Class_name = "CEjectorController"
object_name = "EjectorController"

//////	Controller specific
Artificial=true;

ControlledType="GOT_EJECTION_PLACE";

///////// Animation flags ////////////
//		AV_NET_GRANTED_SINGLE=2,	//These flags are mutual exclusive...
//		AV_NET_LOW_FREQ=4,
//		AV_NET_MED_FREQ=8,
//		AV_NET_HIGH_FREQ=16,
//		AV_NET_IDLE_FREQ=32,


//CHR requested default animation
DefArg=-1,	0.5f,	2	//Arg, Val, [Animation  flags]
DefArg=22016,	0.0f,	2
DefArg=21000,	0.0f,	2

//22016 - turret stand/sit animation
