1.006, 0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -1.0
AnglePitchMax    = 85.0
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum  = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime    = 0.2
AttackAnimationTime  = 0.2

MuzzleDisplacement = 3.0, 0, 0
AttackDistance   = 3000.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_37_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_37_HE.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 880.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_37_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_37_AP.bin"
	ExplosionScript = ""
	BulletsCount = 250
	StartBulletSpeed = 880.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 50
QueueRechargeTime   = 5.0
BulletRechargeTime  = 1.0
FireDispAngle = 0.4 //
FireDispSpeed = 17.6 // /

IsSoundLooped=true

NeedFuse = false