Class_name = "CTurret"
object_name = "Turret_T34-76STZ"

AimingRay=true

[COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.1, 0.1
z= -0.1, 0.1
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.1, 0.1
y= -0.1, 0.1
z= -0.1, 0.1
[END]

VisualImage=0,"graphics\Vehicles\_T34-76STZ\_T34-76STZ-C1-low.mgm",true
VisualImage=1,"graphics\Vehicles\_T34-76STZ\_T34-76STZ-C1.mgm",false
CollisionBody="graphics\Vehicles\_T34-76STZ\_T34-76STZ-C1.col"
HitBody="graphics\Vehicles\_T34-76STZ\_T34-76STZ-C1_DetColl.col"

ImageAttr=1	//IA_NOCLIP
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

TransparentCockpit=false	// If false - Attached bot will be not rendered if cockpit hatch is closed (default =true)

LocalPosRot=true
ConvexAnimThreshold=0.000001	// Дискретность анимаций

VisualRadius=5.0

mp_site=true

IsCritical=true	//true - обнуление лайфа модуля обнулит лайф всего объекта

TurretType = 11	//Параметр надо задавать турелям танка, где есть оружие (пулеметы, пушки)
//11 - основное орудие
//12 - командир пулемётчик
//13 - радист пулемётчик

[attach=0]
	object = "LuaScripts/WorldObjects/Bots/BotTankT3442_Gunner.txt"
	position = 0.0, 0.0, 0.0
	convex="bot_pos",false	//false: Attach object relative to "bot_pos" convex (not absolute)
[end]

[attach=1]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretRiffle.txt"
[end]

[attach=2]
	position = 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/TurretCameraTankByAttach.txt"
	convex="gunsight0",false	//false: Attach object relative to "gunsight0" convex (not absolute)
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\_T34-76STZ_T.txt"

TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"

Script="LuaScripts\ObjectScripts\Vehicles\_T34-76STZ_T.sc"

SoundScript="LuaScripts/Sound/Vehicles/T34_Turret_Main.cfg"

//FetchArgVal= cockpit_arg_num, transfer_number, default_cockpit_arg_val, interpolation_type (clamp - shortest on line scale, wrap - shortest on cyclic scale)

AimAngleLimit=30

[TurretsPos=0]
	position = 0.0, 0.0, 0.0
	PosMoveArg = 21000

	HMDSingleEye = true
	LockTurretCamera = true
	KeepUserDirection = true	// Keep direction after user have switched to another pos or cockpit

	// Joints in orientation order!!!

	[Joint=0]
		SectorAngleMin = -180.0
		SectorAngleMax = 180.0

		AngularSpeed   = 25.0
		PrecisionAngle = 5
		
		AnimationArgMin = 0.0
		AnimationArgMax = 1.0

		AnimationArgNum = 20

		Point = 0.675046, 0.333921, 0.001406
		Axis = 0.0,1.0,0.0

		IsCycled = true

		SoundNumber = 2
	[end]

	[Joint=1]
		SectorAngleMin = -25.0
		SectorAngleMax = 5.0

		AngularSpeed   = 4.17	//23.75 оборотов маховика на полный ход ствола, 3 оборота в секунду
		PrecisionAngle = 1

		AnimationArgMin = 0.430555556
		AnimationArgMax = 0.513888889

		AnimationArgNum = 30

		Point = 0,0,0
		Axis  = 0.0, 0.0, 1.0

		SoundNumber = 1

		GunMovement=true

		NoMoveFar=true	// Block rotation when the target is in the rear henisphere
	[end]

	[GunAnimation=0]
		FireArg = 64101
	[end]

	[GunAnimation=1]
		FireArg = 64000
	[end]

	FireLightArg=60220

	relativeBotStand = 0.0, 0.0, 0.0 // not used for tank
	relativeBotSit = 0.0, 0.0, 0.0 // not used for tank
	relativeBotDead = 0.0, 0.0, 0.0 // not used for tank
	TransitionStandPower = 1 // not used for tank
	TransitionDeadPower = 1 // not used for tank

	BotAttachJointId = 0
	BotFirstAnimJointId = 1
	BotSecondAnimJointId  = 0

	SightPosition = 0.0, 1, 0.0

	defaultDirection = 1.0, 0.1, 0.0
	AimSector=-180, 180, -5, 25	//AI aim limits: left, right, down, up

	CamDisplacement = 0.55967, 0.04778, -0.166725
[end]

[TurretsGun=0]
	LinkedTurretPos = 0
	//Convex = "#gun"
	DGroup="MainGun"
	DamageProp = 0.001
	AC = true // стрелять по команде tc_fire, дефолт false
	MG = false // стрелять по команде tc_fire_secondary, дефолт false

	ShowAutoReloading = true // Передавать в GUI информацию об автоматической протяжке ленты (для пушек)

	Displacement = 2.097759, 0.093417, 0.000002
	GunsightPosition = 0.0, 0.093417, 0.000002
	GunType = "LuaScripts/WorldObjects/Weapons/_F-34.txt"
	ParallaxDistance = 1000000.0

	ReLoadingStagesTime = 2.0, 6.0, 2.0, 0.3

	TriggerPositionArgIdx = 9101
//	FiringPinPositionArgIdx = 9102
	DrawAnimationArgIdx = 0, 9103	// цикл отката и заряжания
//	AmmunitionMovingArgIdx = 9105
//	AzimuthDeviationArgIdx = 9106
//	ElevationDeviationArgIdx = 9107
//	ReservedMagazinesArgIdx = 9108
//	RoundsInMagazineArgIdx = 0
	HideAmmunitionArgIdx = 9110
	ReLoadingArgIdx = 9111
	FlashAnimationArgIdx = 64101
	CartridgesTotalArgIdx = 9109
	MaxRoundsTotal = 77

	BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
	BulletDispertionAngleCorrectionCoefficient = 1.0

	Deviation = 0.198, 0.198, 0.0, 0.01, 0.04, 0.08  //0.3 тысячной дальности (референс от Т-34 по БР-350)
	//Настройка раброса/перегрева:
	//- возможная боковая скорость при минимальном нагреве, м/с
	//- возможная боковая скорость при максимальном нагреве, м/с
	//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле)
	//- нагрев от одного выстрела
	//- скорость остывания при нулевой скорости
	//- скорость остывания при скорости носителя 100м/с

	NumOfAnimations = 1

//	BushCoord = 0, 0, 0
//	BushSpeed = 0.0, 0.0, 0.0

//	BushConfig = "LuaScripts/WorldObjects/Trash/BatchTrashBush.txt"

	SoundNumber = 1
	unloadIfSwitched = true
[end]

[TurretsGun=1]
	LinkedTurretPos = 0
	//Convex = "#gun"
	DGroup="MachineGun"
	DamageProp = 0.001
	AC = false // стрелять по команде tc_fire, дефолт false
	MG = true // стрелять по команде tc_fire_secondary, дефолт false

	Displacement = 0.492383, -0.008387, 0.243915
	GunsightPosition = 0.0, -0.008387, 0.243915
	GunType = "LuaScripts/WorldObjects/Weapons/_DT.txt"
	ParallaxDistance = 1000000.0

	ReLoadingStagesTime = 1.0, 3.0, 1.0, 0.3
 
	ReservedMagazinesArgIdx = 9119
	FlashAnimationArgIdx = 64000
	TriggerPositionArgIdx = 9001
	RoundsInMagazineArgIdx = 9011
	AmmunitionMovingArgIdx = 0			// not used
	HideAmmunitionArgIdx = 0			// not used
	ReLoadingArgIdx = 9018
	AzimuthDeviationArgIdx = 9006
	ElevationDeviationArgIdx = 9007
	FiringPinPositionArgIdx = 9003
	DrawAnimationArgIdx = 0, 9005

	Deviation = 0.67, 2.1, 0.0, 0.01, 0.03, 0.06  //0.8333 тысячной дальности холодный, 3.3333 тысячной дальности горячий, исходя из холодной нач. скорости 840м/с
	//Настройка раброса/перегрева:
	//- возможная боковая скорость при минимальном нагреве, м/с
	//- возможная боковая скорость при максимальном нагреве, м/с
	//- понижение дульной скорости при максимальном нагреве (0.9 - значит останется только 0.1 от исходной, указаной в пуле)
	//- нагрев от одного выстрела
	//- скорость остывания при нулевой скорости
	//- скорость остывания при скорости носителя 100м/с

	NumOfAnimations = 4

//	BushCoord = -0.114461, 0.0436303, -0.0287316
//	BushSpeed = 0.944, -0.096, -0.316

//	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case07-08mm.txt"

	SoundNumber = 3
[end]

// Weapon Modes (unlocks). Tanks uses them just as filter.

//[WeaponMode0]
//	WMname="default"
//	WMgroup="default"
//[end]
//[WeaponMode1]
//	WMname="CAVITY"
//	WMgroup="1"
//[end]
//[WeaponMode2]
//	WMname="AP"
//	WMgroup="2"
//[end]
//[WeaponMode3]
//	WMname="HVAP"
//	WMgroup="3"
//[end]
//[WeaponMode5]
//	WMname="HE"
//	WMgroup="5"
//[end]


////////// AMMUNITIONS (PAYLOADS)


[Ammunition0]	//  (default, duplicates one of 2-types payload)
	name="0-F34-CV-38 + 0-F34-HE-38 + 1-DT-AP-2898"
	WeaponModes=-1,-2,-3,-4,-5
	GunAmmunition0=3,43
	GunAmmunition1=50
[end]

////////// 4 TYPES

[Ammunition1]
	name="0-F34-CV-19 + 0-F34-AP-19 + 0-F34-HV-19 + 0-F34-HE-19 + 1-DT-AP-2898"
	WeaponModes=1235,-4
	GunAmmunition0=6,16,26,46
	GunAmmunition1=50
[end]

// 4 types prevail

[Ammunition2]
	name="0-F34-CV-35 + 0-F34-AP-14 + 0-F34-HV-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=1235,-4
	GunAmmunition0=4,18,28,48
	GunAmmunition1=50
[end]
[Ammunition3]
	name="0-F34-CV-14 + 0-F34-AP-35 + 0-F34-HV-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=1235,-4
	GunAmmunition0=8,14,28,48
	GunAmmunition1=50
[end]
[Ammunition4]
	name="0-F34-CV-14 + 0-F34-AP-14 + 0-F34-HV-35 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=1235,-4
	GunAmmunition0=8,18,24,48
	GunAmmunition1=50
[end]
[Ammunition5]
	name="0-F34-CV-14 + 0-F34-AP-14 + 0-F34-HV-14 + 0-F34-HE-35 + 1-DT-AP-2898"
	WeaponModes=1235,-4
	GunAmmunition0=8,18,28,44
	GunAmmunition1=50
[end]

// 4 types reduced

[Ammunition6]
	name="0-F34-CV-10 + 0-F34-AP-10 + 0-F34-HV-10 + 0-F34-HE-10 + 1-DT-AP-2898"
	WeaponModes=1235,-4
	GunAmmunition0=9,19,29,49
	GunAmmunition1=50
[end]

////////// 3 TYPES

[Ammunition7]
	name="0-F34-CV-25 + 0-F34-AP-25 + 0-F34-HV-25 + 1-DT-AP-2898"
	WeaponModes=123,-4,-5
	GunAmmunition0=5,15,25
	GunAmmunition1=50
[end]
[Ammunition8]
	name="0-F34-CV-25 + 0-F34-AP-25 + 0-F34-HE-25 + 1-DT-AP-2898"
	WeaponModes=125,-3,-4
	GunAmmunition0=5,15,45
	GunAmmunition1=50
[end]
[Ammunition9]
	name="0-F34-CV-25 + 0-F34-HV-25 + 0-F34-HE-25 + 1-DT-AP-2898"
	WeaponModes=135,-2,-4
	GunAmmunition0=5,25,45
	GunAmmunition1=50
[end]
[Ammunition10]
	name="0-F34-AP-25 + 0-F34-HV-25 + 0-F34-HE-25 + 1-DT-AP-2898"
	WeaponModes=235,-1,-4
	GunAmmunition0=15,25,45
	GunAmmunition1=50
[end]

// 3 types prevail

[Ammunition11]
	name="0-F34-CV-49 + 0-F34-AP-14 + 0-F34-HV-14 + 1-DT-AP-2898"
	WeaponModes=123,-4,-5
	GunAmmunition0=2,18,28
	GunAmmunition1=50
[end]
[Ammunition12]
	name="0-F34-CV-14 + 0-F34-AP-49 + 0-F34-HV-14 + 1-DT-AP-2898"
	WeaponModes=123,-4,-5
	GunAmmunition0=8,12,28
	GunAmmunition1=50
[end]
[Ammunition13]
	name="0-F34-CV-14 + 0-F34-AP-14 + 0-F34-HV-49 + 1-DT-AP-2898"
	WeaponModes=123,-4,-5
	GunAmmunition0=8,18,22
	GunAmmunition1=50
[end]

[Ammunition14]
	name="0-F34-CV-49 + 0-F34-AP-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=125,-3,-4
	GunAmmunition0=2,18,48
	GunAmmunition1=50
[end]
[Ammunition15]
	name="0-F34-CV-14 + 0-F34-AP-49 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=125,-3,-4
	GunAmmunition0=8,12,48
	GunAmmunition1=50
[end]
[Ammunition16]
	name="0-F34-CV-14 + 0-F34-AP-14 + 0-F34-HE-49 + 1-DT-AP-2898"
	WeaponModes=125,-3,-4
	GunAmmunition0=8,18,42
	GunAmmunition1=50
[end]

[Ammunition17]
	name="0-F34-CV-49 + 0-F34-HV-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=135,-2,-4
	GunAmmunition0=2,28,48
	GunAmmunition1=50
[end]
[Ammunition18]
	name="0-F34-CV-14 + 0-F34-HV-49 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,22,48
	GunAmmunition1=50
[end]
[Ammunition19]
	name="0-F34-CV-14 + 0-F34-HV-14 + 0-F34-HE-49 + 1-DT-AP-2898"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,28,42
	GunAmmunition1=50
[end]

[Ammunition20]
	name="0-F34-AP-49 + 0-F34-HV-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=235,-1,-4
	GunAmmunition0=12,28,48
	GunAmmunition1=50
[end]
[Ammunition21]
	name="0-F34-AP-14 + 0-F34-HV-49 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=235,-1,-4
	GunAmmunition0=18,22,48
	GunAmmunition1=50
[end]
[Ammunition22]
	name="0-F34-AP-14 + 0-F34-HV-14 + 0-F34-HE-49 + 1-DT-AP-2898"
	WeaponModes=235,-1,-4
	GunAmmunition0=18,28,42
	GunAmmunition1=50
[end]

// 3 types reduced

[Ammunition23]
	name="0-F34-CV-14 + 0-F34-AP-14 + 0-F34-HV-14 + 1-DT-AP-2898"
	WeaponModes=123,-4,-5
	GunAmmunition0=8,18,28
	GunAmmunition1=50
[end]
[Ammunition24]
	name="0-F34-CV-14 + 0-F34-AP-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=125,-3,-4
	GunAmmunition0=8,18,48
	GunAmmunition1=50
[end]
[Ammunition25]
	name="0-F34-CV-14 + 0-F34-HV-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=135,-2,-4
	GunAmmunition0=8,28,48
	GunAmmunition1=50
[end]
[Ammunition26]
	name="0-F34-AP-14 + 0-F34-HV-14 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=235,-1,-4
	GunAmmunition0=18,28,48
	GunAmmunition1=50
[end]

////////// 2 TYPES

[Ammunition27]
	name="0-F34-CV-38 + 0-F34-HE-38 + 1-DT-AP-2898"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=3,43
	GunAmmunition1=50
[end]
[Ammunition28]
	name="0-F34-CV-38 + 0-F34-AP-38 + 1-DT-AP-2898"
	WeaponModes=12,-3,-4,-5
	GunAmmunition0=3,13
	GunAmmunition1=50
[end]
[Ammunition29]
	name="0-F34-CV-38 + 0-F34-HV-38 + 1-DT-AP-2898"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=3,23
	GunAmmunition1=50
[end]
[Ammunition30]
	name="0-F34-AP-38 + 0-F34-HV-38 + 1-DT-AP-2898"
	WeaponModes=23,-1,-4,-5
	GunAmmunition0=13,23
	GunAmmunition1=50
[end]
[Ammunition31]
	name="0-F34-AP-38 + 0-F34-HE-38 + 1-DT-AP-2898"
	WeaponModes=25,-1,-3,-4
	GunAmmunition0=13,43
	GunAmmunition1=50
[end]
[Ammunition32]
	name="0-F34-HV-38 + 0-F34-HE-38 + 1-DT-AP-2898"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=23,43
	GunAmmunition1=50
[end]

// 2 types prevail

[Ammunition33]
	name="0-F34-CV-63 + 0-F34-AP-14 + 1-DT-AP-2898"
	WeaponModes=12,-3,-4,-5
	GunAmmunition0=1,18
	GunAmmunition1=50
[end]
[Ammunition34]
	name="0-F34-CV-14 + 0-F34-AP-63 + 1-DT-AP-2898"
	WeaponModes=12,-3,-4,-5
	GunAmmunition0=8,11
	GunAmmunition1=50
[end]

[Ammunition35]
	name="0-F34-CV-63 + 0-F34-HV-14 + 1-DT-AP-2898"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=1,28
	GunAmmunition1=50
[end]
[Ammunition36]
	name="0-F34-CV-14 + 0-F34-HV-63 + 1-DT-AP-2898"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=8,21
	GunAmmunition1=50
[end]

[Ammunition37]
	name="0-F34-CV-63 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=1,48
	GunAmmunition1=50
[end]
[Ammunition38]
	name="0-F34-CV-14 + 0-F34-HE-63 + 1-DT-AP-2898"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=8,41
	GunAmmunition1=50
[end]

[Ammunition39]
	name="0-F34-AP-63 + 0-F34-HV-14 + 1-DT-AP-2898"
	WeaponModes=23,-1,-4,-5
	GunAmmunition0=11,28
	GunAmmunition1=50
[end]
[Ammunition40]
	name="0-F34-AP-14 + 0-F34-HV-63 + 1-DT-AP-2898"
	WeaponModes=23,-1,-4,-5
	GunAmmunition0=18,21
	GunAmmunition1=50
[end]

[Ammunition41]
	name="0-F34-AP-63 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=25,-1,-3,-4
	GunAmmunition0=11,48
	GunAmmunition1=50
[end]
[Ammunition42]
	name="0-F34-AP-14 + 0-F34-HE-63 + 1-DT-AP-2898"
	WeaponModes=25,-1,-3,-4
	GunAmmunition0=18,41
	GunAmmunition1=50
[end]

[Ammunition43]
	name="0-F34-HV-63 + 0-F34-HE-14 + 1-DT-AP-2898"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=21,48
	GunAmmunition1=50
[end]
[Ammunition44]
	name="0-F34-HV-14 + 0-F34-HE-63 + 1-DT-AP-2898"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=28,41
	GunAmmunition1=50
[end]

// 2 types reduced

[Ammunition45]
	name="0-F34-CV-19 + 0-F34-AP-19 + 1-DT-AP-2898"
	WeaponModes=12,-3,-4,-5
	GunAmmunition0=6,16
	GunAmmunition1=50
[end]
[Ammunition46]
	name="0-F34-CV-19 + 0-F34-HV-19 + 1-DT-AP-2898"
	WeaponModes=13,-2,-4,-5
	GunAmmunition0=6,26
	GunAmmunition1=50
[end]
[Ammunition47]
	name="0-F34-CV-19 + 0-F34-HE-19 + 1-DT-AP-2898"
	WeaponModes=15,-2,-3,-4
	GunAmmunition0=6,46
	GunAmmunition1=50
[end]
[Ammunition48]
	name="0-F34-AP-19 + 0-F34-HV-19 + 1-DT-AP-2898"
	WeaponModes=23,-1,-4,-5
	GunAmmunition0=16,26
	GunAmmunition1=50
[end]
[Ammunition49]
	name="0-F34-AP-19 + 0-F34-HE-19 + 1-DT-AP-2898"
	WeaponModes=25,-1,-3,-4
	GunAmmunition0=16,46
	GunAmmunition1=50
[end]
[Ammunition50]
	name="0-F34-HV-19 + 0-F34-HE-19 + 1-DT-AP-2898"
	WeaponModes=35,-1,-2,-4
	GunAmmunition0=26,46
	GunAmmunition1=50
[end]

////////// 1 TYPE

[Ammunition51]
	name="0-F34-CV-77 + 1-DT-AP-2898"
	WeaponModes=1,-2,-3,-4,-5
	GunAmmunition0=0
	GunAmmunition1=50
[end]
[Ammunition52]
	name="0-F34-AP-77 + 1-DT-AP-2898"
	WeaponModes=2,-1,-3,-4,-5
	GunAmmunition0=10
	GunAmmunition1=50
[end]
[Ammunition53]
	name="0-F34-HV-77 + 1-DT-AP-2898"
	WeaponModes=3,-1,-2,-4,-5
	GunAmmunition0=20
	GunAmmunition1=50
[end]
[Ammunition54]
	name="0-F34-HE-77 + 1-DT-AP-2898"
	WeaponModes=5,-1,-2,-3,-4
	GunAmmunition0=40
	GunAmmunition1=50
[end]

// 3 types reduced

[Ammunition55]
	name="0-F34-CV-38 + 1-DT-AP-2898"
	WeaponModes=1,-2,-3,-4,-5
	GunAmmunition0=3
	GunAmmunition1=50
[end]
[Ammunition56]
	name="0-F34-AP-38 + 1-DT-AP-2898"
	WeaponModes=2,-1,-3,-4,-5
	GunAmmunition0=13
	GunAmmunition1=50
[end]
[Ammunition57]
	name="0-F34-HV-38 + 1-DT-AP-2898"
	WeaponModes=3,-1,-2,-4,-5
	GunAmmunition0=23
	GunAmmunition1=50
[end]
[Ammunition58]
	name="0-F34-HE-38 + 1-DT-AP-2898"
	WeaponModes=5,-1,-2,-3,-4
	GunAmmunition0=43
	GunAmmunition1=50
[end]



////////// GUN BELT AMMUNITIONS



[GunAmmunition0]
	RoundsInMagazine = 77
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition1]
	RoundsInMagazine = 63
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition2]
	RoundsInMagazine = 49
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition3]
	RoundsInMagazine = 38
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition4]
	RoundsInMagazine = 35
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition5]
	RoundsInMagazine = 25
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition6]
	RoundsInMagazine = 19
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition8]
	RoundsInMagazine = 14
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition9]
	RoundsInMagazine = 10
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_CV.txt"
	GunSightTypeArgValue = -1
[end]

[GunAmmunition10]
	RoundsInMagazine = 77
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition11]
	RoundsInMagazine = 63
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition12]
	RoundsInMagazine = 49
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition13]
	RoundsInMagazine = 38
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition14]
	RoundsInMagazine = 35
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition15]
	RoundsInMagazine = 25
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition16]
	RoundsInMagazine = 19
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition18]
	RoundsInMagazine = 14
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition19]
	RoundsInMagazine = 10
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_AP.txt"
	GunSightTypeArgValue = -1
[end]

[GunAmmunition20]
	RoundsInMagazine = 77
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition21]
	RoundsInMagazine = 63
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition22]
	RoundsInMagazine = 49
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition23]
	RoundsInMagazine = 38
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition24]
	RoundsInMagazine = 35
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition25]
	RoundsInMagazine = 25
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition26]
	RoundsInMagazine = 19
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition28]
	RoundsInMagazine = 14
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition29]
	RoundsInMagazine = 10
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_SpHV.txt"
	GunSightTypeArgValue = -1
[end]

[GunAmmunition40]
	RoundsInMagazine = 77
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition41]
	RoundsInMagazine = 63
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition42]
	RoundsInMagazine = 49
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition43]
	RoundsInMagazine = 38
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition44]
	RoundsInMagazine = 35
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition45]
	RoundsInMagazine = 25
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition46]
	RoundsInMagazine = 19
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition48]
	RoundsInMagazine = 14
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]
[GunAmmunition49]
	RoundsInMagazine = 10
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/SHELL_RUS_76_HE.txt"
	GunSightTypeArgValue = -1
[end]

[GunAmmunition50]
	MaxRoundsInMagazine = 63
	RoundsInMagazine = 63
	MaxReservedMagazines = 45
	ReservedMagazines = 45
	MaxMisFiresInMagazine = 0
	AmountRoundsWithOneTracer = 2
	ParallaxConfig="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_AP.bin"
	BulletConfig = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_RUS_7-62x54_AP.txt"
	GunSightTypeArgValue = -1
[end]

SightPos = 0.0, 1.3, 0.0
PositionChangeTime = 0.5
ReloadDelay = 0.3
FreezeOnReload = false
AutoRecharge = true

BotRotaionValueZ = 0	// not used for tank
LegsParameter = 0 // not used for tank

BotMaxSecondAngle = 25.0 // not used for tank
BotMinSecondAngle = -5.0 // not used for tank

BotMaxFirstAngle  = 10.0 // not used for tank
BotMinFirstAngle  = -10.0  // not used for tank

FirstToSecondInterp = 0.0 // not used for tank

GunSightDistanceArg = 9544
GunSightYawArg = 9546
//GunSightTypeArg = 9545

// ограничения сектора обстрела, что бы ИИ не пытался наводится в указанные убласти
//SectorLimits =  -45.0,  +45.0,  25.0, 90.0
//SectorLimits =	-180.0, -140.0, -15.0, 90.0
//SectorLimits =	 140.0,  180.0, -15.0, 90.0

IsCritical=true	//true - обнуление лайфа модуля обнулит лайф всего объекта
LifeK=400			//весовой коэфициент влияния лайфа модуля на лайф всего объекта (все к-ты нормируются автоматически)

KillChildObjectsOnParentDeath = true

SphereHitProtection=45	//Броневая защита стрелка от осколков при закрытой кабине

[SphereProtectionBoxOpen]	// Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection=
	FovH=60			// Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
	FovV=60			// Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
					// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего
	ArmorFront=15
	ArmorBack=0
	ArmorTop=0
	ArmorBottom=19
	ArmorRight=0
	ArmorLeft=0
[end]

[SphereProtectionBoxClose]	// Если данный блок есть, то броня пилота от осколков задана по сторонам, если блока нет, то используется общий параметр SphereHitProtection=
	FovH=90					// Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
	FovV=150				// Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
							// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего
	ArmorFront=52			// Для ОФ угол наклона цилиндрических частей берется 30°
	ArmorBack=46
	ArmorTop=15
	ArmorBottom=15
	ArmorRight=46
	ArmorLeft=46
[end]

maxDamageArgValue=0.98
//damageablePart="tower2","tower1","tower0"

////	Energy loss for bullet travel through HitBody convices	////

energyloss="",true,1,200	// Потеря энергии пули при попадании, true - проверка на входе и выходе в колижн-бокс, первое эквивалентная броня на входе и выходе, второе джоулей на каждый метр пути внутри колижена
energyloss="#gun",true,30,20000
energyloss="#turret1000_coll",true,0,1

// Armour plates
energyloss="mask",false,40,1		//45мм
energyloss="pogon_1",false,45,1		//45мм
energyloss="front_1L",false,45,1	//45мм
energyloss="front_1R",false,45,1	//45мм
energyloss="front_2",false,45,1	//45мм
energyloss="top_1",false,15,1		//15мм
energyloss="top_2",false,15,1		//15мм
energyloss="hatch",false,15,1		//15мм
energyloss="rear_1",false,45,1	//45мм
energyloss="bottom_1",false,20,1	//20мм
energyloss="right_1",false,45,1	//45мм
energyloss="right_2",false,45,1	//45мм
energyloss="right_3",false,45,1	//45мм
energyloss="left_1",false,45,1	//45мм
energyloss="left_2",false,45,1	//45мм
energyloss="left_3",false,45,1	//45мм

[ReflectArmorBox]	// Для расчета рикошета там, где внешний колижн energyloss=0,1. Если данный блок есть, то броня задана по сторонам, если блока нет, то используется общий параметр Armor=
	FovH=90			// Полный угол горизонтального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
	FovV=160		// Полный угол вертикального раствора пирамидального раструба углов нормали к колижену, по которому грань колижена определяется, как ArmorFront
					// Остальные 5 раструбов определяются автоматически по центральной симметрии относительно переднего
	ArmorFront=45
	ArmorBack=40
	ArmorTop=16
	ArmorBottom=15
	ArmorRight=40
	ArmorLeft=40
[end]

/////Functional Damage Groups

[DGroup=TurretTurn]		// Смотри конфиг _T34-76UVZ-43.txt для пояснений к параметрам DGroup
	IsCritical=false
	LifeK=200
	convex="turretGN_01",20,30000,"MT_ARMOR"
	convex="turretGN_02",20,30000,"MT_ARMOR"
	convex="turretGN_03",20,30000,"MT_ARMOR"
	convex="turretGN_04",20,30000,"MT_ARMOR"
	convex="turretGN_05",20,30000,"MT_ARMOR"
	convex="turretGN_06",20,30000,"MT_ARMOR"
	[SphereHitArmorBox]	//+5мм собственной брони
		FovH=90
		FovV=90
		ArmorFront=60
		ArmorBack=56
		ArmorTop=25
		ArmorBottom=25
		ArmorRight=56
		ArmorLeft=56
	[end]
	LifeRateFrag=20000
	RepairSpeed=0.001667
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="GunTurn", 0.95
	GuiParam=12, true,true,true
[end]
[DGroup=TurretTurnMain]		// Смотри конфиг _T34-76UVZ-43.txt для пояснений к параметрам DGroup
	IsCritical=false
	LifeK=100
	convex="turretGN_07",5,20000,"MT_ARMOR"
	[SphereHitArmorBox]	//+5мм собственной брони
		FovH=90
		FovV=90
		ArmorFront=60
		ArmorBack=56
		ArmorTop=25
		ArmorBottom=25
		ArmorRight=56
		ArmorLeft=56
	[end]
	LifeRateFrag=10000
	RepairSpeed=0.003333	// (5 минут)
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="TurretTurn", 0.95
	GuiParam=13, true,true,true
[end]
[DGroup=GunTurn]		// Смотри конфиг _KV1s.txt для пояснений к параметрам DGroup
	IsCritical=false
	LifeK=100
	convex="mask",50,30000,"MT_ARMOR"
	SphereHitProtection=50
	LifeRateFrag=10000
	RepairSpeed=0.001667	// (10 минут)
	RepairSource=0
	InstantRepair=true
	GuiParam=14, true,true,true
[end]
[DGroup=MainGun]
	IsCritical=false
	LifeK=100
	convex="#gun",20,30000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=20
		ArmorBack=20
		ArmorTop=20
		ArmorBottom=20
		ArmorRight=20
		ArmorLeft=20
	[end]
	LifeRateFrag=15000
	RepairSpeed=0.001667	// (10 минут)
	RepairSource=0
	InstantRepair=true
	GuiParam=15, true,true,true
[end]
[DGroup=MachineGun]
	IsCritical=false
	LifeK=20
	convex="#mg",5,10000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=170
		FovV=90
		ArmorFront=5
		ArmorBack=100
		ArmorTop=5
		ArmorBottom=30
		ArmorRight=5
		ArmorLeft=5
	[end]
	LifeRateFrag=5000
	RepairSpeed=0.002083	// (8 минут)
	RepairSource=0
	InstantRepair=true
	RepairDependsOn="MainGun", 0.95
	GuiParam=17, true,true,true
[end]
[DGroup=Body]
	IsCritical=true
	LifeK=200
	DamageArg=5000
	MinValidLife=0.02
	RepairSpeed=0.016667	// (1 минута)
	RepairSource=0
	InstantRepair=false
[end]

//End of Functional Damage Groups
//Graphical Damage Groups:

[DGroup=CornerCommon]
	IsCritical=false
	LifeK=50
	convex="#turret1000_coll",10,15000,"MT_ARMOR"
	[SphereHitArmorBox]
		FovH=90
		FovV=90
		ArmorFront=10
		ArmorBack=10
		ArmorTop=10
		ArmorBottom=15
		ArmorRight=10
		ArmorLeft=10
	[end]
	LifeRateFrag=40000
	DamageArg=2000
	DamageMaxVal=0.98
	RepairSpeed=0.004167	// (4 минуты, при стандартном ускорении "чинилки" =4 это будет 1 минута)
	RepairSource=4			// Починка только в радиусе "чинилки"
	InstantRepair=false
[end]

//End of Graphicsl Damage Groups

[Entrance]
	EntrancePos= 0.0, -0.70104, -4.0
	EntranceRot= 0,270,0
	JumpDir= 0,0,0
[end]

ColimatorHideArg=9547

//DefaultGun=0	//default=-1, all of the guns are active, switching belts in gun 0. >=0 sets default gun and switshing will be between guns

OpenCockpitArg=31
AutoCanopy=false
canopyLockSoundMask=10 	// 0 bit - canopy unlock, start
						// 1 bit - canopy unlock, end
						// 2 bit - canopy lock, start
						// 3 bit - canopy lock, end

ClosedHatch=false // True - люк будет всегда закрытым
ClosedWindow=true  // True - форточка будет всегда закрытой
CanopyOpenByDefault=false
WindowOpenByDefault=false
NoAimingWhenOpened=true				// True - турель не работает при открытом люке
NoAimingWhenClosed=false			// True - турель не работает при закрытом люке
StopIfAimingProhibited=true			// True - турель не возвращается в нейтраль при запрете по NoAimingWhenOpened/NoAimingWhenClosed
DenyDisabledTurretCamera=true		// True - запрет на использование вида с прицела при заблокированной турели

TechChatCrewRole=3	//Роль для техночата люков (Driver: 1, Gunner: 3, Commander: 5, Machinegunner: 7, Radioman: 9)


[AimDistAP]
	AimDist= 0.0000,0
	AimDist= 0.0185,200
	AimDist= 0.0385,400
	AimDist= 0.0600,600
	AimDist= 0.0820,800
	AimDist= 0.1050,1000
	AimDist= 0.1315,1200
	AimDist= 0.1570,1400
	AimDist= 0.1865,1600
	AimDist= 0.2165,1800
	AimDist= 0.2480,2000
	AimDist= 0.2820,2200
	AimDist= 0.3180,2400
	AimDist= 0.3545,2600
	AimDist= 0.3950,2800
	AimDist= 0.4360,3000
	AimDist= 0.4830,3200
	AimDist= 0.5290,3400
	AimDist= 0.5790,3600
	AimDist= 0.6300,3800
	AimDist= 0.6860,4000
	AimDist= 0.7435,4200
	AimDist= 0.8020,4400
	AimDist= 0.8650,4600
	AimDist= 0.9315,4800
	AimDist= 1.0000,5000
[end]

[AimDistCV]
	AimDist= 0.0000,0
	AimDist= 0.0185,200
	AimDist= 0.0385,400
	AimDist= 0.0600,600
	AimDist= 0.0820,800
	AimDist= 0.1050,1000
	AimDist= 0.1315,1200
	AimDist= 0.1570,1400
	AimDist= 0.1865,1600
	AimDist= 0.2165,1800
	AimDist= 0.2480,2000
	AimDist= 0.2820,2200
	AimDist= 0.3180,2400
	AimDist= 0.3545,2600
	AimDist= 0.3950,2800
	AimDist= 0.4360,3000
	AimDist= 0.4830,3200
	AimDist= 0.5290,3400
	AimDist= 0.5790,3600
	AimDist= 0.6300,3800
	AimDist= 0.6860,4000
	AimDist= 0.7435,4200
	AimDist= 0.8020,4400
	AimDist= 0.8650,4600
	AimDist= 0.9315,4800
	AimDist= 1.0000,5000
[end]

[AimDistHE]
	AimDist= 0.0000,0
	AimDist= 0.0185,200
	AimDist= 0.0385,400
	AimDist= 0.0600,600
	AimDist= 0.0820,800
	AimDist= 0.1050,1000
	AimDist= 0.1315,1200
	AimDist= 0.1570,1400
	AimDist= 0.1865,1600
	AimDist= 0.2165,1800
	AimDist= 0.2480,2000
	AimDist= 0.2820,2200
	AimDist= 0.3180,2400
	AimDist= 0.3545,2600
	AimDist= 0.3950,2800
	AimDist= 0.4360,3000
	AimDist= 0.4830,3200
	AimDist= 0.5290,3400
	AimDist= 0.5790,3600
	AimDist= 0.6300,3800
	AimDist= 0.6860,4000
	AimDist= 0.7435,4200
	AimDist= 0.8020,4400
	AimDist= 0.8650,4600
	AimDist= 0.9315,4800
	AimDist= 1.0000,5000
[end]

[AimDistMG]
	AimDist= 0.0000,0
	AimDist= 0.0290,400
	AimDist= 0.0500,600
	AimDist= 0.0760,800
	AimDist= 0.1140,1000
	AimDist= 0.1640,1200
	AimDist= 0.2570,1500
[end]

//[AimDistSpHV]
//	AimDist= 0.0000,0
//[end]

//[AimDistHV]
//	AimDist= 0.0000,0
//[end]

//[AimDistHT]
//	AimDist= 0.0000,0
//[end]