class_name = "CTruck"
object_name = "GAZ-M"
detail_type = "DET_BUILDING" //list of types is in \inc\SimulationSystem\DetailTypes.inc

VisualImage=0,"graphics/vehicles/test/box.mgm",true

ImageAttr=24	// IA_NOMINPIXELS | IA_NOMINPIXELS
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/vehicles/test/box.col"

SoundScript="LuaScripts/Sound/Vehicles/Horch830.cfg"

[attach=0]
	position= 0.53, 1.7, -0.25
	object = "LuaScripts/WorldObjects/Bots/BotDriverTruck.txt"
[end]

[attach=1]
	position= -0.1, 1.5, -1
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=2]
	position= -0.1, 1.5, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

TargetHeight = 1.0			//            

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"

sendrate = 10				//    50     (=10    5)

PrioritySpeed = 11.0		//  ,      ,        
Mass = 1370.0				//   
StartEngineForce = 30.0		//  ,           
MaxEngineForce = 7800.0		//    ,   ,           0.9,      
MaxTransmissionKoeff = 1.0	//      ,  ,     \Missions\TestTank_hill.Mission     1.6..1.8/
WheelRadius = 0.4			//  
Cdrag = 15.0				//    ,    
Crr = 300.0					//   ,   
CrrExt = 3500.0				//    ,   
Cbraking = 3000.0			//   
Csf = 0.17					//     ,  ,        (  )
Cang = 30.0					//    
LengthBetweenAxis = 2.83	//   (  )
LengthBetweenWheels = 1.63	//  (    )
MaxTurningAngle = 20.0		//     
OrientSmoothParam = 0.01	//       /
WheelSmokeArg = 61016		//   
LightsCount = 1				// -   
LightsArgBase = 60200		//   
FreezeOnDestroy=true		//   , true -   ,   -    

energyloss="",true,10,0		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.002				//     ,  Life  
SmokeStartHealth = 0.5		//  ,      
MinFiringHealth = 0.5		//  ,    
MinMovementHealth = 0.25	//  ,    
MinAttackHealth = 0.10		//  ,    

FireEffectTime = 910.0		//       
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 2		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/VehicleNoDmg.txt"	//    

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    
ImpulseToDestroy = 15000		//      ,    
ImpulseMinimumLevel = 3000		//      ,     ()

logtreshold=0.0001				//   ,    


[moveDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 1.0f
  Periods = 2.1, 0.4;
[end]
accelDirK = 0.3
accelDirSmooth = 0.15
accelSideK = 0.3
accelSideSmooth = 0.15

[CrewEscape]
	EscapeHealth=0.75f
	EscapeAtLeast=1
	DistanceToRun=50.0f
	EscapePos=-0.15,0,-1.2

	EscapeVisArg=1000
	
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierRUhat.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierRU.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierRU.txt"
[end]

Armor=0					//  ,  ,        

//  .         250000.

[DmgElement = ammo]
	damageablePart="Coll1"
	LifeRate=250000
	LifeRateFg=250000
	Armor=0
	CollisioDamageSens=1
[End]

DebugInfo = false				//           