Class_name = "CBatchBallistics"
object_name = "SHELL_GER_20x82_AP"

//20    MG 151/20  -     

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoYacSmk.mgm",false
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor1=1,700,		35,301,	28,754,	0,1206
Armor2=100,642,		31,250,	24,626,	0,1001
Armor3=500,426,		17,110,	14,275,	0,440 //          300-23
Armor4=2000,143,	4,12,	3,31,	0,50

//              (20  ,    1936-1945)

Gage=20					//
DefaultStartSpeed=705	//        ()
MaxDistance=2000		// ,    
Mass=0.117				// 
Mkr=0.75				//  ,     Cx   M=1,        
Mmax=2.0				//  ,     Cx,   M=1,        
Cx_0=0.37				// -   (M <= Mkr),        
Cx_max=0.7				// -   (M = 1),        
Cx_1=0.55				// -   (M >= Mmax),        
R=0.01					// 
LiveTime=8				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 2.5	//  
MaxRedirections = 3		// - 

debug=false

DefaultBulletSpeed = 705.0		//       ()   
BulletSpeed = "MG151-20", 705.0	//      ()  Mg 151/20
BulletSpeed = "MGFF", 705.0	//      ()  Mg 151/20

HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_building.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_ground.txt"
HitArmorEffect=""
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_building.txt"
HitPlaneEffect="LuaScripts/WorldObjects/Trash/PlaneTrash.txt"

HitPlane="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_12-23mm_armour.txt"705