class_name = "CBatchTrashAnimated"
object_name = "ExplosionPlaneFireball"

VisualImage=0,"graphics\effects\air\explPlaneFireball.mgm",false
VisualRadius=20
//ImageAttr=17;	//No rotation interpolation
//SoundScript=""
//SoundStrength=1
//SoundTime=2

Animation=53790
LiveTime=25
AnimationTime=10
Ranges=3,0.01,0.32,0.33

//"RangesCnt, Range0Start, fRange0End, fRangeStep"; ARG=m_fRange0Start+(m_fRange0End-m_fRange0Start)*t+m_fRangeStep*data->m_RangeIdx
//Ranges=1,0.01,0.99,0
//Ranges=2,0.01,0.49,0.5
//Ranges=3,0.01,0.32,0.33
//Ranges=4,0.01,0.24,0.25
//Ranges=5,0.01,0.19,0.2

Drag=0.01
GFactor=7.0

