Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_RUS_85_HE"

//85    52- -

//////	PhysicsBody properties
\\VisualImage=0,"graphics/ammo/ammoRac.mgm",false
\\visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,823,		37,36976,	30,92441,	0,147905
Armor=1000,716,		30,27957,	24,69892,	0,111827 //           SHELL_RUS_37X195_HE   
Armor=3000,558,		21,17008,	17,42521,	0,68033
Armor=15000,260,	7,3690,		6,9226,		0,14761

//              (  .   -167)

Gage=85					//
DefaultStartSpeed=800	//        ()
MaxDistance=15500		// ,    
Mass=9.54				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.3				// -   (M <= Mkr),        
Cx_max=0.42				// -   (M = 1),        
Cx_1=0.28				// -   (M >= Mmax),        
R=0.0425				// 
LiveTime=80				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 0.1	//  
MaxRedirections = 0		// - 

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_air.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_085mm_10kg_660g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)