class_name = "CPlane"
object_name = "Il-2 mod.1941"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.13, 0.25
y= -0.15, 0.05
z= -0.21, 0.21
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.13, 0.23
y= -0.2, 0.2
z= -0.5, 0.5
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/Il2m41/Il2m41.mgm",true,true
VisualImage=1,"graphics/planes/Il2m41/Il2m41-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/Il2m41_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/Il2m41_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=345	//IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/planes/Il2m41/Il2m41_Phys.col"
HitBody="graphics/planes/Il2m41/Il2m41.col"

SoundScript="LuaScripts/Sound/Planes/Il2m41.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1: аргумент в объекте не забирается для анимирования
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения.
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения.
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества.
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества.
//ArgNum: номер аргумента анимации устанавливаемого в/из команды.
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила.
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций
//SmoothingPower: постоянная времени сглаживания
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" // Педали (тяги) - управление по рысканию
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "med_freq" // РУС / штурвал (тяги) - управление по тангажу
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" // РУС / штурвал (тяги) - управление по крену
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap", 0.2, "" // Рукоятка триммера РВ
CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" // Кран шасси
CockpitArg = -2, 0010, 2, 00411, 0.0, "smooth_clamp", 0.1, "" // Рычаг стопорения костыля (хвостового колеса)
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" // Кран (штурвал) посадочных щитков / закрылков
CockpitArg = -2, 0012, 0, 00420, 0.0, "smooth_clamp", 0.1, "" // Рычаг тормоза колёс шасси
CockpitArg = -2, 0020, 0, 00701, 0.0, "smooth_clamp", 0.0, "" // Левая красная лампа шасси
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" // Левая зелёная лампа шасси
CockpitArg = -2, 0020, 2, 00703, 0.0, "smooth_clamp", 0.0, "" // Правая красная лампа шасси
CockpitArg = -2, 0020, 3, 00704, 0.0, "smooth_clamp", 0.0, "" // Правая зелёная лампа шасси
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" // РУД (нормальный газ) 1-го двигателя
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" // Рычаг управления составом топливовоздушной смеси (высотный корректор) 1-го двигателя
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" // Рычаг шага винта 1-го двигателя
CockpitArg = -2, 0102, 2, 01130, 0.0, "smooth_clamp", 0.2, "" // Рычаг управления жалюзи маслорадиатора 1-го двигателя
CockpitArg = -2, 0102, 3, 01182, 0.0, "smooth_clamp", 0.2, "" // Рычаг управления жалюзи водорадиатора 1-го двигателя
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" // Переключатель 1-го магнето 1-го двигателя
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" // Кнопка "Пуск" (выключатель "запуск", тяга / рукоятка стартера) 1-го двигателя
CockpitArg = -2, 0103, 3, 01161, 0.0, "smooth_clamp", 0.1, "" // Выключатели пусковых катушек 1-го двигателя
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.1, "" // Пожарный кран 1-го двигателя
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "" // Плунжер впрыска пускового топлива / заливной топливный насос 1-го двигателя
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" // Впрыск пускового топлива в 1-ый двигатель
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM 1-го двигателя (стрелка сотен RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap",  0.1, "" // RPM 1-го двигателя (стрелка тысяч RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" // Указатель наддува (мановакуумметр) 1-го двигателя
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" // Давление топлива в топливной магистрали 1-го двигателя
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" // Давление масла 1-го двигателя
CockpitArg = -2, 0201, 2, 03154, 0.0, "smooth_clamp", 0.5, "" // Температура входящего масла 1-го двигателя
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" // Температура выходящего масла 1-го двигателя
CockpitArg = -2, 0202, 1, 03172, 0.0, "smooth_clamp", 0.5, "" // Температура выходящей воды 1-го двигателя

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // Топливомер (левый)
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.2, "" // Переключатель топливомера

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" // Часы - часовая стрелка
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" // Часы - минутная стрелка
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" // Часы - секундная стрелка
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" // Компасный курс ("Бычий глаз" и повторитель)
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" // Индикация угла тангажа (авиагоризонт)
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" // Индикация угла крена (авиагоризонт)
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" // Указатель поворота
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" // Указатель скольжения 
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" // Тангаж картушки компаса
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" // Крен картушки компаса
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.1, "" // Указатель барометрической высоты - задатчик давления
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "" // Указатель барометрической высоты - километры (малая стрелка / окошко)
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "" // Указатель барометрической высоты - метры (большая стрелка)
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // Вариометр
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" // Указатель приборной (индикаторной) скорости
CockpitArg = -2, 0430, 0, 02509, 0.0, "smooth_clamp", 0.0, "" // Подсветка приборов
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "granted_single" // Заливка кабины светом
CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" // Положение переключателя (регулятора яркости) подсветки приборов
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" // Положение переключателя (регулятора яркости) заливки кабины светом
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" // Положение переключателя бортовых аэронавигационных огней (БАНО)
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" // Положение переключателя посадочных фар
CockpitArg = -2, 0601, 2, 09142, 0.0, "smooth_clamp", 0.5, "" // Положение прицела
CockpitArg = -2, 0601, 1, 04313, 0.0, "smooth_clamp", 0.1, "" // Сетка коллиматорного прицела
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "" // Пожарный кран

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" // Аккумулятор - АЗС
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "" // Различные АЗС и прочая арматура кабины
CockpitArg = -2, 0451, 1, 05700, 0.0, "smooth_clamp", 0.1, "" // Вентили и краны пневмосистемы
CockpitArg = -2, 0451, 2, 05701, 0.0, "smooth_clamp", 0.1, "" // Кран воздушного самопуска
CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.1, "" // Вольтамперметр

CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" // Настройка частоты ресивера радиостанции

CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_wrap", 0.1, "" // Кран подачи кислорода
CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" // Манометр кислородного прибора
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" // Индикатор кислородного потока ("высота в кабине")

CockpitArg = -2, 0454, 1, 09144, 0.0, "smooth_wrap",  0.2, "" // ЭСБР Б
CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_wrap",  0.2, "" // Кнопка сброса бомб
CockpitArg = -2, 0641, 1, 04319, 0.0, "smooth_clamp", 0.1, "" // АЗС подвесного оружия

CockpitArg = -2, 0459, 0, 09051, 0.0, "smooth_clamp", 0.2, "" // Лампа подвешенной бомбы
CockpitArg = -2, 0459, 1, 09052, 0.0, "smooth_clamp", 0.2, "" // Лампа подвешенной бомбы
CockpitArg = -2, 0459, 2, 09053, 0.0, "smooth_clamp", 0.2, "" // Лампа подвешенной бомбы
CockpitArg = -2, 0459, 3, 09054, 0.0, "smooth_clamp", 0.2, "" // Лампа подвешенной бомбы

CockpitArg = -2, 0460, 0, 09055, 0.0, "smooth_clamp", 0.2, "" // Лампа подвешенной бомбы
CockpitArg = -2, 0460, 1, 09056, 0.0, "smooth_clamp", 0.2, "" // Лампа подвешенной бомбы

CockpitArg = -2, 0462, 2, 05711, 0.0, "smooth_clamp", 0.2, "" // Манометр левого тормоза
CockpitArg = -2, 0462, 3, 05712, 0.0, "smooth_clamp", 0.2, "" // Манометр правого тормоза

[attach=0]
	position= -0.75, 0.33, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_Il2.txt"
[end]

[attach=1]
	position= -0.45, 1.19, -0.87
	rotation= 85, 20, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\Il2m41.txt"

ToggleUserAI=true	//при пересадке в турель включится автопилот

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -1.38, -0.05, 1

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Il_2_m_41"

InitialSpeedInAir = 320.0   //Скорость, с которой самолёт рождается в воздухе, 200...700 км/ч

Gun_Coord0= 1.5, -0.08, -2.8
Gun_Coord1= 1.5, -0.08, 2.8
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 // минимальный период между выбросами гильз с самолета

BombDoorPeriod0=0.04,0.1,0.7,false,true  // bools: manual control,spring-door type
BombDoorPeriod1=0.04,0.1,0.7,false,true  // bools: manual control,spring-door type
BombDoorPeriod2=0.04,0.1,0.7,false,true  // bools: manual control,spring-door type
BombDoorPeriod3=0.04,0.1,0.7,false,true  // bools: manual control,spring-door type

FTCoord=0.17,0.055,0
PPCoord=-0.112,0.083,0

FlarePos= -0.45, 1.19, -0.87
FlareDir= 0.082, 0.34, -0.936
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	// ИИ самолёты выдущих не отстреливают ракетницы дублируя команды

GunsightPosition = -0.303, 1.059, 0.0

// Варианты модификации вооружения

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[AdditionalElement] // Пилот
		AttachToPart = "EngCowl_Ctl_0"
		Position = -0.614, 0.712, 0.0
		Mass = 90.0
		CxaS = 0.0
	[end]

	[AdditionalElement] // Масло в МБ
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.726, -0.025, -0.298
		Mass = 30.362
		CxaS = 0.0
	[end]

	[AdditionalElement] // Масло в двигателе
		AttachToPart = "EngCowl_Ctl_0"
		Position = 1.682, 0.074, -0.002
		Mass = 7.144
		CxaS = 0.0
	[end]

	[AdditionalElement] // Масло в маслорадиаторе
		AttachToPart = "EngCowl_Ctl_0"
		Position = 0.069, -0.624, 0.0
		Mass = 8.93
		CxaS = 0.0
	[end]

	[AdditionalElement] // Вода в водорадиаторе
		AttachToPart = "EngCowl_Ctl_0"
		Position = 0.491, 0.013, 0.0
		Mass = 15.0
		CxaS = 0.0
	[end]

	[AdditionalElement] // Вода в рубашке охлаждения
		AttachToPart = "EngCowl_Ctl_0"
		Position = 0.069, -0.624, 0.0
		Mass = 22.0
		CxaS = 0.0
	[end]

	[AdditionalElement] // Вода в расширительном баке
		AttachToPart = "EngCowl_Ctl_0"
		Position = 2.610, 0.368, 0.0
		Mass = 43.0
		CxaS = 0.0
	[end]

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAS.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true // Пулемётное вооружение
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.310, -0.002, -3.076	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.6	// Масса пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.005, 0.556, 0.558, -0.003, 0.000, 0.000	// Момент инерции пушки с установкой
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 0.848, 0.041, -3.086	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.061884	// Разброс при нулевом разогреве в градусах, реф от ШКАСа на ЛаГГ-3 раннем 102.4мм..118мм на 200м. Реф от ШКАСа "отстрел на автомат" на Ил-2 54мм на 50м.
		AmmunitionAttachToPart = "WingL_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = -0.278, -0.061, -3.172 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 4 //Light Arg 60260
		DrawAnimationArgIdx = 0, 9125	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 1
		ShotSoundType = 0
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAS.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true // Пулемётное вооружение
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun04"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.310, -0.002, 3.076	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.6	// Масса пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.005, 0.556, 0.558, -0.003, 0.000, 0.000	// Момент инерции пушки с установкой
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 0.848, 0.041, 3.086	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.061884	// Разброс при нулевом разогреве в градусах, реф от ШКАСа на ЛаГГ-3 раннем 102.4мм..118мм на 200м. Реф от ШКАСа "отстрел на автомат" на Ил-2 54мм на 50м.
		AmmunitionAttachToPart = "WingR_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = -0.278, -0.061, 3.172 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9113
		FlashAnimationGroup = 5 //Light Arg 60270
		DrawAnimationArgIdx = 0, 9225	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true // Пушечное вооружение
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.169, -0.123, -2.357	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 44.5	// Масса мотор-пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.021, 11.243, 11.253, -0.030, 0.000, 0.000	// Момент инерции пушки с установкой
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 1.321, -0.110, -2.353	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.0820536	// Разброс при нулевом разогреве в градусах,  Референс для менее разболтаного ШВАКа на Як-7: 25.98мм на 50м. Реф от ШВАКа "отстрел на автомат" на Ил-2 64.6мм..78.6мм на 50м.
		AmmunitionAttachToPart = "WingL_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = 0.114, -0.041, -2.919 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.096, -0.251, -2.262
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9025	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 3
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_ShVAK.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true // Пушечное вооружение
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun03"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.169, -0.123, 2.357	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 44.5	// Масса мотор-пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.021, 11.243, 11.253, -0.030, 0.000, 0.000	// Момент инерции пушки с установкой
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 1.321, -0.110, 2.353	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.0820536	// Разброс при нулевом разогреве в градусах,  Референс для менее разболтаного ШВАКа на Як-7: 25.98мм на 50м. Реф от ШВАКа "отстрел на автомат" на Ил-2 64.6мм..78.6мм на 50м.
		AmmunitionAttachToPart = "WingR_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = 0.114, -0.041, 2.919 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 0.096, -0.251, 2.262
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9325	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 4
		ShotSoundType = 1
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=1]	// Замена ШВАК на ВЯ-23
	WMname="Il2m41_VYa23x2"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=-1
	TurretDefault=""
	TurretMod=""

	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAS.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true // Пулемётное вооружение
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun06"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.405, -0.031, -2.342	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.6	// Масса пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.005, 0.556, 0.558, -0.003, 0.000, 0.000	// Момент инерции пушки с установкой
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 0.943, 0.0125, -2.3525	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.061884	// Разброс при нулевом разогреве в градусах, реф от ШКАСа на ЛаГГ-3 раннем 102.4мм..118мм на 200м. Реф от ШКАСа "отстрел на автомат" на Ил-2 54мм на 50м.
		AmmunitionAttachToPart = "WingL_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = -0.183, -0.089, -2.438 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9613
		FlashAnimationGroup = 0 //Light Arg 60220
		DrawAnimationArgIdx = 0, 9125	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 1
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAS.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true // Пулемётное вооружение
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun07"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.405, -0.031, 2.342	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 10.6	// Масса пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.005, 0.556, 0.558, -0.003, 0.000, 0.000	// Момент инерции пушки с установкой
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 0.943, 0.0125, 2.3525	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.061884	// Разброс при нулевом разогреве в градусах, реф от ШКАСа на ЛаГГ-3 раннем 102.4мм..118мм на 200м. Реф от ШКАСа "отстрел на автомат" на Ил-2 54мм на 50м.
		AmmunitionAttachToPart = "WingR_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = -0.183, -0.089,  2.438 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = false
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9713
		FlashAnimationGroup = 1 //Light Arg 60230
		DrawAnimationArgIdx = 0, 9225	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 2
		ShotSoundType = 0
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=2]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_VYa23.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true // Пушечное вооружение
		AttachToPart = "WingL_Mid_0"
		DamageConvex = "~gun05"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.25, -0.078, -2.805	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 66.0	// Масса мотор-пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.203, 16.270, 16.304, -0.014, 0.000, 0.000
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 1.500, -0.078, -2.805	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.0820536	// Разброс при нулевом разогреве в градусах,  Референс для менее разболтаного ШВАКа на Як-7: 25.98мм на 50м. Реф от ШВАКа "отстрел на автомат" на Ил-2 64.6мм..78.6мм на 50м.
		AmmunitionAttachToPart = "WingL_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = 0.096, -0.009, -3.371 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.367, -0.208, -2.834
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9413
		FlashAnimationGroup = 2 //Light Arg 60240
		DrawAnimationArgIdx = 0, 9025	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 5
		ShotSoundType = 2
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]

	[Gun=3]
		GunType = "LuaScripts/WorldObjects/Weapons/AC_RUS_VYa23.txt"
		MaxReservedMagazines = 0
		WeaponGroup2 = true // Пушечное вооружение
		AttachToPart = "WingR_Mid_0"
		DamageConvex = "~gun08"
		ProbabilityOfHit = 0.05
		CarriagePosition = 0.25, -0.078, 2.8055	// Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 66.0	// Масса мотор с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.203, 16.270, 16.304, -0.014, 0.000, 0.000
		CarriageCxaS = 0.0	// Внутренняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0	// Внутренняя установка
		DefaultGunPosition = 1.500, -0.078, 2.8055	// По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.0	// Внутренняя установка
		DefaultGunDragPosition = 0.0,  0.0,  0.0	// Внутренняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.029796, 0.0820536	// Разброс при нулевом разогреве в градусах,  Референс для менее разболтаного ШВАКа на Як-7: 25.98мм на 50м. Реф от ШВАКа "отстрел на автомат" на Ил-2 64.6мм..78.6мм на 50м.
		AmmunitionAttachToPart = "WingR_Mid_0"  // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = 0.096, -0.009,  3.371 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.367, -0.208, 2.834
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 60 // Внутренняя установка
		FireButtonArgIdx = 9001
		FlashAnimationArgIdx = 9513
		FlashAnimationGroup = 3 //Light Arg 60250
		DrawAnimationArgIdx = 0, 9325	// Поворот дополнительного рычага ручного взведения
		GunSoundsIdx = 6
		ShotSoundType = 2
        isElectroTrigger = false
        IsOnlyMechanicalManualCocking = false
        IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=2]	// Внешние точки подвески бомб 50кг и 100кг
	WMname="il2m41_FAB50_FAB100x6"
	WMgroup="2"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]	// Бомбодержатели под 250кг бомбы
	WMname="Il2m41_FAB250x2"
	WMgroup="3"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]	// Пусковые бронебойных РС
	WMname="il2m41_RBS82x8"
	WMgroup="3"
	PlaneModArg=-1	//Отображение через 12900
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=5]	// Пусковые крупных РС
	WMname="il2m41_ROFS132x8"
	WMgroup="3"
	PlaneModArg=-1	//Отображение через 12900
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

// Варианты подвески вооружения

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=1]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=2]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=3]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=-1
	PrimaryAimingGun=2
[end]

// + FAB50SV-4

[Ammunition=4]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=5]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=6]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=7]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]


// + FAB50SV-6

[Ammunition=8]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=9]
	WeaponModes=12,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=10]
	WeaponModes=12,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=11]
	WeaponModes=12,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=2
[end]

// + FAB100M-4

[Ammunition=12]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB100M-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=13]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB100M-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=14]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB100M-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=15]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB100M-4"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

// + FAB100M-6

[Ammunition=16]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB100M-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=17]
	WeaponModes=12,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB100M-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=18]
	WeaponModes=12,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB100M-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=19]
	WeaponModes=12,-3,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB100M-6"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=2
[end]

// + 8 x ROS82

[Ammunition=20]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=21]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=22]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=23]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

// + FAB50SV-4 + ROS82-8

[Ammunition=24]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=25]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=26]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=27]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

// + FAB50SV-6 + ROS82-8

[Ammunition=28]
	WeaponModes=2,-1,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-6 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb12=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb13=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=29]
	WeaponModes=12,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-6 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb12=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb13=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=30]
	WeaponModes=12,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-6 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb12=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb13=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=31]
	WeaponModes=12,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-6 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb12=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb13=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

// + FAB100M-4 + ROS82-8

[Ammunition=32]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB100M-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=33]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB100M-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=34]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB100M-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=35]
	WeaponModes=1,-2,-3,-4,-5
	AnimationVal=0.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB100M-4 + ROS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb10=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb11=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=2
[end]

// + FAB250SV-2

[Ammunition=36]
	WeaponModes=3,-1,-2,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB250SV-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=37]
	WeaponModes=13,-2,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB250SV-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=38]
	WeaponModes=13,-2,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB250SV-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=39]
	WeaponModes=13,-2,-4,-5
	AnimationVal=1.0
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB250SV-2"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Bomb1=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	PrimaryAimingGun=2
[end]

// + RBS82-8

[Ammunition=40]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=41]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=42]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=43]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb1=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb2=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

// + FAB50SV-4 + RBS82-8

[Ammunition=44]
	WeaponModes=4,-1,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=45]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=46]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=47]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

// + FAB50SV-6 + RBS82-8

[Ammunition=48]
	WeaponModes=24,-1,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-6 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb12=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb13=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=49]
	WeaponModes=124,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-6 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb12=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb13=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=50]
	WeaponModes=124,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-6 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb12=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb13=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=51]
	WeaponModes=124,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-6 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb12=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb13=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

// + FAB100M-4 + RBS82-8

[Ammunition=52]
	WeaponModes=-1,4,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB100M-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=53]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB100M-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=54]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB100M-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=55]
	WeaponModes=14,-2,-3,-5
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB100M-4 + RBS82-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb10=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb11=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=2
[end]

// + ROFS132-8

[Ammunition=56]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb1=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=57]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb1=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=58]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb1=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=59]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb1=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb2=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

// + FAB50SV-4 + ROFS132-8

[Ammunition=60]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-4 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=61]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-4 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=62]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-4 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=63]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-4 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

// + FAB50SV-6 + ROFS132-8

[Ammunition=64]
	WeaponModes=25,-1,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB50SV-6 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb12=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb13=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=65]
	WeaponModes=125,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB50SV-6 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb12=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb13=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=66]
	WeaponModes=125,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB50SV-6 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb12=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb13=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=67]
	WeaponModes=125,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB50SV-6 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb10=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb11=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb12=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb13=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

// + FAB100M-2 + ROFS132-8

[Ammunition=68]
	WeaponModes=5,-1,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-SHVAK-APHE-420 + FAB100M-2 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=1
	GunAmmunition3=1
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=69]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-APHE-300-add + FAB100M-2 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=2
	GunAmmunition3=2
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=70]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-AP-300-add + FAB100M-2 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=3
	GunAmmunition3=3
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=71]
	WeaponModes=15,-2,-3,-4
	AnimationVal=0.5
	name="0,1-SHKAS-AP-1500 + 2,3-VYA23-HE-300-add + FAB100M-2 + ROFS132-8"
	GunAmmunition0=0
	GunAmmunition1=0
	GunAmmunition2=4
	GunAmmunition3=4
	Bomb0=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb3=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb4=32, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb5=33, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb6=34, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb7=35, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb8=36, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Bomb9=37, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	PrimaryAimingGun=2
[end]

[Ammunition=72]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=-1
	PrimaryAimingGun=2
[end]

[Ammunition=73]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=74]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=75]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=76]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=77]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=78]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=46, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=79]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=47, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=80]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=81]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=50, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=82]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=51, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=52, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=83]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=53, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=84]
	WeaponModes=-1,-2,-3,-4,-5
	AnimationVal=1.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	GunAmmunition2=-1
	GunAmmunition3=-1
	Bomb0=54, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=55, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

// Зарядка пулеметов

[GunAmmunition=0]	// 750 бронебойных пуль 7.62х54 (к пулемету ШКАС)
	ExpendableMass = 7.719
	ResidualMass = 11.677	//взят б/к Ил-2-42, и по пропорции с Як1 пересчитан в остающиеся гильзы и звенья
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=750
	RoundsInMagazine=750
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	// каждая 8-я пуля с трассером
	TracerIdx=0
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

[GunAmmunition=1]	// 140 бронебойных и 70 осколочно-фугасных снарядов 20х99 (к пушке ШВАК)
	ExpendableMass = 45.72
	ResidualMass = 5.414	// Лишняя масса в рефе-отчете по сравнению с расчетом
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=210
	RoundsInMagazine=210
	ReservedMagazines=0
	AmountRoundsWithOneTracer=0	// без трассеров
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_20x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

[GunAmmunition=2]	// 100 бронебойных и 50 осколочно-фугасных снарядов 23x152 (к пушке ВЯ-23)
	ExpendableMass = 75.675
	ResidualMass = 9.075	// Лишняя масса в рефе-отчете по сравнению с расчетом
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	// каждая 4-я пуля с трассером
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_AP.txt"
	object1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_HE.txt"
	object2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_AP.bin"
	target1="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_HE.bin"
	target2="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case23-25mm.txt"
[end]

[GunAmmunition=3]	// 150 бронебойных снарядов 23x152 (к пушке ВЯ-23)
	ExpendableMass = 75.825
	ResidualMass = 8.925	// Лишняя масса в рефе-отчете по сравнению с расчетом
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	// каждая 4-я пуля с трассером
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case23-25mm.txt"
[end]

[GunAmmunition=4]	// 150 осколочно-фугасных снарядов 23x152 (к пушке ВЯ-23)
	ExpendableMass = 75.375
	ResidualMass = 9.375	// Лишняя масса в рефе-отчете по сравнению с расчетом
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=150
	RoundsInMagazine=150
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	// каждая 4-я пуля с трассером
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_HE.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_23x152_HE.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case23-25mm.txt"
[end]


// Точки подвески 6 ФАБ-50

[attach=20]
	position= 0.124, -0.504, -0.915
	convex = "WingL_In_0"
[end]
[attach=21]
	position= 0.124, -0.504, 0.915
	convex = "WingR_In_0"
[end]
[attach=22]
	position= 0.124, -0.124, -1.138
	convex = "WingL_In_0"
[end]
[attach=23]
	position= 0.124, -0.124, 1.138
	convex = "WingR_In_0"
[end]
[attach=24]
	position= 0.124, -0.149, -0.688
	convex = "WingL_In_0"
[end]
[attach=25]
	position= 0.124, -0.149, 0.688
	convex = "WingR_In_0"
[end]

// Точки подвески 6 ФАБ-100

[attach=26]
	position= 0.124, -0.533, -0.915
	convex = "WingL_In_0"
[end]
[attach=27]
	position= 0.124, -0.533, 0.915
	convex = "WingR_In_0"
[end]
[attach=28]
	position= 0.124, -0.151, -1.138
	convex = "WingL_In_0"
[end]
[attach=29]
	position= 0.124, -0.151, 1.138
	convex = "WingR_In_0"
[end]
[attach=30]
	position= 0.124, -0.173, -0.688
	convex = "WingL_In_0"
[end]
[attach=31]
	position= 0.124, -0.173, 0.688
	convex = "WingR_In_0"
[end]

// Точки подвески 2 ФАБ-250

[attach=32]
	position= 0.14, -0.608, -0.688
	convex = "WingL_In_0"
[end]
[attach=33]
	position= 0.14, -0.608, 0.688
	convex = "WingR_In_0"
[end]

// Точки подвески 8 РОС-82

[attach=34]
	position= -0.347, -0.245, -4.127
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=35]
	position= -0.347, -0.245, 4.127
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=36]
	position= -0.316, -0.27, -3.819
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=37]
	position= -0.316, -0.27, 3.819
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=38]
	position= -0.281, -0.289, -3.529
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=39]
	position= -0.281, -0.289, 3.529
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=40]
	position= -0.252, -0.315, -3.227
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=41]
	position= -0.252, -0.315, 3.227
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]

// Точки подвески 8 БРС-82

[attach=42]
	position= 0.169, -0.227, -4.127
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=43]
	position= 0.169, -0.227, 4.127
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=44]
	position= 0.201, -0.252, -3.819
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=45]
	position= 0.201, -0.252, 3.819
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=46]
	position= 0.236, -0.271, -3.529
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=47]
	position= 0.236, -0.271, 3.529
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=48]
	position= 0.265, -0.296, -3.227
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=49]
	position= 0.265, -0.296, 3.227
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]

// Точки подвески 8 РОФС-132

[attach=50]
	position= 0.112, -0.254, -4.126
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=51]
	position= 0.112, -0.254, 4.126
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=52]
	position= 0.142, -0.278, -3.818
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=53]
	position= 0.142, -0.278, 3.818
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=54]
	position= 0.174, -0.299, -3.529
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=55]
	position= 0.174, -0.299, 3.529
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=56]
	position= 0.201, -0.325, -3.227
	convex = "WingL_Mid_0"
	rotation= 0, 0, 2
[end]
[attach=57]
	position= 0.201, -0.325, 3.227
	convex = "WingR_Mid_0"
	rotation= 0, 0, 2
[end]

// Точки подвески дымогенераторов

[attach=58]
	position= -6.378, -0.014, 0.201
	convex = "Fuse_Ctl_7"
	rotation= 40, 3, -11
[end]
[attach=59]
	position= -0.402, 0.145, -7.073
	convex = "WingL_Out_0"
	rotation= -6.5, 0, -0.8
[end]
[attach=60]
	position= -0.402, 0.145, 7.073
	convex = "WingR_Out_0"
	rotation= 6.5, 0, -0.8
[end]


// Описания 24 ракет 280mm

// Описания 6 ФАБ-50

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.504, -0.915
	Convex = "WingL_In_0"
	BombHolderMass = 0.0 // Бомбодержатель несъёмный
	BombHolderCxaS = 0.0 // Бомбодержатель несъёмный
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.504, 0.915
	Convex = "WingR_In_0"
	BombHolderMass = 0.0 // Бомбодержатель несъёмный
	BombHolderCxaS = 0.0 // Бомбодержатель несъёмный
	AttachedBombCxaS = 0.012
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.3, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.124, -1.138
	Convex = "WingL_In_0"
	BombDoor=0
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.3, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.124, 1.138
	Convex = "WingR_In_0"
	BombDoor=3
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]
[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.3, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.149, -0.688
	Convex = "WingL_In_0"
	BombDoor=1
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.3, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.149, 0.688
	Convex = "WingR_In_0"
	BombDoor=2
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]

// Описания 6 ФАБ-100

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.533, -0.915
	Convex = "WingL_In_0"
	BombHolderMass = 0.0 // Бомбодержатель несъёмный
	BombHolderCxaS = 0.0 // Бомбодержатель несъёмный
	AttachedBombCxaS = 0.021
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.533, 0.915
	Convex = "WingR_In_0"
	BombHolderMass = 0.0 // Бомбодержатель несъёмный
	BombHolderCxaS = 0.0 // Бомбодержатель несъёмный
	AttachedBombCxaS = 0.021
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.2, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.151, -1.138
	Convex = "WingL_In_0"
	BombDoor=0
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.2, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.151, 1.138
	Convex = "WingR_In_0"
	BombDoor=3
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.2, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.173, -0.688
	Convex = "WingL_In_0"
	BombDoor=1
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.2, 0.0
	Rotation = 0
	AttachPos= 0.124, -0.173, 0.688
	Convex = "WingR_In_0"
	BombDoor=2
	DamagedPushProp = 0 // Вероятность отцепа при попадании в Convex
	ThrowSoundType = 1
[end]

// Описания 2 ФАБ-250

[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.14, -0.608, -0.688
	Convex = "WingL_In_0"
	BombHolderMass = 14.7 
	BombHolderCxaS = 0.025 
	AttachedBombCxaS = 0.030
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= 0.14, -0.608, 0.688
	Convex = "WingR_In_0"
	BombHolderMass = 14.7 
	BombHolderCxaS = 0.025 
	AttachedBombCxaS = 0.030
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]

// Описания 8 РОС-82

[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.347, -0.245, -4.127
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.347, -0.245, 4.127
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=16]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.316, -0.27, -3.819
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.316, -0.27, 3.819
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=18]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.281, -0.289, -3.529
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.281, -0.289, 3.529
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.252, -0.315, -3.227
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.252, -0.315, 3.227
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]

// Описания 8 БРС-82

[BombHolder=22]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.169, -0.227, -4.127
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.169, -0.227, 4.127
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=24]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.201, -0.252, -3.819
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.201, -0.252, 3.819
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=26]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.236, -0.271, -3.529
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.236, -0.271, 3.529
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=28]
	AttachIdx = 48
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.265, -0.296, -3.227
	Convex = "WingL_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=29]
	AttachIdx = 49
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.265, -0.296, 3.227
	Convex = "WingR_Mid_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]

// Описания 8 РОФС-132

[BombHolder=30]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.112, -0.254, -4.126
	Convex = "WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=31]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.112, -0.254, 4.126
	Convex = "WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=32]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.142, -0.278, -3.818
	Convex = "WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=33]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.142, -0.278, 3.818
	Convex = "WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=34]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.174, -0.299, -3.529
	Convex = "WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=35]
	AttachIdx = 55
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.174, -0.299, 3.529
	Convex = "WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=36]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.201, -0.325, -3.227
	Convex = "WingL_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=37]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROFS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= 0.201, -0.325, 3.227
	Convex = "WingR_Mid_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]

// Дымогенераторы белые
[BombHolder=38]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.378, -0.014, 0.201
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 59
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, -7.073
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=40]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, 7.073
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы синие
[BombHolder=41]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.378, -0.014, 0.201
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 59
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, -7.073
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=43]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, 7.073
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы красные
[BombHolder=44]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.378, -0.014, 0.201
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 59
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, -7.073
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=46]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, 7.073
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы зеленые
[BombHolder=47]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.378, -0.014, 0.201
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=48]
	AttachIdx = 59
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, -7.073
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=49]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, 7.073
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы желтые
[BombHolder=50]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.378, -0.014, 0.201
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=51]
	AttachIdx = 59
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, -7.073
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=52]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, 7.073
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы черные
[BombHolder=53]
	AttachIdx = 58
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -6.378, -0.014, 0.201
	Convex = "Fuse_Ctl_7"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=54]
	AttachIdx = 59
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, -7.073
	Convex = "WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=55]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.402, 0.145, 7.073
	Convex = "WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

//

// Бронирование узлов и агрегатов

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 5.0
	SphereHitProtection = 10.5 // Толщина брони со всех сторон

	[SphereHitProtectionBox]	// +5mm for all sides as engine-hull metall // Детализация толщины брони по сторонам ЛА (блок необязательный)
		AngleBackFrontAxis = 65.0 // Половинный угол раствора конусов, направленных назад и вперёд (вдоль оси OX ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в BackArmor (сзади) или во FrontArmor (спереди) 
		AngleBottomTopAxis = 65.0 // Половинный угол раствора конусов, направленных вниз и вверх (вдоль оси OY ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в BottomArmor (снизу) или в TopArmor (сверху)
		AngleSideAxis = 45.0 // Половинный угол раствора конусов, направленных вбок (вдоль оси OZ ССК ЛА), [0...90°]; если направление удара осколка попало в эти конусы, то осколок считается попавшим в LeftArmor (слева) или в RightArmor (справа)

		// В случае, если конусы перекрывают друг друга - проверка попадания осколка в конусы осуществляется в порядке осей ССК ЛА (X-Y-Z), для каждой оси: сначала с отрицательного направления, затем с положительного.
		// Итого, порядок проверки попадания в конусы: 1)сзади 2)спереди 3)снизу 4)сверху 5)слева 6)справа

		BackArmor = 10.5
		FrontArmor = 13.25
		BottomArmor = 10.5
		TopArmor = 10.5
		LeftArmor = 10.5
		RightArmor = 10.5
	[end]
[end]

[PlanePartProtection]
	PartName = "~ftank01"
	SphereHitProtection = 5.5
[end]

[PlanePartProtection]
	PartName = "~ftank02"
	SphereHitProtection = 6.9
    
  	[SphereHitProtectionBox]
		AngleBackFrontAxis = 45.0
		AngleBottomTopAxis = 45.0
		AngleSideAxis = 45.0

		BackArmor = 16.5
		FrontArmor = 6.9
		BottomArmor = 6.9
		TopArmor = 6.9
		LeftArmor = 6.9
		RightArmor = 6.9
	[end]   
[end]

[PlanePartProtection]
	PartName = "~ftank03"
	SphereHitProtection = 6.9

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 16.5
		FrontArmor = 8.25
		BottomArmor = 6.9
		TopArmor = 8.25
		LeftArmor = 8.25
		RightArmor = 8.25
	[end]
[end]

[PlanePartProtection]
	PartName = "~otank01"
	SphereHitProtection = 5.5
[end]

[PlanePartProtection]
	PartName = "~wcooler01"
	SphereHitProtection = 6.9
[end]

[PlanePartProtection]
	PartName = "~ocooler01"
	SphereHitProtection = 8.25

	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 6.9
		FrontArmor = 8.25
		BottomArmor = 8.25
		TopArmor = 8.25
		LeftArmor = 8.25
		RightArmor = 8.25
	[end]
[end]

[PlanePartProtection]
	PartName = "Instr_L"
	SphereHitProtection = 11.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 18.0
		FrontArmor = 8.0
		BottomArmor = 6.9
		TopArmor = 6.9
		LeftArmor = 11.0
		RightArmor = 11.0
	[end]
[end]

[PlanePartProtection]
	PartName = "Instr_C"
	SphereHitProtection = 11.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 18.0
		FrontArmor = 8.0
		BottomArmor = 6.9
		TopArmor = 6.9
		LeftArmor = 11.0
		RightArmor = 11.0
	[end]
[end]

[PlanePartProtection]
	PartName = "Instr_R"
	SphereHitProtection = 11.0
	
	[SphereHitProtectionBox]
		AngleBackFrontAxis = 65.0
		AngleBottomTopAxis = 65.0
		AngleSideAxis = 45.0

		BackArmor = 18.0
		FrontArmor = 8.0
		BottomArmor = 6.9
		TopArmor = 6.9
		LeftArmor = 11.0
		RightArmor = 11.0
	[end]
[end]

////

rec_cockpit_arg=1

SmoothControlFactor=0

//Значение, обозначающее минимальный радиус сферы, в которую может быть вписана модель объекта, относительно центра модели
ObjectRadius=8.1

[Entrance]
	EntrancePos= -0.75, 0.33, 0
	EntranceRot= 0,0,0
	JumpDir=0,7,-1
[end]
[Entrance]
	EntrancePos= -0.75, 0.33, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	// Альтернативный метод покидания при отрицательной перегрузке более 2м/с
[end]

// ограничения сектора обзора
SectorLimits  = -180.0, -175.0, +55.0, +90.0
SectorLimits  = -175.0, -170.0, -10.0, +90.0
SectorLimits  = -170.0, -160.0, -20.0, +90.0
SectorLimits  = -160.0, -105.0, -23.0, +90.0
SectorLimits  = -105.0,  -95.0, -10.0, +90.0
SectorLimits  =  -95.0,  -77.0,  -7.0, +90.0
SectorLimits  =  -77.0,  -55.0, -17.0, +90.0
SectorLimits  =  -55.0,  -16.0, -27.0, +90.0
SectorLimits  =  -16.0,   -6.0, -20.0, +90.0
SectorLimits  =   -6.0,   +6.0,  -8.0, +90.0
SectorLimits =   +6.0,  +16.0, -20.0, +90.0
SectorLimits =  +16.0,  +55.0, -27.0, +90.0
SectorLimits =  +55.0,  +77.0, -17.0, +90.0
SectorLimits =  +77.0,  +95.0,  -7.0, +90.0
SectorLimits =  +95.0, +105.0, -10.0, +90.0
SectorLimits = +105.0, +160.0, -23.0, +90.0
SectorLimits = +160.0, +170.0, -20.0, +90.0
SectorLimits = +170.0, +175.0, -10.0, +90.0
SectorLimits = +175.0, +180.0, +55.0, +90.0

SphereHitProtection=5	//Броневая защита стрелка/пилота от осколков при закрытой кабине

[SphereProtectionBoxOpen]	// Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection=
	FovH=120				// Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
	FovV=60					// Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
							// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего
	ArmorFront=8
	ArmorBack=30
	ArmorTop=0
	ArmorBottom=8
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	// Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection=
	FovH=120				// Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
	FovV=60					// Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
							// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего
	ArmorFront=8
	ArmorBack=30
	ArmorTop=8
	ArmorBottom=8
	ArmorRight=8
	ArmorLeft=8
[end]

//AIRPLANE DAMAGE

energyloss="",true,0.7,1000 // Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена

//Engine Goup

energyloss="~eng01",true,5.0,20000  //двигатель 

energyloss="eng01_scr0",true,2.5,1000 //лопасть 0
energyloss="eng01_scr1",true,2.5,1000 //лопасть 1
energyloss="eng01_scr2",true,2.5,1000 //лопасть 2


energyloss="~ftank01",true,0.7,10000 //передний бак
energyloss="~ftank02",true,0.7,10000 //нижний бак
energyloss="~ftank03",true,0.7,10000 //задний бак 

energyloss="~otank01",true,0.7,20000 //масолобак

energyloss="~wcooler01",true,0.7,10000 //вод., радиатор
energyloss="~ocooler01",true,0.7,10000 //масл., радиатор

//Armor

energyloss="Blister0",false,8.0,1 //бронекозырек 64мм - аналог 8 мм
energyloss="Blister-armor",false,8.25,1 //броня сдвижной части фонаря - 6мм, учтена повышенная прочность брони АБ-1

energyloss="EngCowl_Ctl_0",false,5.5,1 //бронекапот низ - 4мм, учтена повышенная прочность брони АБ-1
energyloss="EngCowl_Ctl_1",false,5.5,1 //бронекапот левый - 4мм, учтена повышенная прочность брони АБ-1
energyloss="EngCowl_Ctl_2",false,5.5,1 //бронекапот верх - 4мм, учтена повышенная прочность брони АБ-1
energyloss="EngCowl_Ctl_3",false,5.5,1 //бронекапот правый - 4мм, учтена повышенная прочность брони АБ-1
energyloss="EngCowl_Ctl_4",false,8.25,1 //бронеперегородка за коком - 6мм, учтена повышенная прочность брони АБ-1

energyloss="armor-box",true,8.25,1 //бронекорпус - 6мм (т.к. это не плита, а объем корпуса с броней, то броня полная), учтена повышенная прочность брони АБ-1

energyloss="armor-wall1",false,16.5,1 //бронеплита за пилотом - 12мм, учтена повышенная прочность брони АБ-1
energyloss="armor-wall2",false,14.5,1 //бронеплита за баком - 12мм (стоит остаток для пробития 12мм после списывания 6мм бронекорпусом, плюс учет нелинейности), учтена повышенная прочность брони АБ-1
energyloss="armor_oil_r",false,8.25,1 //бронекорпус маслорадиатора правая стенка - 6мм, учтена повышенная прочность брони АБ-1
energyloss="armor_oil_b",false,8.25,1 //бронекорпус маслорадиатора нижняя стенка - 6мм, учтена повышенная прочность брони АБ-1
energyloss="armor_oil_l",false,8.25,1 //бронекорпус маслорадиатора левая стенка - 6мм, учтена повышенная прочность брони АБ-1

energyloss="armor_oil_front",false,6.9,1 //передняя створка маслорадиатора - 5мм, учтена повышенная прочность брони АБ-1
energyloss="armor_oil_rear",false,6.9,1 //задняя створка маслорадиатора - 5мм, учтена повышенная прочность брони АБ-1
energyloss="armor_water_rear",false,6.9,1 //створка водорадиатора - 5мм, учтена повышенная прочность брони АБ-1

//Undercarriage Group

energyloss="Wheel_Lft_0",true,4.0,1 //левое колесо
energyloss="StruGear_Lft_0",true,4.0,1 //левая стойка
energyloss="StruGear_Lft_1",true,4.0,1 //левая стойка

energyloss="Wheel_Rgt_0",true,4.0,1 //колесо правое
energyloss="StruGear_Rgt_0",true,4.0,1 //правая стойка
energyloss="StruGear_Rgt_1",true,4.0,1 //правая стойка

energyloss="Wheel_Ctl_0",true,4.0,1 //колесо хвостовое
energyloss="StruGear_Ctl_0",true,4.0,1 //стойка хвостового колеса 

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //Боекомплект ШКАС
energyloss="~gun02_ammo",true,0.7,20000 //Боекомплект ШВАК
energyloss="~gun03_ammo",true,0.7,20000 //Боекомплект ШВАК
energyloss="~gun04_ammo",true,0.7,20000 //Боекомплект ШКАС

energyloss="~gun05_ammo",true,0.7,20000 //Боекомплект ВЯ
energyloss="~gun06_ammo",true,0.7,20000 //Боекомплект ШКАС
energyloss="~gun07_ammo",true,0.7,20000 //Боекомплект ШКАС
energyloss="~gun08_ammo",true,0.7,20000 //Боекомплект ВЯ
energyloss="~gun01",true,4.0,1 //орудие
energyloss="~gun02",true,4.0,1 //орудие
energyloss="~gun03",true,4.0,1 //орудие
energyloss="~gun04",true,4.0,1 //орудие
energyloss="~gun05",true,4.0,1 //орудие
energyloss="~gun06",true,4.0,1 //орудие
energyloss="~gun07",true,4.0,1 //орудие
energyloss="~gun08",true,4.0,1 //орудие


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 30 // seconds
RepairTime = 300 // seconds


///// Подсказки в техночате

min_CAS=156
max_CAS=570

DangerAoA = 17.0                            // Максимально-допустимый безопасный угол атаки
CriticalAoA = 19.5							// Критический угол атаки
Maxny = 9.5									// Предельно-допустимая перегрузка
DangerV = 510.0								// Максимальная безопасная приборная скорость
MaxGearV = 320.0							// Максимально-допустимая приборная скорость с выпущенными шасси
MaxFlapV = 250.0							// Максимально-допустимая приборная скорость с выпущенными закрылками
TakeOffV = 185.0							// Рекомендованная взлётная скорость
ClimbV = 260.0								// Рекомендованная приборная скорость набора высоты
DescendV = 190.0							// Рекомендованная скорость на глиссаде
minV = 160.0								// Минимально-безопасная приборная скорость
minVDeltaFlaps = 20.0						// Уменьшение безопасной приборной скорости, обусловленное выпуском закрылок
IsTakeOffFlaps = false						// Флаг наличия взлётного положения механизации
IsLeftPedal = true							// Необходимая на разбеге педаль (true - левая, false - правая)
OilMaxTemperature = 115.0					// Максимально-допустимая по РЛЭ температура масла
WaterMaxTemperature = 110.0					// Максимально-допустимая по РЛЭ температура воды
//CylinderHeadMaxTemperature = 230.0		// Максимально-допустимая по РЛЭ температура головок цилиндров