class_name = "CTank"
object_name = "Sd Kfz 7 Flakvierling 38"
detail_type = "DET_AAA" //list of types is in \inc\SimulationSystem\DetailTypes.inc

VisualImage=0,"graphics/vehicles/SdKfz7/SdKfz7-Flakvierling38.mgm",true

ImageAttr=24	// IA_NOMINPIXELS | IA_NOMINPIXELS
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/vehicles/SdKfz7/SdKfz7-Flakvierling38_Phys.col"
HitBody="graphics/vehicles/SdKfz7/SdKfz7-Flakvierling38.col"

ConvexAnimThreshold=0.0005	//  

SoundScript="LuaScripts/Sound/Vehicles/SdKfz7_Flak38.cfg"

[attach=0]
	position= -0.17, 0.7, 0
	object = "LuaScripts/WorldObjects/Bots/BotDriverTank.txt"
[end]

[attach=1]
	position= -0.673, 1.145, 0.008
	object = "LuaScripts/WorldObjects/Vehicles/Turrets/SdKfz7-Flakvierling38Turret.txt"
[end]

[attach=2]
	position= -0.6, 2.3, -0.3
	rotation= 30, 90, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=3]
	position= -0.6, 2.3, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

TargetHeight = 1.1			//            

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"

sendrate = 10				//    50     (=10    5)

PrioritySpeed = 5.4			//    ,     ,        
PrioritySpeedRoad = 13.9	//    ,     
Mass = 13040.0				//   
WidthTrack = 2.16			//   , ..        
LengthTrack = 5.1			//    
StartEngineForce = 100.0	//  ,           
MaxEngineForce = 62000.0	//    ,   ,           0.95,      
MaxTransmissionKoeff = 2.5	//      ,  ,     \Missions\TestTank_hill.Mission     1.1..1.2/
TrackDistance = 1.08		//       
WheelRadius = 2.478			//   ,    .  SdKfz7    6 ,       ,     7  
CrrExt = 4000.0				//    ,   
Crr = 2000.0				//   ,   
CrrOffRoad = 4200.0			//     ,   .  ,             0.95.
Cdrag = 30.0				//    ,    
Csf = 0.25					//     ,  ,        (  )
CsfOffRoad = 0.30			//       .    CrrOffRoad.
Crt = 10.0					//  
Cbraking = 9000.0			//   
Cang = 30.0					//    
MaxTurningAngle = 20.0		//     
OrientSmoothParam = 0.01	//       /
WheelSmokeArg = 61010		//       
LightsCount = 1				// -   
LightsArgBase = 60200		//   
FreezeOnDestroy=true		//   , true -   ,   -    

energyloss="",true,1,200		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.002				//     ,  Life  
SmokeStartHealth = 0.5		//  ,      
MinFiringHealth = 0.5		//  ,    
MinMovementHealth = 0.25	//  ,    
MinAttackHealth = 0.10		//  ,    

FireEffectTime = 905.0		//       
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 4		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleAmmunition.txt"	//    
OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow5_3.txt"			//     
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray5_3.txt"		//     

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    

ImpulseToDestroy = 43000		//      ,    .    7   .    .
ImpulseMinimumLevel = 8500		//      ,    .         .
ColDamageDelay=0.5				//      (  ,      ,     )

logtreshold=0.0001				//   ,    


[moveDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 1.0f
  Periods = 2.1, 0.4;
[end]
accelDirK = 0.3
accelDirSmooth = 0.15
accelSideK = 0.3
accelSideSmooth = 0.15

[CrewEscape]
	EscapeHealth=0.0f
	EscapeAtLeast=2
	DistanceToRun=50.0f
	EscapePos=0.43,0,-2.0
	EscapeVisArg=1000
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGERlateOfcr.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGERlate.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGERlate.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGERlate.txt"
[end]

Armor=0					//  ,  ,        

//  .         8000.

[DmgElement = ammo]
	damageablePart="ammo"
	LifeRate=8000
	LifeRateFg=8000
	Armor=0
	CollisioDamageSens=0.5
[End]

[DmgElement = crew]
	damageablePart="crew"
	LifeRate=500		//  500  
	LifeRateFg=500
	Armor=0
	CollisioDamageSens=0
[End]

[DmgElement = hull]
	damageablePart="hull_1"
	LifeRate=4000		// 0.5   
	LifeRateFg=4000
	Armor=0
	CollisioDamageSens=1
[End]

[DmgElement = engine]
	damageablePart="engine"
	LifeRate=4000		// 0.5   
	LifeRateFg=4000
	Armor=5
	CollisioDamageSens=1
[End]

[DmgElement = wheel_FL]
	damageablePart="wheel_FL"
	LifeRate=2000		// 0.25   
	LifeRateFg=2000
	Armor=0
	DamageArg=291
	CollisioDamageSens=1
[End]

[DmgElement = wheel_FR]
	damageablePart="wheel_FR"
	LifeRate=2000		// 0.25   
	LifeRateFg=2000
	Armor=0
	DamageArg=292
	CollisioDamageSens=1
[End]

[DmgElement = track_L]
	damageablePart="track_L"
	LifeRate=4000		// 0.5   
	LifeRateFg=4000
	Armor=10
	DamageArg=293
	CollisioDamageSens=1
[End]

[DmgElement = track_R]
	damageablePart="track_R"
	LifeRate=4000		// 0.5   
	LifeRateFg=4000
	Armor=10
	DamageArg=294
	CollisioDamageSens=1
[End]

[DmgElement = turret]
	damageablePart="turret"
	LifeRate=4000		// 0.5     , 2000  
	LifeRateFg=4000
	Armor=0
	CollisioDamageSens=0
[End]

[DmgElement = gun]
	damageablePart="gun_1","gun_2","gun_3","gun_4"
	LifeRate=1000		// 1000    , 4000  , 10000  
	LifeRateFg=10000	// x10
	Armor=5				// 5   , 10  , 15  , 20  
	CollisioDamageSens=0
[End]

DebugInfo = false				//           