Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_RUS_45_HE"

//45 -  -240   20-

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoRac.mgm",false
visualradius = 5
ImageAttr=4	//IA_NOROTINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,335,	14,1152,	12,2880,	0,4608 //           SHELL_RUS_20x99_HE   
Armor=500,298,	12,910,		10,2275,	0,3640
Armor=1000,263,	10,712,		8,1780,		0,2848
Armor=2000,206,	7,434,		6,1085,		0,1736

//              (37  ,    1936-1945)

DefaultStartSpeed=335	//        (),  42 350/
MaxDistance=2000		// ,    
Mass=1.98				// 
Mkr=0.8					//  ,     Cx   M=1,        
Mmax=2.5				//  ,     Cx,   M=1,        
Cx_0=0.45				// -   (M <= Mkr),        
Cx_max=0.4				// -   (M = 1),        
Cx_1=0.6				// -   (M >= Mmax),        
R=0.0225				// 
LiveTime=10				//  
TimeToDestroy=0			//        (0 ..   )
TracertShowtime = 9.9	//  
MaxRedirections = 0		// - 

debug=false

HitDummy="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_object.txt"
HitWater="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_object.txt"
HitBuilding="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_object.txt"
HitForest="LuaScripts/WorldObjects/Explosions/Shells/HE_045mm_2kg_135g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)