class_name = "CTank"
object_name = "Sd Kfz 251 Wurfrahmen 40"
detail_type = "DET_ARTILLERY" //list of types is in \inc\SimulationSystem\DetailTypes.inc

VisualImage=0,"graphics/vehicles/SdKfz251/SdKfz251-SzF.mgm",true

ImageAttr=24	// IA_NOMINPIXELS | IA_NOMINPIXELS
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/vehicles/SdKfz251/SdKfz251-SzF_Phys.col"
HitBody="graphics/vehicles/SdKfz251/SdKfz251-SzF.col"

ConvexAnimThreshold=0.0005	//  

SoundScript="LuaScripts/Sound/Vehicles/SdKfz251.cfg"

[attach=0]
	position= -0.17, 0.7, 0
	object = "LuaScripts/WorldObjects/Bots/BotDriverTank.txt"
[end]

[attach=1]
	position= 0.04, 1.798, 0.018
	object = "LuaScripts/WorldObjects/Vehicles/Turrets/SdKfz251Turret.txt"
[end]

[attach=2]
	position= 0.0, 2.5, 0.0
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/Vehicles/Turrets/SdKfz251RocketTurret.txt"
[end]

[attach=3]
	position= -0.6, 2.3, -0.3
	rotation= 30, 90, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=4]
	position= -0.6, 2.3, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

rocket = "rocket_collision3", 0,0,1.372
rocket = "rocket_collision3", 0,0,-1.372
rocket = "rocket_collision2", 0,0,1.372
rocket = "rocket_collision2", 0,0,-1.372
rocket = "rocket_collision1", 0,0,1.372
rocket = "rocket_collision1", 0,0,-1.372

TargetHeight = 1.3			//            

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"

sendrate = 10				//    50     (=10    5)

PrioritySpeed = 5.6			//    ,     ,        
PrioritySpeedRoad = 14.7	//    ,     
Mass = 10000.0				//   
WidthTrack = 1.94			//   , ..        
LengthTrack = 4.4			//    
StartEngineForce = 100.0	//  ,           
MaxEngineForce = 56000.0	//    ,   ,           0.95,      
MaxTransmissionKoeff = 1.8	//      ,  ,     \Missions\TestTank_hill.Mission     1.1..1.2/
TrackDistance = 0.321		//       
WheelRadius = 1.96			//   ,    .  SdKfz251    6 ,       ,     6  
CrrExt = 4000.0				//    ,   
Crr = 2000.0				//   ,   
CrrOffRoad = 3700.0			//     ,   .  ,             0.95.
Cdrag = 30.0				//    ,    
Csf = 0.25					//     ,  ,        (  )
CsfOffRoad = 0.35			//       .    CrrOffRoad.
Crt = 10.0					//  
Cbraking = 9000.0			//   
Cang = 30.0					//    
MaxTurningAngle = 20.0		//     
OrientSmoothParam = 0.01	//       /
WheelSmokeArg = 61012		//   
LightsCount = 1				// -   
LightsArgBase = 60200		//   
FreezeOnDestroy=true		//   , true -   ,   -    

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.002				//     ,  Life  
SmokeStartHealth = 0.5		//  ,      
MinFiringHealth = 0.5		//  ,    
MinMovementHealth = 0.25	//  ,    
MinAttackHealth = 0.10		//  ,    

FireEffectTime = 910.0		//       
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 4		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleAmmunition.txt"	//    
OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow5_3.txt"			//     
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray5_3.txt"		//     

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    

ImpulseToDestroy = 96000		//      ,    .    7   .    .
ImpulseMinimumLevel = 19000		//      ,    .         .
ColDamageDelay=0.5				//      (  ,      ,     )

logtreshold=0.0001				//   ,    


[moveDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 1.0f
  Periods = 2.1, 0.4;
[end]
accelDirK = 0.3
accelDirSmooth = 0.15
accelSideK = 0.3
accelSideSmooth = 0.15

[CrewEscape]
	EscapeHealth=0.0f
	EscapeAtLeast=2
	DistanceToRun=50.0f
	EscapePos=0.43,0,-1.4

	EscapeVisArg=1000

	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGER.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGER.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGER.txt"
[end]

[CrewEscape]
	EscapeHealth=0.0f
	EscapeAtLeast=1
	DistanceToRun=50.0f
	EscapePos=3.3,0,-1.8

	EscapeVisArg=1000

	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGERhat.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierGER.txt"
[end]

//  .         22000.

energyloss="",true,5.0,200		//     , true -       -,       ,        
energyloss="engine",true,15,1			//Engine armouring, 15mm, K=1.0
energyloss="#hull_1",true,0,1
energyloss="tower",false,15,1			//Turret armouring, 15mm, K=1.0
energyloss="#track_L",false,10.0,1000
energyloss="#track_R",false,10.0,1000
energyloss="gun",true,10.0,1000
energyloss="armor_01",false,15,1		//Hull windshield armouring, 15mm, K=1.0
energyloss="armor_06",false,15,1		//Hull stern armouring, 15mm, K=1.0
energyloss="armor_07",false,15,1		//Hull stern armouring, 15mm, K=1.0
energyloss="armor_03",false,15,1		//Hull port armouring, 15mm, K=1.0
energyloss="armor_04",false,15,1		//Hull port armouring, 15mm, K=1.0
energyloss="armor_02",false,15,1		//Hull starboard armouring, 15mm, K=1.0
energyloss="armor_05",false,15,1		//Hull starboard armouring, 15mm, K=1.0
energyloss="armor_08",false,6,1			//Hull bottom armour plate, 6mm, K=1.0

Armor=20			//  ,  ,        

[ReflectArmorBox]	//    ,    energyloss=0,1.    ,     ,   ,     Armor=
	FovH=90			//          ,     ,  ArmorFront
	FovV=170		//          ,     ,  ArmorFront
					//  5        
	ArmorFront=15
	ArmorBack=15
	ArmorTop=0
	ArmorBottom=6
	ArmorRight=15
	ArmorLeft=15
[end]

[DmgElement = ammo]
	damageablePart="ammo_1","ammo_2"
	LifeRate=4000
	LifeRateFg=4000
	Armor=2
	CollisioDamageSens=0.5
[End]

[DmgElement = crew]
	damageablePart="crew"
	LifeRate=500		//  500  
	LifeRateFg=500
	Armor=0				//     (BeamHit)   ..      
	[SphereHitArmorBox]	//    ,        ,   ,     SphereHitProtection,     -    Armor/ArmorBox
		FovH=90			//          ,     ,  ArmorFront
		FovV=160		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=15
		ArmorBack=15
		ArmorTop=0
		ArmorBottom=6
		ArmorRight=15
		ArmorLeft=15
	[end]
	CollisioDamageSens=0
[End]

[DmgElement = hull]
	damageablePart="#hull_1"
	LifeRate=11000		// 0.5   
	LifeRateFg=11000
	Armor=5
	CollisioDamageSens=1
[End]

[DmgElement = engine]
	damageablePart="engine"
	LifeRate=11000		// 0.5   
	LifeRateFg=11000
	[ArmorBox]			//     (BeamHit)   (SphereHit)
		FovH=90			//          ,     ,  ArmorFront
		FovV=170		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=15
		ArmorBack=15
		ArmorTop=15
		ArmorBottom=6
		ArmorRight=15
		ArmorLeft=15
	[end]
	CollisioDamageSens=1
[End]

[DmgElement = wheel_FL]
	damageablePart="wheel_FL"
	LifeRate=5500		// 0.25   
	LifeRateFg=5500
	Armor=0
	DamageArg=291
	CollisioDamageSens=1
[End]

[DmgElement = wheel_FR]
	damageablePart="wheel_FR"
	LifeRate=5500		// 0.25   
	LifeRateFg=5500
	Armor=0
	DamageArg=292
	CollisioDamageSens=1
[End]

[DmgElement = track_L]
	damageablePart="#track_L"
	LifeRate=11000		// 0.5   
	LifeRateFg=11000
	Armor=10
	[SphereHitArmorBox]		//    ,        ,   ,     SphereHitProtection=
		FovH=140			//          ,     ,  ArmorFront
		FovV=140			//          ,     ,  ArmorFront
							//  5        
		ArmorFront=10
		ArmorBack=10
		ArmorTop=15
		ArmorBottom=10
		ArmorRight=40
		ArmorLeft=10
	[end]
	DamageArg=293
	CollisioDamageSens=1
[End]

[DmgElement = track_R]
	damageablePart="#track_R"
	LifeRate=11000		// 0.5   
	LifeRateFg=11000
	Armor=10
	[SphereHitArmorBox]		//    ,        ,   ,     SphereHitProtection=
		FovH=140			//          ,     ,  ArmorFront
		FovV=140			//          ,     ,  ArmorFront
							//  5        
		ArmorFront=10
		ArmorBack=10
		ArmorTop=15
		ArmorBottom=10
		ArmorRight=10
		ArmorLeft=40
	[end]
	DamageArg=294
	CollisioDamageSens=1
[End]

[DmgElement = turret]
	damageablePart="tower"
	LifeRate=2000		// 0.5     , 2000  
	LifeRateFg=2000
	Armor=0				//     (BeamHit)
	[SphereHitArmorBox]			//    ,     ,   ,     Armor=
		FovH=160			//          ,     ,  ArmorFront
		FovV=90		//          ,     ,  ArmorFront
						//  5        
		ArmorFront=15
		ArmorBack=0
		ArmorTop=0
		ArmorBottom=6
		ArmorRight=0
		ArmorLeft=0
	[end]
	CollisioDamageSens=0
[End]

[DmgElement = gun]
	damageablePart="gun"
	LifeRate=1000		// 1000    , 4000  , 10000  
	LifeRateFg=10000	// x10
	Armor=10				// 5   , 10  , 15  , 20  
	CollisioDamageSens=0
[End]

DebugInfo = false				//           