Class_name = "CVehicleTurret"
object_name = "HowitzerTurret"

//SoundScript="LuaScripts/Cannon_Fire.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Dummybotgunner.txt"
[end]

PitchPoint = -0.139, 0.239, 0.0

AngleYawMin      = -180.0
AngleYawMax	 = 180.0
AnglePitchMin    = -10.0
AnglePitchMax    = 55.0
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.44
PitchArgMax      = 0.81

YawAngularSpeed    = 0.6
PitchAngularSpeed  = 0.6

FireArgumentNum  = 64000
AttackAnimationArgNum = 61
NumOfAnimations = 4

FireAnimationTime    = 0.1
AttackAnimationTime  = 0.1

RiffleLength  = 1.4
AttackDistance   = 500.0

//[bullet=1]
//	BulletScript = "LuaScripts/WorldObjects/Ballistics/BULLET_GER_792x57_SS.txt"
//	TargetingScript = "LuaScripts/WorldObjects/Ballistics/BULLET_GER_792x57_SS.bin"
//	ExplosionScript = ""
//	BulletsCount = 0
//	StartBulletSpeed = 755.0
//	RealPhysicBullet = false
//[end]

VisibleTraceNum = 6

NumBulletsInQueue = 20
QueueRechargeTime   = 1.0
BulletRechargeTime  = 0.12

NeedFuse = false

IsSoundLooped = true
SoundNumber = 5