class_name = "CFortification"
object_name = "infantryde"


//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/FiringPoint/soldiers/infantryde.mgm",1

CollisionBody="graphics/FiringPoint/soldiers/infantryde.col"

SoundScript="LuaScripts/Hotchkiss.cfg"

[attach=0]
	position= 0.00, 1.363, 0.0
	object = "LuaScripts/WorldObjects/Infantryturret.txt"
[end]

[attach=1]
	position= 0.0, 2.2, 0.0
	rotation= 30, 90, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

CommandMonitor="LuaScripts/WorldObjects/LandObjectMonitor.txt"

//////	Controled body specific

Mass                 	= 400.0

// Damage model
Armor=0 //  
LifeRate=500 //  
LifeRateFg=2000 // LifeRate    
Firing=0.007 //         

MinFiringHealth	  = 0.1
MinMovementHealth = 0.2
MinAttackHealth  = 0.2

FireEffectTime = 0
DestructArg = 281

SmokeArgBase    = 60000
SmokeArgTotalNum = 1

FiringArg = 60100
SmokeStartHealth = 0.01

ExplosionScript = "LuaScripts/WorldObjects/explosions/Detonation/pp.txt"

//ImpulseToDestroy = 2000
//ImpulseMinimumLevel = 1500

// 
logtreshold=0.005