Class_name = "CVehicleRocketTurret"
object_name = "VehicleTurret"

SoundScript="main/main/Weapon/Rocket_M13_Start"

[attach=0]
	position= 0.0, 0.389, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerRocketTurret.txt"
[end]

Debug = false

SiegeArgNum = 101
SiegeTime = 5
MaxVehicleSpeedToAttack = 0.3
StopVehicleWhenPointing = true

FireworksArgNum = 500


PitchPoint = 0.0, 0.389, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = 7.0
AnglePitchMax    = 45.0
AnglePitchDef    = 7.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 6.0
PitchAngularSpeed  = 3.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61
FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4
MuzzleDisplacement = 4.8, 0, 0
AttackDistance   = 8500.0

ArtDispX = 0.0118
ArtDispZ = 0.0095

[bullet=1]
	BulletScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_RKT_M13.txt"
	ExplosionScript = "LuaScripts/WorldObjects/Explosions/Artillery/Ground.txt"
	BulletsCount = 1
[end]


BatchRocketConfig = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_RKT_M13.txt"
BatchRocketSpeed = 300.0
BatchRocketLoads = 10

NumBulletsInQueue = 1
QueueRechargeTime   = 60.0
BulletRechargeTime  = 0.5


NeedFuse = false
FireAnimationTime    = 0.4
AttackAnimationTime  = 0.4
VisibleTraceNum = 1
IsSoundLooped = false
SoundNumber = 1

