Class_name = "CBatchBallistics"
object_name = "NPC_BULLET_RUS_7-62_AP_short"

//7.62      

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammogmg.mgm",false
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,840,	13,36,	10,90,	0,143
Armor=100,771,	11,30,	9,76,	0,121
Armor=500,538,	7,15,	5,37,	0,59 //          200-10
Armor=1500,273,	3,0,	2,4,	0,15

//              (  . )

Gage=7.62				//
DefaultStartSpeed=840	//        ()
MaxDistance=800			// ,    
Mass=0.0098				// 
Mkr=0.97				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.11				// -   (M <= Mkr),        
Cx_max=0.41				// -   (M = 1),        
Cx_1=0.27				// -   (M >= Mmax),        
R=0.0039624				// 
LiveTime=1.28			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 1.28	//  
MaxRedirections = 2		// - 
DestroyOnExplosion=false	//     (default =true)     Hit..Effect  Hit..,      
							//      ""     ,         

debug=false

HitDummyEffect=""
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_armour.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)