Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
// Зенитная пушка Flak 38
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Small.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGun.txt"
[end]

PitchPoint = 0.337, 0.537, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -5.0
AnglePitchMax    = 80.0
AnglePitchDef    = 60
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 30.0
PitchAngularSpeed  = 30.0

FireArgumentNum  = 64200
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime    = 0.13333
AttackAnimationTime  = 0.13333

MuzzleDisplacement = 2.0, 0, 0
AttackDistance = 2000.0
AttackDistanceTrgGnd = 1200.0
AttackDistanceTrgAir = 2000.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_HE.bin"
	ExplosionScript = ""
	BulletsCount = 500
	StartBulletSpeed = 900.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 5.0
[end]

[bullet=2]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_GER_20_AP.bin"
	ExplosionScript = ""
	BulletsCount = 500
	StartBulletSpeed = 900.0
	RealPhysicBullet = true
	PriorityArmorMin = 5.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime   = 4.5
BulletRechargeTime  = 0.13333
IsSoundLooped=true
FireDispAngle = 0.2 //градусы
FireDispSpeed = 18.0 // м/с

NeedFuse = false