class_name = "CStaticVehicle"
object_name = "Landing Canvas"

VisualImage=0,"graphics/Vehicles/Land_Canvas/Land_Canvas.mgm",true

CollisionBody=""
ImageAttr=24	//IA_NOMINPIXELS | IA_NOMINZ
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

SoundScript=""

TargetHeight = 2.0			//            

CommandMonitor="LuaScripts/WorldObjects/LandObjectMonitor.txt"

//////	Controled body specific

//Mass = 1000.0				//  ,  CStaticVehicle  default=0
FreezeOnDestroy=true		//   , true -   ,   -    

// Damage model

energyloss="",true,1,200		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.002				//     ,  Life  
SmokeStartHealth = 0.5		//  ,      
MinFiringHealth = 0.5		//  ,    
MinMovementHealth = 0.25	//  ,    
MinAttackHealth = 0.10		//  ,    

FireEffectTime = 900.0		//       
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 1		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"

ImpulseToDestroy = 100000000	//      ,    
ImpulseMinimumLevel = 100000000	//      ,     ()
ColDamageDelay=0.5				//      (  ,      ,     )

// 
logtreshold=0.0001

Armor=0					//  ,  ,        

//  .         1500.

[DmgElement = ammo]
	damageablePart="collision"
	LifeRate=1500
	LifeRateFg=1500
	Armor=0
	CollisioDamageSens=1
[End]

DebugInfo = false				//           