class_name = "CPlane"
object_name = "U-2VS"

[COCKPIT_LIMITS]
x= -0.15, 0.25
y= -0.2, 0.1
z= -0.25, 0.25
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.15, 0.25
y= -0.2, 0.2
z= -0.4, 0.4
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/U2VS/U2VS.mgm",true,true
VisualImage=1,"graphics/planes/U2VS/U2VS-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/U2VS_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/U2VS_Fragment.txt"
KeepNetworkImages=true

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:				   INT:	 0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:	  STRING:  path to model file (mgm) of effect file (epl)
//cast_shadows:		 BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=345	//IA_NOCLIP | IA_CLOSEVIEWARG | IA_NOMINPIXELS | IA_NOMINZ | IA_SCALEARG
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/planes/U2VS/U2VS_Phys.col"
HitBody="graphics/planes/U2VS/U2VS.col"

SoundScript="LuaScripts/Sound/Planes/U2VS.cfg"
HidePeriodAfterExplosion = 3.0

[attach=0]
	position= -0.23, -0.05, 0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_U2.txt"
[end]

[attach=1]
	position= -1.4170, 0.4833, 0
	rotation= 0, 180, 0
//	object = "LuaScripts/WorldObjects/Planes/Turrets/U2VS_T.txt"
[end]

[attach=2]
	position= -0.05, 0.53, 0.59
	rotation= 80, -45, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=3]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]


AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\U2VS.txt"

ToggleUserAI=true

BannerAttachID=-1
CustomPhotoArg=55

EnterPoint= -0.722, 0.401, -0.501

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.8

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_Po_2_VS"

InitialSpeedInAir = 120.0   //Скорость, с которой самолёт рождается в воздухе, 200...700 км/ч

//Gun_Coord0= 2.200, 0.410, -0.259
//Deviation0= 3, 2, 0.9, 0.02, 0.1
//ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 // минимальный период между выбросами гильз с самолета

FTCoord=0.6,0.163,0
//PPCoord=-0.112,0.083,0

FlarePos= -0.05, 0.53, 0.59
FlareDir= 0.7, 0.17, 0.7

FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	// ИИ самолёты выдущих не отстреливают ракетницы дублируя команды

DropsArg=100
HumidityArg=101

SetCockpitArgs=false	// true - автоматическое выставление значений анимаций в систему сетевых команд с указанным флагом сетевой передачи, false - в самолётах это делается в коде или в случае работы объекта только на приём

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1: аргумент в объекте не забирается для анимирования
//FetchType=-2: аргумент в объекте забирается для анимирования из самого объекта
//FetchType=-3: аргумент в объекте забирается для анимирования по сетевым командам parent-объекта
//FetchType>=0: аргумент в объекте забирается для анимирования по сетевым командам child-объекта с укзанным Attach ID
//CmdID=[0..999]: ID сетевой команды низкого качества, используемой для передачи значения.
//CmdID=[1000..1999]: ID сетевой команды среднего качества, используемой для передачи значения.
//SubcmdID=[0..3]: ID сетевой подкоманды команды низкого качества.
//SubcmdID=[0..1]: ID сетевой подкоманды команды среднего качества.
//ArgNum: номер аргумента анимации устанавливаемого в/из команды.
//ArgValDefault: дефолтное значение аргумента анимации в случае, если команда не приходила.
//SmoothingType: smooth_clamp - сглаживаение не-круговых анимаций
//SmoothingType: smooth_wrap - сглаживаение круговых анимаций
//SmoothingPower: постоянная времени сглаживания
//NetworkFlag="": отправки команды в сеть нет и нет выставления команды в случае, если SetCockpitArgs=false
//NetworkFlag="low_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще низкой частоты
//NetworkFlag="med_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще средней частоты
//NetworkFlag="high_freq": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, не чаще высокой частоты
//NetworkFlag="granted_single": отправка в сеть целиком команды, содержащей указанный аргумент в случае его изменения, с применением гарантированного пакета состояния

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "med_freq" // Педали (тяги) - управление по рысканию
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "med_freq" // РУС / штурвал (тяги) - управление по тангажу
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "med_freq" // РУС / штурвал (тяги) - управление по крену
CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "med_freq" // РУД (нормальный газ) 1-го двигателя
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "med_freq" // Рычаг управления составом топливовоздушной смеси (высотный корректор) 1-го двигателя
CockpitArg = -2, 0105, 2, 01114, 0.0, "smooth_clamp", 0.2, "med_freq" // Рукоятка обогрева карбюратора / подогрева топливной смеси
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_wrap",  0.1, "low_freq" // Переключатель 1-го магнето 1-го двигателя
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_wrap",  0.1, "low_freq" // Кнопка "Пуск" (выключатель "запуск", тяга / рукоятка стартера) 1-го двигателя
CockpitArg = -2, 0104, 2, 01116, 0.0, "smooth_clamp", 0.2, "low_freq" // Плунжер впрыска пускового топлива / заливной топливный насос 1-го двигателя

CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "med_freq" // RPM 1-го двигателя (стрелка сотен RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap",  0.1, "med_freq" // RPM 1-го двигателя (стрелка тысяч RPM)

CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление топлива в топливной магистрали 1-го двигателя
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "low_freq" // Давление масла 1-го двигателя
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "low_freq" // Температура выходящего масла 1-го двигателя

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "low_freq" // Топливомер
CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "low_freq" // Компасный курс
CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель поворота
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель скольжения 
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" // Тангаж картушки компаса
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" // Крен картушки компаса
CockpitArg = -2, 0402, 0, 08253, 0.0, "smooth_wrap",  0.1, "low_freq" // Указатель барометрической высоты - шкала задатчика давления
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap",  0.5, "low_freq" // Указатель барометрической высоты - километры (малая стрелка / окошко)
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap",  0.1, "med_freq" // Указатель барометрической высоты - метры (большая стрелка)
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "med_freq" // Вариометр
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "med_freq" // Указатель приборной (индикаторной) скорости
CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "med_freq" // Индикация угла тангажа (авиагоризонт)
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "med_freq"  // Индикация угла крена (авиагоризонт)

CockpitArg = -2, 0407, 1, 08263, 0.0, "smooth_wrap",  0.1, "low_freq" // Указатель барометрической высоты - шкала задатчика давления (2-я кабина)
CockpitArg = -2, 0407, 2, 08261, 0.0, "smooth_wrap",  0.5, "med_freq" // Указатель барометрической высоты - километры (малая стрелка / окошко)  (2-я кабина)
CockpitArg = -2, 1407, 0, 08262, 0.0, "smooth_wrap",  0.1, "med_freq" // Указатель барометрической высоты - метры (большая стрелка)
CockpitArg = -2, 1407, 1, 08211, 0.0, "smooth_wrap",  0.1, "med_freq" // Указатель приборной (индикаторной) скорости (2-я кабина)
CockpitArg = -2, 0408, 0, 08003, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель поворота (2-я кабина)
CockpitArg = -2, 0408, 1, 08173, 0.5, "smooth_clamp", 0.2, "med_freq" // Указатель скольжения (2-я кабина) 
CockpitArg = -2, 0408, 2, 00216, 0.5, "smooth_clamp", 0.2, "" // Тангаж картушки компаса (2-я кабина)
CockpitArg = -2, 0408, 3, 00215, 0.5, "smooth_clamp", 0.2, "" // Крен картушки компаса (2-я кабина)
CockpitArg = -2, 1405, 0, 08561, 0.5, "smooth_wrap",  0.1, "med_freq" // Компасный курс (2-я кабина)

CockpitArg = -2, 0430, 0, 02509, 0.0, "smooth_clamp", 0.0, "granted_single" // Подсветка приборов
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "granted_single" // Заливка кабины светом
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.0, "granted_single" // Фосфорицирование шкал приборов

CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя подсветки приборов
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя бортовых аэронавигационных огней (БАНО)
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "low_freq" // Положение переключателя посадочных фар

CockpitArg = -2, 0433, 0, 04328, 0.0, "smooth_clamp", 0.1, "med_freq" // Положение регулятора яркости подсветки приборов

CockpitArg = -2, 0452, 0, 04314, 0.0, "smooth_clamp", 0.2, "low_freq" // Вольтамперметр

CockpitArg = -2, 0104, 0, 01112, 0.0, "smooth_clamp", 0.2, "med_freq" // Ручной топливный насос
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.2, "low_freq" // Пожарный кран

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "low_freq" // Аккумулятор - АЗС
CockpitArg = -2, 0450, 3, 04312, 0.0, "smooth_clamp", 0.1, "low_freq" // Обогрев трубки "Пито" - АЗС
CockpitArg = -2, 0551, 0, 04311, 0.0, "smooth_clamp", 0.1, "low_freq" // Генератор - АЗС

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.1, "low_freq" // Выключатель ресивера радиостанции - АЗС
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.2, "med_freq" // Регулятор громкости ресивера радиостанции
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "med_freq" // Настройка частоты ресивера радиостанции

CockpitArg = -2, 0600, 0, 09100, 0.0, "smooth_clamp", 0.0, "granted_single" // Хайд механического прицела

CockpitArg = -2, 0601, 2, 09142, 0.0, "smooth_clamp", 0.2, "low_freq" // Положение прицела

CockpitArg = -2, 0455, 0, 09171, 0.0, "smooth_clamp", 0.2, "med_freq" // Передний левый шарик бомбосбрасывателя
CockpitArg = -2, 0455, 1, 09172, 0.0, "smooth_clamp", 0.2, "med_freq" // Средний левый шарик бомбосбрасывателя
CockpitArg = -2, 0455, 2, 09173, 0.0, "smooth_clamp", 0.2, "med_freq" // Задний левый шарик бомбосбрасывателя

CockpitArg = -2, 0457, 0, 09182, 0.0, "smooth_clamp", 0.2, "med_freq" // Передний правый шарик бомбосбрасывателя
CockpitArg = -2, 0457, 2, 09181, 0.0, "smooth_clamp", 0.2, "med_freq" // Средний правый шарик бомбосбрасывателя
CockpitArg = -2, 0457, 3, 09183, 0.0, "smooth_clamp", 0.2, "med_freq" // Задний правый шарик бомбосбрасывателя

CockpitArg = -2, 0454, 2, 09002, 0.0, "smooth_clamp", 0.2, "med_freq" // Кнопка пуска ракет

GunsightPosition = 0.050, 0.585, 0.113

// Варианты модификации вооружения

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] // Масло в МБ
		AttachToPart = "EngCowl_Ctl_1"
		Position = 1.05, -0.089,  0.0
		Mass = 10.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=1]
	WMname="U2VS_ShKAS_Trt"
	WMgroup="1"
	PlaneModArg=19001
	TurretID=1
	TurretDefault="LuaScripts/WorldObjects/Planes/Turrets/U2VS_P2.txt"
	TurretMod="LuaScripts/WorldObjects/Planes/Turrets/U2VS_T.txt"
	[AdditionalElement] // Пулемет с магазином, шкворня и ящик с патронами, масса
		AttachToPart = "Fuse_Ctl_5"
		Position = -1.395, 0.635, -0.018
		Mass = 21.6
		CxaS = 0.00
	[end]
	[AdditionalElement] // Пулемет с магазином и шкворня, сопротивление
		AttachToPart = "EngCowl_Ctl_1"
		Position = -1.4109, 0.7341, 0.0
		Mass = 0.0
		CxaS = 0.025
	[end]
	[AdditionalElement] // БК в магазине
		AttachToPart = "Fuse_Ctl_5"
		Position = -1.403, 0.737, -0.133
		Mass = 2.4
		CxaS = 0.00
	[end]
	[AdditionalElement] // БК в ящике
		AttachToPart = "Fuse_Ctl_5"
		Position = -1.115, -0.38, -0.302
		Mass = 9.6
		CxaS = 0.00
	[end]
[end]

[WeaponMode=2]
	WMname="U2VS_ShKAS_Wing"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_RUS_ShKAS.txt"
		MaxReservedMagazines = 0
		WeaponGroup1 = true // Пулемётное вооружение
		AttachToPart = "Wing_LwrRgt_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = -0.994, -0.404, 1.164 // Масса и момент инерции пушки с установкой прописаны в лафет
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 12.12 // Масса пушки с установкой на данном самолете
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 1.639, 2.050, 0.501, 0.065, -0.528, -0.143 // Момент инерции пушки с установкой
		CarriageCxaS = 0.025 // Внешняя установка
		CarriageDragPosition = 0.0, 0.0, 0.0 // Внутренняя установка  
		DefaultGunPosition = -0.38, -0.394, 1.292 // По срезу ствола
		DefaultGunYawPitchRoll = 0.0, 0.0, 0.0
		DefaultGunCxaS = 0.025 // Внешняя установка
		DefaultGunDragPosition = -0.039, -0.009, 0.127 // Внешняя установка
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.0315723, 0.0631446 // Разброс при нулевом разогреве в градусах, реф от ШКАСа на ЛаГГ-3 раннем 102.4мм..118мм на 200м. Стрельба очередями увеличивает разброс холодного пулемета приблизительно в 2 раза.
		AmmunitionAttachToPart = "Fuse_Ctl_0" // Наименование CollisionBox той части ЛА, к которой присоединяется боекомплект стрелкового оружия
		AmmunitionPosition = -0.608, -0.311, 0.117 // Координаты ц.м. боекомплекта стрелкового оружия в ССК ЛА, [м]
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = -0.690, -0.369, 1.301
		CartridgeCasesEjectionSpeed = 1.0, 1.0, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 20 // Внешняя установка
		FireButtonArgIdx = 9000
		FlashAnimationArgIdx = 9013
		FlashAnimationGroup = 0 //Light Arg 60221// TODO
		DrawAnimationArgIdx = 0, 9005 // TODO
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = false
		IsOnlyMechanicalManualCocking = true
		IsTwoManualCockingMethods = false
	[end]
[end]

[WeaponMode=3]
	WMname="U2VS_FAB"
	WMgroup="3"
	PlaneModArg=19003
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=4]
	WMname="U2VS_Lights"
	WMgroup="4"
	PlaneModArg=19004
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] // АНО
		AttachToPart = "EngCowl_Ctl_1"
		Position = -1.515, 0.55, 0.0
		Mass = 4.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=5]
	WMname="U2VS_LandingLamp"
	WMgroup="5"
	PlaneModArg=19005
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] // Фара ФЗС-155
		AttachToPart = "EngCowl_Ctl_1"
		Position = -0.163, -0.615, -2.792
		Mass = 2.0
		CxaS = 0.01 // 0.016
	[end]
	
[end]

[WeaponMode=6]
	WMname="U2VS_HorizonIndicator"
	WMgroup="6"
	PlaneModArg=19006
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] // АГП-2
		AttachToPart = "EngCowl_Ctl_1"
		Position = 0.146, 0.309, 0.000
		Mass = 2.0
		CxaS = 0.0
	[end]
[end]

[WeaponMode=7]
	WMname="U2VS_Radio"
	WMgroup="7"
	PlaneModArg=19007
	TurretID=-1
	TurretDefault=""
	TurretMod=""
	
	[AdditionalElement] // Приемник
		AttachToPart = "EngCowl_Ctl_1"
		Position = -0.654, 0.342, 0.216
		Mass = 6.3
		CxaS = 0.0
	[end]
	
	[AdditionalElement] // Передатчик
		AttachToPart = "EngCowl_Ctl_1"
		Position = -1.46, 0.323,  0.0
		Mass = 6.3
		CxaS = 0.0
	[end]
[end]

[WeaponMode=8]
	WMname="U2VS_Rockets"
	WMgroup="8"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

// Варианты подвески вооружения

AmmunitionArg=12900


[Ammunition=0]
	WeaponModes=-2,-3,-8
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=-2,-8,3
	AnimationVal=0.187
	name="FAB50SV-2"
	GunAmmunition0=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-2,-8,3
	AnimationVal=0.312
	name="FAB50SV-4"
	GunAmmunition0=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=-2,-8,3
	AnimationVal=0.437
	name="FAB50SV-6"
	GunAmmunition0=-1
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=-2,-8,3
	AnimationVal=0.187
	name="FAB100M-2"
	GunAmmunition0=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=-2,-8,3
	AnimationVal=0.312
	name="FAB50SV-2 + FAB100M-2"
	GunAmmunition0=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=-3,-8,2
	AnimationVal=0.0
	name="0-SHKAS-AP-500"
	GunAmmunition0=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=7]
	WeaponModes=-8,23
	AnimationVal=0.187
	name="0-SHKAS-AP-500 + FAB50SV-2"
	GunAmmunition0=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=8]
	WeaponModes=-8,23
	AnimationVal=0.312
	name="0-SHKAS-AP-500 + FAB50SV-4"
	GunAmmunition0=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=9]
	WeaponModes=-8,23
	AnimationVal=0.437
	name="0-SHKAS-AP-500 + FAB50SV-6"
	GunAmmunition0=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb5=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=10]
	WeaponModes=-8,23
	AnimationVal=0.187
	name="0-SHKAS-AP-500 + FAB100M-2"
	GunAmmunition0=0
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=11]
	WeaponModes=-8,23
	AnimationVal=0.312
	name="0-SHKAS-AP-500 + FAB50SV-2 + FAB100M-2"
	GunAmmunition0=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=12]
	WeaponModes=-2,-3,8
	AnimationVal=0.6875
	name="ROS82-8"
	GunAmmunition0=-1
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=13]
	WeaponModes=-2,-3,8
	AnimationVal=0.6875
	name="RBS82-8"
	GunAmmunition0=-1
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=14]
	WeaponModes=-2,-3,8
	AnimationVal=0.5625
	name="ROS132-8"
	GunAmmunition0=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=15]
	WeaponModes=-2,38
	AnimationVal=0.8125
	name="FAB50SV-2 + ROS82-8"
	GunAmmunition0=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=16]
	WeaponModes=-2,38
	AnimationVal=0.8125
	name="FAB100M-2 + ROS82-8"
	GunAmmunition0=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=17]
	WeaponModes=-2,38
	AnimationVal=0.8125
	name="FAB50SV-2 + RBS82-8"
	GunAmmunition0=-1
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=18]
	WeaponModes=-2,38
	AnimationVal=0.8125
	name="FAB100M-2 + RBS82-8"
	GunAmmunition0=-1
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=19]
	WeaponModes=-2,38
	AnimationVal=1.0
	name="FAB50SV-4 + ROS82-4"
	GunAmmunition0=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=20]
	WeaponModes=-2,38
	AnimationVal=1.0
	name="FAB50SV-4 + RBS82-4"
	GunAmmunition0=-1
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=21]
	WeaponModes=-3,28
	AnimationVal=0.6875
	name="0-SHKAS-AP-500 + ROS82-8"
	GunAmmunition0=0
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=22]
	WeaponModes=-3,28
	AnimationVal=0.6875
	name="0-SHKAS-AP-500 + RBS82-8"
	GunAmmunition0=0
	Bomb0=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb1=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb2=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=23]
	WeaponModes=-3,28
	AnimationVal=0.5625
	name="0-SHKAS-AP-500 + ROS132-8"
	GunAmmunition0=0
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb1=25, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb2=26, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb3=27, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb4=28, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb5=29, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb6=30, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Bomb7=31, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=24]
	WeaponModes=238
	AnimationVal=0.8125
	name="0-SHKAS-AP-500 + FAB50SV-2 + ROS82-8"
	GunAmmunition0=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=25]
	WeaponModes=238
	AnimationVal=0.8125
	name="0-SHKAS-AP-500 + FAB100M-2 + ROS82-8"
	GunAmmunition0=0
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb3=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=12, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb7=13, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb8=14, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb9=15, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=26]
	WeaponModes=238
	AnimationVal=0.8125
	name="0-SHKAS-AP-500 + FAB50SV-2 + RBS82-8"
	GunAmmunition0=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=27]
	WeaponModes=238
	AnimationVal=0.8125
	name="0-SHKAS-AP-500 + FAB100M-2 + RBS82-8"
	GunAmmunition0=0
	Bomb0=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb3=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb4=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=20, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=21, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb8=22, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb9=23, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=28]
	WeaponModes=238
	AnimationVal=1.0
	name="0-SHKAS-AP-500 + FAB50SV-4 + ROS82-4"
	GunAmmunition0=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=8, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb4=9, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb5=10, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Bomb6=11, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=29]
	WeaponModes=238
	AnimationVal=1.0
	name="0-SHKAS-AP-500 + FAB50SV-4 + RBS82-4"
	GunAmmunition0=0
	Bomb0=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb1=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb2=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb3=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Bomb4=16, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb5=17, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb6=18, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Bomb7=19, "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=30]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	Bomb0=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=31]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	Bomb0=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=32]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	Bomb0=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=33]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	Bomb0=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=34]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	Bomb0=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=35]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	Bomb0=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=36]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	Bomb0=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=37]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	Bomb0=42, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=43, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=38]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	Bomb0=44, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=39]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	Bomb0=45, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=46, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=40]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	Bomb0=47, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=41]
	WeaponModes=-1,-2,-3,-8
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	Bomb0=48, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=49, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]


DefaultAmmunition=11

// Зарядка пулеметов

[GunAmmunition=0]	// 500 бронебойных пуль 7.62х54 (к пулемету ШКАС)
	ExpendableMass = 15.0
	ResidualMass = 0.0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=500
	RoundsInMagazine=500
	ReservedMagazines=0
	AmountRoundsWithOneTracer=8	// каждая 8-я пуля с трассером
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_APsmk.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"
[end]

// Точки подвески бомб ФАБ

[attach=20]
	position = -0.3128, -0.8001, -1.5628
	convex = "Wing_LwrLft_0"
	rotation= 0.0, 0.0, 2.0
[end]
[attach=21]
	position = -0.3128, -0.8123, -1.2399
	convex = "Wing_LwrLft_0"
	rotation= 0.0, 0.0, 2.0
[end]
[attach=22]
	position = -0.3128, -0.8434, -0.2195
	convex = "Fuse_Ctl_0"
[end]
[attach=23]
	position = -0.3128, -0.8434, 0.2189
	convex = "Fuse_Ctl_0"
[end]
[attach=24]
	position = -0.3128, -0.8123, 1.2399
	convex = "Wing_LwrRgt_0"
	rotation= 0.0, 0.0, 2.0
[end]
[attach=25]
	position = -0.3128, -0.8001, 1.5628
	convex = "Wing_LwrRgt_0"
	rotation= 0.0, 0.0, 2.0
[end]
[attach=26]
	position = -0.3128, -0.875, -0.2195
	convex = "Fuse_Ctl_0"
[end]
[attach=27]
	position = -0.3128, -0.875, 0.2189
	convex = "Fuse_Ctl_0"
[end]


// Точки подвески ракет РОС-82

[attach=30]
	position = -0.6891, -0.7469, -2.1517
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=31]
	position = -0.6891, -0.7469, 2.1517
	convex = "Wing_LwrRgt_1"
	rotation= -2.0, 0.0, 2.2
[end]
[attach=32]
	position = -0.6891, -0.7576, -1.8449
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=33]
	position = -0.6891, -0.7576, 1.8449
	convex = "Wing_LwrRgt_1"
	rotation= -2.0, 0.0, 2.2
[end]
[attach=34]
	position = -0.6891, -0.7683, -1.5370
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=35]
	position = -0.6891, -0.7683, 1.5370
	convex = "Wing_LwrRgt_0"
	rotation= -2.0, 0.0, 2.2
[end]
[attach=36]
	position = -0.6891, -0.7791, -1.2296
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=37]
	position = -0.6891, -0.7791, 1.2296
	convex = "Wing_LwrRgt_0"
	rotation= -2.0, 0.0, 2.2
[end]

// Точки подвески ракет БРС-82

[attach=40]
	position = -0.1733, -0.7207, -2.1488
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=41]
	position = -0.1733, -0.7207, 2.1488
	convex = "Wing_LwrRgt_1"
	rotation= -2.0, 0.0, 2.2
[end]
[attach=42]
	position = -0.1703, -0.7361, -1.845
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=43]
	position = -0.1703, -0.7361, 1.845
	convex = "Wing_LwrRgt_1"
	rotation= -2.0, 0.0, 2.2
[end]
[attach=44]
	position = -0.1703, -0.7468, -1.5376
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=45]
	position = -0.1703, -0.7468, 1.5376
	convex = "Wing_LwrRgt_0"
	rotation= -2.0, 0.0, 2.2
[end]
[attach=46]
	position = -0.1703, -0.7575, -1.2301
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.2
[end]
[attach=47]
	position = -0.1703, -0.7575, 1.2301
	convex = "Wing_LwrRgt_0"
	rotation= -2.0, 0.0, 2.2
[end]


// Точки подвески ракет РОС-132

[attach=50]
	position = -0.688, -0.7651, -2.1511
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.0
[end]
[attach=51]
	position = -0.688, -0.7651, 2.1511
	convex = "Wing_LwrRgt_1"
	rotation= -2.0, 0.0, 2.0
[end]
[attach=52]
	position = -0.688, -0.7758, -1.8444
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.0
[end]
[attach=53]
	position = -0.688, -0.7758, 1.8444
	convex = "Wing_LwrRgt_1"
	rotation= -2.0, 0.0, 2.0
[end]
[attach=54]
	position = -0.688, -0.7865, -1.5377
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.0
[end]
[attach=55]
	position = -0.688, -0.7865, 1.5377
	convex = "Wing_LwrRgt_0"
	rotation= -2.0, 0.0, 2.0
[end]
[attach=56]
	position = -0.688, -0.7972, -1.2309
	convex = "Wing_LwrLft_0"
	rotation= 2.0, 0.0, 2.0
[end]
[attach=57]
	position = -0.688, -0.7972, 1.2309
	convex = "Wing_LwrRgt_0"
	rotation= -2.0, 0.0, 2.0
[end]


// Точки подвески дымогенераторов

[attach=60]
	position= -4.897, 0.209, -0.05
	convex = "Fuse_Ctl_12"
	rotation= -90, -7.0, 0.0
[end]
[attach=61]
	position= 0.051, 1.276, -5.455
	Convex = "Wing_UprLft_3"
	rotation= -2.0, 0, 2.0
[end]
[attach=62]
	position= 0.051, 1.276, 5.455
	Convex = "Wing_UprRgt_3"
	rotation= 2.0, 0, 2.0
[end]

// Описания 6 бомб ФАБ-50

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.334, -0.738, -1.56
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.334, -0.738, 1.56
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.334, -0.751, -1.24
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.334, -0.751, 1.24
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=4]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.338, -0.783, -0.23
	Convex = "Fuse_Ctl_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=5]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB50sv.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.338, -0.783, 0.23
	Convex = "Fuse_Ctl_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]


// Описания 2 бомб ФАБ-100

[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.338, -0.82, -0.23
	Convex = "Fuse_Ctl_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -0.338, -0.82, 0.23
	Convex = "Fuse_Ctl_0"
	BombHolderMass = 1.0
	BombHolderCxaS = 0.01
	AttachedBombCxaS = 0.032
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 2
[end]


// Описания 8 РОС-82

[BombHolder=8]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7469, -2.1517
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=9]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7469, 2.1517
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=10]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7576, -1.8449
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=11]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7576, 1.8449
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=12]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7683, -1.5370
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=13]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7683, 1.5370
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=14]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7791, -1.2296
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=15]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.038, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.6891, -0.7791, 1.2296
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]

// Описания 8 БРС-82

[BombHolder=16]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1733, -0.7207, -2.1488
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=17]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1733, -0.7207, 2.1488
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=18]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1703, -0.7361, -1.845
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=19]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1703, -0.7361, 1.845
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=20]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1703, -0.7468, -1.5376
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=21]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1703, -0.7468, 1.5376
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=22]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1703, -0.7575, -1.2301
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=23]
	AttachIdx = 47
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_RBS82.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.033, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.1703, -0.7575, 1.2301
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 3.0
	BombHolderCxaS = 0.007
	AttachedBombCxaS = 0.003
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]

// Описания 8 РОС-132

[BombHolder=24]
	AttachIdx = 50
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7651, -2.1511
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=25]
	AttachIdx = 51
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7651, 2.1511
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=26]
	AttachIdx = 52
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7758, -1.8444
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=27]
	AttachIdx = 53
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7758, 1.8444
	Convex = "Wing_LwrRgt_1"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=28]
	AttachIdx = 54
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7865, -1.5377
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=29]
	AttachIdx = 55
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7865, 1.5377
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]
[BombHolder=30]
	AttachIdx = 56
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7972, -1.2309
	Convex = "Wing_LwrLft_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 4
[end]
[BombHolder=31]
	AttachIdx = 57
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/RKT_RUS_ROS132.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 1.011, 0.0, 0.0
	Rotation = 0
	AttachPos= -0.688, -0.7972, 1.2309
	Convex = "Wing_LwrRgt_0"
	BombHolderMass = 5.0
	BombHolderCxaS = 0.009
	AttachedBombCxaS = 0.007
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	ThrowSoundType = 5
[end]


// Дымогенераторы белые

[BombHolder=32]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.897, 0.209, -0.043
	Convex = "Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=33]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, -5.455
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=34]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, 5.455
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 1 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы синие
[BombHolder=35]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.897, 0.209, -0.043
	Convex = "Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=36]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, -5.455
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=37]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, 5.455
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 2 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы красные
[BombHolder=38]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.897, 0.209, -0.043
	Convex = "Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=39]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, -5.455
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=40]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, 5.455
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 3 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы зеленые
[BombHolder=41]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.897, 0.209, -0.043
	Convex = "Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=42]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, -5.455
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=43]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, 5.455
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 4 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы желтые
[BombHolder=44]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.897, 0.209, -0.043
	Convex = "Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=45]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, -5.455
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=46]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, 5.455
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 5 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

// Дымогенераторы черные
[BombHolder=47]
	AttachIdx = 60
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -4.897, 0.209, -0.043
	Convex = "Fuse_Ctl_12"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=48]
	AttachIdx = 61
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, -5.455
	Convex = "Wing_UprLft_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=49]
	AttachIdx = 62
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.051, 1.276, 5.455
	Convex = "Wing_UprRgt_3"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.015
	DamagedPushProp = 0.005// Вероятность отцепа при попадании в Convex
	IsSmokeGenerator = 6 // 1 белый, 2 синий, 3 красный
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.005

rec_cockpit_arg=1

SmoothControlFactor=0

//Значение, обозначающее минимальный радиус сферы, в которую может быть вписана модель объекта, относительно центра модели
ObjectRadius=5.9

[Entrance]
	EntrancePos= -0.23, -0.05, 0
	EntranceRot= 0,0,0
	JumpDir=-2,2,-3
[end]
[Entrance]
	EntrancePos= -0.23, -0.05, 0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	// Альтернативный метод покидания при отрицательной перегрузке более 5м/с
[end]

// ограничения сектора обзора
SectorLimits  = -180.0, -175.0, +15.0, +90.0
SectorLimits  = -175.0, -170.0,  +5.0, +90.0
SectorLimits  = -170.0, -153.0, -25.0, +90.0
SectorLimits  = -153.0, -105.0, -45.0, +90.0
SectorLimits  = -105.0,  -85.0, -30.0, +90.0
SectorLimits  =  -85.0,  -70.0, -12.0, +90.0
SectorLimits  =  -70.0,  -45.0, -20.0, +90.0
SectorLimits  =  -45.0,  -15.0, -28.0, +90.0
SectorLimits  =  -15.0,   -4.0, -12.0, +90.0
SectorLimits  =   -4.0,   +4.0,  -5.0, +90.0
SectorLimits =   +4.0,  +15.0, -12.0, +90.0
SectorLimits =  +15.0,  +45.0, -28.0, +90.0
SectorLimits =  +45.0,  +70.0, -20.0, +90.0
SectorLimits =  +70.0,  +85.0, -12.0, +90.0
SectorLimits =  +85.0, +105.0, -30.0, +90.0
SectorLimits = +105.0, +153.0, -45.0, +90.0
SectorLimits = +153.0, +170.0, -25.0, +90.0
SectorLimits = +170.0, +175.0,  +5.0, +90.0
SectorLimits = +175.0, +180.0, +15.0, +90.0

//AIRPLANE DAMAGE

[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 5.0
	SphereHitProtection = 5.0
[end]

SphereHitProtection=0

[SphereProtectionBoxOpen]	// Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection=
	FovH=90					// Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
	FovV=90					// Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
							// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего
	ArmorFront=5
	ArmorBack=0
	ArmorTop=0
	ArmorBottom=0
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	// Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection=
	FovH=90					// Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
	FovV=90					// Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
							// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего
	ArmorFront=5
	ArmorBack=0
	ArmorTop=0
	ArmorBottom=0
	ArmorRight=0
	ArmorLeft=0
[end]

energyloss="",true,0.01,0.0	// Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена

//Engine Goup

energyloss="~eng01",true,5.0,20000 //двигатель 

energyloss="Eng0_Blade1",true,2.5,1000 //лопасть 1
energyloss="Eng0_Blade2",true,2.5,1000 //лопасть 2

energyloss="~ftank01",true,0.7,10000 //фюзеляжный топливный бак 

energyloss="~otank01",true,0.7,20000 //масолобак

//Armor

energyloss="~armor01",false,0.01,1 //1мм противопожарная аллюминиевая перегородка

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 //левое колесо
energyloss="GearL_1",true,4.0,1 //шток левой стойки
energyloss="GearL_0",true,4.0,1 //левая стойка

energyloss="WheelR_0",true,4.0,1 //колесо правое
energyloss="GearR_1",true,4.0,1 //шток правой стойки
energyloss="GearR_0",true,4.0,1 //правая стойка

energyloss="WheelC_0",true,4.0,1 //колесо хвостовое
energyloss="GearC_0",true,4.0,1 //стойка хвостового колеса 

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //Боекомплект крыльевого ШКАС
energyloss="~gun01",true,4.0,1 //орудие
energyloss="~gun02",true,4.0,1 //орудие


SeekMaintenance = true
ReFuelFlow = 2 // liters per second
BombHolderReArmTime = 30 // seconds
RepairTime = 300 // seconds


///// Подсказки в техночате

min_CAS=75
max_CAS=220

DangerAoA = 17.0						// Максимально-допустимый безопасный угол атаки
CriticalAoA = 19.0						// Критический угол атаки
Maxny = 4.5								// Предельно-допустимая перегрузка (разрушающая перегрузка 6.7 g на скорости 220 км/ч)
DangerV = 220.0							// Максимальная безопасная приборная скорость
//MaxGearV = 220.0						// Максимально-допустимая приборная скорость с выпущенными шасси
//MaxFlapV = 220.0						// Максимально-допустимая приборная скорость с выпущенными закрылками
TakeOffV = 75.0							// Рекомендованная взлётная скорость
ClimbV = 95.0							// Рекомендованная приборная скорость набора высоты
DescendV = 100.0						// Рекомендованная скорость на глиссаде
minV = 70.0								// Минимально-безопасная приборная скорость
//minVDeltaFlaps = 0.0					// Уменьшение безопасной приборной скорости, обусловленное выпуском закрылок
IsTakeOffFlaps = false					// Флаг наличия взлётного положения механизации
IsLeftPedal = false						// Необходимая на разбеге педаль (true - левая, false - правая)
OilMaxTemperature = 110.0				// Максимально-допустимая по РЛЭ температура масла
//WaterMaxTemperature = 105.0			// Максимально-допустимая по РЛЭ температура воды
//CylinderHeadMaxTemperature = 230.0	// Максимально-допустимая по РЛЭ температура головок цилиндров