Class_name = "CVehicleTorpedoTurret"
object_name = "VehicleTorpedoTurret"
// Torpedo tube
SoundScript="LuaScripts/Sound/Vehicles/Cannon_Fire.cfg"

[attach=0]
	position= 0.0, 2.0, 0
	object = "LuaScripts\WorldObjects\Bots\BotGunnerTorpedoTurret_no_rotate.txt"
[end]

// Точки подвески торпеды
[attach=1]
	position= 0.0, 0.0, 0.0
	convex = "collision_1"
[end]

CoverArgNum = 82
CoverTime = 4

torpedoLeaveSpeed = 17.0     // Скорость выстрела торпеды
torpedoApproxTurnRadius = 200 // Оценочный радиус разворота торпеды при выстреле, используется для наведения при пуске в сторону от цели

ReservedMagazinesArgNum = 72
ReloadMagazineTime = 60.0
MaxReservedMagazines = 1
ReservedMagazines = 1

//MaxVehicleSpeedToAttack = 0
//StopVehicleWhenPointing = true

// Описание торпеды
TorpedoConfig = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_TORPEDO_53-38.txt"
[TorpedoHolder=0]
	AttachIdx = 1
	ReloadTime = 10
	object = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_TORPEDO_53-38.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 12.0, 0.0, 0.0
	Rotation = 0
	AttachPos = 0.0, 0.0, 0.0
	Convex = "collision_1"
	ThrowSoundType = 2
	HideAttachedAmmo = false
	FireArgumentNum  = -1
[end]


PitchPoint = 0.0, 0.0, 0.0

AngleYawMin      = -120.0
AngleYawMax      = 120.0
AnglePitchMin    = 0.0
AnglePitchMax    = 0.0
AnglePitchDef    = 0.0

YawAngularSpeed    = 0.0
PitchAngularSpeed  = 0.0

AttackAnimationArgNum = 61

FireAnimationTime    = 0.5
AttackAnimationTime  = 0.4


MuzzleDisplacement = 5.5, 0, 0
AttackDistance   = 5000.0
minAttackDistance = 500.0

NumBulletsInQueue = 1
QueueRechargeTime   = 7.5
BulletRechargeTime  = 0.1

NeedFuse = false
