class_name = "CTruck"
object_name = "GAZ-AA M4"
detail_type = "DET_AAA" //list of types is in \inc\SimulationSystem\DetailTypes.inc

VisualImage=0,"graphics/vehicles/GAZ/gaz-aa-m4-aa.mgm",true

ImageAttr=24	// IA_NOMINPIXELS | IA_NOMINPIXELS
//	IA_DEFAULT=0,
//	IA_NOCLIP=1,
//	IA_NOCLIP_ANIM=2,
//	IA_NOROTINTERPOLATION=4,
//	IA_NOMINZ=8,
//	IA_NOMINPIXELS=16,
//	IA_NOPOSINTERPOLATION=32,
//	IA_CLOSEVIEWARG=64,
//	IA_ALWAYSVISIBLE=128,
//	IA_SCALEARG=256,
//	ImageAttr=Attr1+Attr2+...+AttrN

CollisionBody="graphics/vehicles/GAZ/gaz-aa-m4-aa.col"

SoundScript="LuaScripts/Sound/Vehicles/GAZ-AA.cfg"

[attach=0]
	position= 0.53, 1.7, -0.25
	object = "LuaScripts/WorldObjects/Bots/BotDriverTruck.txt"
[end]

[attach=1]
	position= -1.986, 0.97, 0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Vehicles/GAZ-AA-M4-AATurret.txt"
[end]

[attach=2]
	position= 0.5, 1.9, -0.9
	rotation= 30, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=3]
	position= 0.5, 1.7, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Vehicles\GAZ-AA-M4-AA.txt"

TargetHeight = 1.5			//            

CommandMonitor="LuaScripts/WorldObjects/VehicleMonitor.txt"

sendrate = 10				//    50     (=10    5)

PrioritySpeed = 11.0		//  ,      ,        
Mass = 1750.0				//   
StartEngineForce = 30.0		//  ,           
MaxEngineForce = 8500.0		//    ,   ,           0.9,      
MaxTransmissionKoeff = 1.1	//      ,  ,     \Missions\TestTank_hill.Mission     1.6..1.8/
WheelRadius = 0.425			//  
Cdrag = 15.0				//    ,    
Crr = 300.0					//   ,   
CrrExt = 3500.0				//    ,   
Cbraking = 3000.0			//   
Csf = 0.17					//     ,  ,        (  )
Cang = 30.0					//    
LengthBetweenAxis = 1.9		//   (  )
LengthBetweenWheels = 2.0	//  (    )
MaxTurningAngle = 20.0		//     
OrientSmoothParam = 0.01	//       /
WheelSmokeArg = 61014		//   
LightsCount = 1				// -   
LightsArgBase = 60200		//   
FreezeOnDestroy=true		//   , true -   ,   -    

energyloss="",true,1.0,1000		//     , true -       -,       ,        

RegenerationMax = 1.0		//   Life - 
RegenerationMin = 0.5		//   Life,     
RegenerationPercent = 0.0	//  ,  Life  

Firing=0.002				//     ,  Life  
SmokeStartHealth = 0.5		//  ,      
MinFiringHealth = 0.5		//  ,    
MinMovementHealth = 0.25	//  ,    
MinAttackHealth = 0.70		//  ,    

FireEffectTime = 300.0		//       
DestructArg = 281			//  
SmokeArgBase    = 60000		//   
SmokeArgTotalNum = 4		// -  , 1-     60000,   60001,   60002  ..
FiringArg = 60100			//   

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/Vehicle.txt"	//    
OnDropLandScript = "LuaScripts/WorldObjects/Emitters/DustBlow5_3.txt"			//     
OnDropWaterScript = "LuaScripts/WorldObjects/Emitters/WaterSpray5_3.txt"		//     

CriticalWaterLevel = 1.5		//   
CriticalHeigthLevel = 3.0		//      
DivingSpeed = 0.8				//    

ImpulseToDestroy = 14000		//      ,    .    7   .    .
ImpulseMinimumLevel = 2800		//      ,    .         .
ColDamageDelay=0.5				//      (  ,      ,     )

logtreshold=0.0001				//   ,    


[moveDeviator]
  HiFreqAmp = 0.2f
  MaxDeviation = 1.0f
  Periods = 2.1, 0.4;
[end]
accelDirK = 0.3
accelDirSmooth = 0.15
accelSideK = 0.3
accelSideSmooth = 0.15

[CrewEscape]
	EscapeHealth=0.85f
	EscapeAtLeast=1
	DistanceToRun=50.0f
	EscapePos=0.43,0,-1.4

	EscapeVisArg=1000

	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierRUhat.txt"
	Bot="LuaScripts\WorldObjects\Bots\BotField_SoldierRU.txt"
[end]

Armor=0					//  ,  ,        

//  .         2500.

[DmgElement = ammo]
	damageablePart="ammo"
	LifeRate=2625
	LifeRateFg=2625
	Armor=0
	CollisioDamageSens=0.5
[End]

[DmgElement = crew]
	damageablePart="crew"
	LifeRate=300		//  500  
	LifeRateFg=300
	Armor=0
	CollisioDamageSens=0
[End]

[DmgElement = hull]
	damageablePart="hull_1","hull_2"
	LifeRate=1250		// 0.5   
	LifeRateFg=1250
	Armor=0
	CollisioDamageSens=1
[End]

[DmgElement = engine]
	damageablePart="engine"
	LifeRate=1250		// 0.5   
	LifeRateFg=1250
	Armor=5
	CollisioDamageSens=1
[End]

[DmgElement = wheel_FL]
	damageablePart="wheel_FL"
	LifeRate=800		//    
	LifeRateFg=800
	Armor=0
	DamageArg=291
	CollisioDamageSens=1
[End]

[DmgElement = wheel_FR]
	damageablePart="wheel_FR"
	LifeRate=800		//    
	LifeRateFg=800
	Armor=0
	DamageArg=292
	CollisioDamageSens=1
[End]

[DmgElement = wheel_RL]
	damageablePart="wheel_RL"
	LifeRate=1000		//    
	LifeRateFg=1000
	Armor=0
	DamageArg=293
	CollisioDamageSens=1
[End]

[DmgElement = wheel_RR]
	damageablePart="wheel_FR"
	LifeRate=1000		//    
	LifeRateFg=1000
	Armor=0
	DamageArg=294
	CollisioDamageSens=1
[End]

[DmgElement = turret]
	damageablePart="turret"
	LifeRate=1250		// 0.5     , 2000  
	LifeRateFg=1250
	Armor=0
	CollisioDamageSens=0
[End]

[DmgElement = gun]
	damageablePart="gun"
	LifeRate=1000		// 1000    , 4000  , 10000  
	LifeRateFg=10000	// x10
	Armor=5				// 5   , 10  , 15  , 20  
	CollisioDamageSens=0
[End]

DebugInfo = false				//           