
Name = "Becker"

Gage = 20 // [мм]

Mass = 0.001 // [кг] 30кг, но масса перемещена в лафет до поры
MassPosition_inGunAxis = -0.8, -0.005, 0.000
MOI_inGunAxis = 0.015, 1.4, 1.4, 0.016, 0.011, 0.000 // [кг*кв.м]

SnappingTime = 0.05
AutoCockingTime = 0.15

ShotAnimationPeriod = 0.2 // SnappingTime + AutoCockingTime

// Паспортная скорострельность: RapidityOfFire = 60 / (SnappingTime + AutoCockingTime) = 300 выстрелов в минуту

MainManuallyCockingTime = 1.4
//ReserveManuallyCockingTime = 1.4

ShotRate = 0 // Количество выстрелов в одной очереди не ограничено

FireUnLockedSafetyLockPosition = 0.0
FireLockedSafetyLockPosition = 1.0

FireLockedMaxTriggerPosition = 0.0
FireTriggerPosition = 0.5

FiringPinPositionKeysDuringMainManuallyCocking = 0.0, 1.0
//FiringPinPositionKeysDuringReserveManuallyCocking = 0.0, 1.0
FiringPinPositionKeysDuringAutoCocking = 0.0, 1.0

AmmunitionMovingKeysDuringMainManuallyCocking = 0.0, 1.0
//AmmunitionMovingKeysDuringReserveManuallyCocking = 0.0, 1.0
AmmunitionMovingKeysDuringAutoCocking = 0.0, 1.0

CartridgeCaseReleaseDuringMainManuallyCocking = 0.5
//CartridgeCaseReleaseDuringReserveManuallyCocking = 0.5
CartridgeCaseReleaseDuringAutoCocking = 0.5

BarrelTemperatureIncreasePerShot = 13.199
BarrelTemperatureDecreaseCoefficient = 0.045

BulletDispertionAngleData = 0.0, 0.6, 700.0, 3.5 //разброс зафиксированной пушки при 0К нулевой, разброс перегретой 0.6°
BulletSpeedReducingData = 0.01, 700.0, 0.25, 0.05, 3.5
BulletMisfireData= 0.0, 0.02, 700.0, 6.0

CartridgeCasesEjectionPosition = -1.025, -0.036, 0.0
CartridgeCasesEjectionSpeed = 0.0, -0.5, 0.0

AmmunitionMovingIfCocked = false

