Class_name = "CVehicleRangefinderTurretAI"
object_name = "VehicleRangefinderTurretInputController0"

//////	Controller specific
Artificial=true;

ControlledType="GOT_VEHICLE_TURRET";

AirPriority   = 1.0
LandPriority  = 0.2
MaxSearchTime = 20.0
MaxSeekTime = 3.0
GroundAttackTime = 3.0f
RealPhysicBulletWeapon = false
HasFuse = false

DefaultMediumPriorityCriteria = 0.5
DefaultLowPriorityCriteria = 0.85
DangerDistance = 20000.0

StopVehicleWhenPointing = true
PointingWhenRecharge = false
CanFreeSearchTargets = true

ArtilleryFire = false

MaxVehicleSpeedToAttack = 1.0

//Priority for Targeting
//                     HI MEDIUM LOW

AirTargetMaxError  =   100.0f, 400.0f, 1600.0f
MaxAirTargetDisp   =   0.75f

LandTargetMaxError =   10.0f, 20.0f, 40.0f
MaxLandTargetDisp  =   1.25f

LowTargetAngle = 5.0
minFuseDisp = -0.125, -0.250, -0.500
maxFuseDisp = +0.125, +0.250, +0.500

targetingDistance = 10000.0f

SearchErrorTime = 5.0f

// Max Error - max error distance in metres
// on distance 1000