Class_name = "CBatchBallistics"
object_name = "SHELL_GER_15x96_AP"

//15    MG 151/15 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoYmgSmk.mgm",false
visualradius=4.5
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,850,	33,272,	26,679,	0,1086
Armor=100,800,	30,240,	24,601,	0,962
Armor=500,619,	21,144,	17,360,	0,577 //          300-25
Armor=2000,289,	7,31,	6,79,	0,126

//              (15  ,    1936-1945)

Gage=15					//
DefaultStartSpeed=850	//        ()
MaxDistance=2000		// ,    
Mass=0.0725				// 
Mkr=0.99				//  ,     Cx   M=1,        
Mmax=2.3				//  ,     Cx,   M=1,        
Cx_0=0.15				// -   (M <= Mkr),        
Cx_max=0.54				// -   (M = 1),        
Cx_1=0.4				// -   (M >= Mmax),        
R=0.0075				// 
LiveTime=5.5			//   (2  1000, 5  1500)
TimeToDestroy=0			//       ,         
TracertShowtime = 1.68	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

DefaultBulletSpeed = 850.0		//       ()   
BulletSpeed = "MG151-15", 850.0	//      ()  Mg 151/15

//   , CBatchExplosion         
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_wood.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"

//    ,         (,TRUE -     )
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)