Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
// Пулемет ДТ
SoundScript="LuaScripts/Sound/Vehicles/T34_Turret_MG.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGunTank.txt"
[end]

PitchPoint = 0.001, 0.0, 0.0

AngleYawMin      = -18.5
AngleYawMax	     = 18.5
AnglePitchMin    = -20.0
AnglePitchMax    = 20.0
YawArgNum        = 222
PitchArgNum      = 242
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 30.0
PitchAngularSpeed  = 30.0

FireArgumentNum  = 64200
AttackAnimationArgNum = 62
NumOfAnimations = 4
FireAnimationTime    = 0.1
AttackAnimationTime  = 0.1

MuzzleDisplacement = 1.0, 0, 0
AttackDistance   = 300.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_7-62x63_AP.txt"
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_7-62x63_AP.bin"
	ExplosionScript = ""
	BulletsCount = 1000
	StartBulletSpeed = 840.0
	RealPhysicBullet = false
	PriorityArmorMax = 10.0
[end]


NumBulletsInQueue = 20
QueueRechargeTime   = 2.0
BulletRechargeTime  = 0.1
FireDispAngle = 0.2 //градусы
FireDispSpeed = 16.8 // м/с

NeedFuse = false
IsSoundLooped = true
SoundNumber = 5