Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_GER_20_AP"

//20    Flak 38 

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammobacsmk.mgm",false
visualradius=3.5
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,900,	57,601,	45,1501,	0,2402
Armor=100,835,	51,516,	41,1291,	0,2065
Armor=500,616,	33,282,	26,704,		0,1126 //           SHELL_GER_20x82_AP   
Armor=2000,198,	7,29,	5,73,		0,117

//              (20  ,    1936-1945)

Gage=20					//
DefaultStartSpeed=900	//        ()
MaxDistance=2000		// ,    
Mass=0.143				// 
Mkr=0.75				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.37				// -   (M <= Mkr),        
Cx_max=0.7				// -   (M = 1),        
Cx_1=0.55				// -   (M >= Mmax),        
R=0.01					// 
LiveTime=7				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 3.3	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

//   , CBatchExplosion         
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_wood.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"

//    ,         (,TRUE -     )
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_wood.txt",TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_7-25mm_armour.txt",TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)