Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
// Зенитная пушка 52-К
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Med.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerAntiAirFlak.txt"
[end]

PitchPoint = -0.572, 0.5, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -3.0
AnglePitchMax    = 82.0
AnglePitchDef    = 60
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 9.0
PitchAngularSpeed  = 9.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.6
AttackAnimationTime  = 0.6

MuzzleDisplacement = 4.4, 0, 0
AttackDistance = 11000.0
AttackDistanceTrgGnd = 2500.0
AttackDistanceTrgAir = 11000.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_HE.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_HE.bin"
	ExplosionScript = ""
	BulletsCount = 50
	StartBulletSpeed = 800.0
	RealPhysicBullet = true
	PriorityArmorMin = 0.0
	PriorityArmorMax = 20.0
[end]

[bullet=2]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_CV.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_85_CV.bin"
	ExplosionScript = ""
	BulletsCount = 50
	StartBulletSpeed = 800.0
	RealPhysicBullet = true
	PriorityArmorMin = 20.0
	PriorityArmorMax = 1000.0
[end]

VisibleTraceNum = 1

NumBulletsInQueue = 20
QueueRechargeTime   = 10.0
BulletRechargeTime  = 3.0

NeedFuse = true
minInputFuse = 1.3